• NigelFrobisher@aussie.zone
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    1 month ago

    I miss when we’d get French players on Xbox Live voice chat and playfully abuse in other in our own languages (I know enough French of that sort).

    • yermaw@sh.itjust.works
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      1 month ago

      I used to love getting foreigners who’ve only learned English for weapons/vehicles that don’t translate for some reason and swear words.

      You’d get “eusbdheu sjot8fb skxbfh LE SNIPER RIFLE eudbdisn fjfbdbdju kshdbdbr LE ROCKET LAUNCHER fidndjdb skejfb behdhcui SHIT BASTARD FUCK BASTARD FUCK FUCK BASTARD SHIT”

    • Godric@lemmy.worldOP
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      1 month ago

      I so miss þe playful abuse between strangers in game via voice. Nostalgia for a certain time this world may never feel again, expressed on a platform that is so anti casual-confrontation most won’t understand or enjoy that time.

  • drath@lemmy.world
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    1 month ago

    A bit weird to use soyjak in this one, most mic munchers don’t nor can have beards as they don’t have fully developed balls yet

  • SugarCatDestroyer@lemmy.world
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    1 month ago

    Oh, it’s better to read the user agreement, there are such horrors there… Access to your PC at any time when you are connected to the network without problems…

  • Album@lemmy.ca
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    1 month ago

    The problem starts with these companies feeling obligated to police what you can say over chat. Just to be clear it’s advertisers and payment services that necessitate that. The whole thing about trying to force a “non-toxic community” is a gaslight.

    • medgremlin@midwest.social
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      1 month ago

      I played a lot of Halo on Xbox live as a teenage girl in the late 2000’s. I sincerely wish they were more stringent about cracking down on assholes. A lot of the rules were in place to attempt to discourage some of the atrocious behavior I was subjected to.

      • Album@lemmy.ca
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        1 month ago

        A lot of the rules were in place to attempt to discourage some of the atrocious behavior I was subjected to.

        No doubt, but I don’t think microsoft spends money on that because they altruistically care about your online safety, I think they do it because they are pressured by monetary reasons.

        I played a lot of Halo on Xbox live as a teenage girl in the late 2000’s. I sincerely wish they were more stringent about cracking down on assholes.

        I appreciate your perspective, thank you for sharing your experience.

        One thing I don’t understand is why the built in tools for self managing are insufficient, such as mute and block. If willing, I would be open to hearing your experience with that.

        I was never on XBL really, but I’ve been a PC users on counterstrike and league of legends since their inceptions. I can’t say if one service is worse than another but I did watch the efforts to stamp down toxicity over time. I don’t know how successful these efforts were, it seemed futile at best.

        Would you share if you feel the current efforts from services like this are effective in making you feel like it’s a safer place for you to game?

        • medgremlin@midwest.social
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          1 month ago

          One thing I don’t understand is why the built in tools for self managing are insufficient, such as mute and block. If willing, I would be open to hearing your experience with that.

          These tools have improved immensely over the years. It was particularly bad in those days because there was no option for private or party voice chat and a lot of games came with 3-day trial cards for Xbox Live which allowed people to make tons of sock puppet accounts to evade blocking.

          I don’t really play FPS’s any more and I haven’t turned on an Xbox in about 7 years. I just play on PC now, almost exclusively with a gaming community on discord comprised of online and IRL friends. My experience is very curated now and the games I play either have minimal social interaction or are well known for their welcoming communities (eg Warframe). It felt a little bit like admitting defeat, but shutting off the public mic and just sticking to private VCs and servers has been a good way of dealing with it. I certainly don’t get rape and death threats with a side of doxxing these days.

          • Album@lemmy.ca
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            1 month ago

            Thanks for taking the time to share your experience with me! I’m sorry those things happened to you and that it had an effect on the way you play in the end.

              • boonhet@sopuli.xyz
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                1 month ago

                Idk, the rules of the Internet say women don’t exist so from here on, you shall be treated as a man instead. Suffer the terrible existence of menfolk, featuring highlights such as: people believing you, male defaultism and so on.

  • YappyMonotheist@lemmy.world
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    1 month ago

    Meh. Just mute people. That’s what I used to do when I played online. I understand emotions run high and people get frustrated, I’m not gonna let my sensibility and their bouts of idiocy (especially when the solution is so simple!) ruin their experience forever. And honestly, they’re probably just actual kids… I’m patient like that but I understand some people take things more to heart and whatnot.

    • SkyeStarfall@lemmy.blahaj.zone
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      1 month ago

      It’s more that it’s exhausting than anything else

      I don’t want to play a game where people keep telling slurs or being toxic towards others. It just ruins the whole experience

    • Godric@lemmy.worldOP
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      1 month ago

      I’ve always seen chat filters as a test in creativity. Telling someone they “misclicked when they hit install” or to “Go 0-1 irl” is way better

  • ZkhqrD5o@lemmy.world
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    1 month ago

    I will never understand why the hell people tilt so hard for an online game. Aren’t free time activities supposed to be fun?

    • Swedneck@discuss.tchncs.de
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      1 month ago

      lots of online games are just outright badly designed, like having loads of abilities that literally just freeze you in place so you don’t get to play for a few seconds.

      i was into overwatch when it was still an actual game and not a storefront, and my god there was sooooo much stuff that was obviously not acceptable for a game of that size and budget. I think the most egregious was roadhog’s hook that just didn’t care about time and physics, you could be grabbed behind walls and whatnot and of course that resulted in instant death too, because WHY NOT!

      then you compare this to something like deep rock galactic, where it’s cooperative and “balance” is the player deciding how much of a challenge they want, and the devs specifically added a feature that lets you shout “rock and stone!” to build camraderie. You play that game and it’s just… fun? it’s just fun, it’s almost never frustrating at all, even if you get your ass kicked you just fucking try again and maybe lower the difficulty because you’re not quite good enough to take on that size of horde yet.

      And stun abilities? you can have tons of them, because the enemies are NPCs and thus don’t care, and the enemies only have a select few stun abilities that can either be actively broken out of or teammates can help you out of them, plus you’re given so much warning that getting stunned is very clearly your own fault.

    • ordnance_qf_17_pounder@reddthat.com
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      1 month ago

      Personally speaking, I think it’s addiction to the game. I played the game Enlisted for a few years and became a veteran player. It irritated me so much when I got inexperienced players on my team and I was carrying. I insulted my team mates in the chat a fair few times out of frustration. It just wasn’t enjoyable at all, yet I kept booting the game up every day.

      Competitive online games really affect my mood, they make me so angry and I can’t help it. It’s unhealthy when a video game is actually ruining your day.

      I just stick to singleplayer games now.

    • brown_guy45@lemmy.zip
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      1 month ago

      Offline games are mostly chill

      But online games, even though people play it for fun but after sometime it gets too frustrating when you don’t get the kills

      That’s why I left playing online shooting games, those made me more angry

      • kautau@lemmy.world
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        1 month ago

        It’s funny too because it totally depends on the game and how it’s monetized and set up as well. I had some of the most fun in games in my life playing quick play in the original overwatch with my buddies, even though I almost exclusively prefer offline single player open world games.

        My skill increased dramatically with our constant playing, I switched between DPS, tank, heals and really learned the roster. Not that far off from playing N64 super smash with those same friends in college and switching to a new character when you felt like you had learned one pretty well.

        I would get annoyed at losing, but it was whatever, I wasn’t trying to rank in competitive mode. I work hard enough in life and work, I’m not playing the game to work harder.

        That being said, unless someone was a Smurf or hacking, I never got super mad at other players for simply being better than me, usually the characters felt pretty balanced and if we lost it was because of bad teamwork or lower skill. All characters were available to everyone, the only monetary value was skins.

        Then I played overwatch 2, and immediately there were battle pass characters locked behind paywalls or engagement, and those characters were seriously unbalanced. The game was “free to play” and “pay to win” right off the bat and I haven’t touched it again, even though I put countless hours into the first game. And that sour taste I have now makes it so I refuse to play any game with a battle pass.

        • Tall_Chilchuck@lemmy.world
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          1 month ago

          Then I played overwatch 2, and immediately there were battle pass characters locked behind paywalls or engagement, and those characters were seriously unbalanced.

          Wtf they locked characters behind a paywall? They at least dont do that any more. I played OW2 for the first time last year and everything (playable) was unlocked.

          • kautau@lemmy.world
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            1 month ago

            Yeah I think that change came after a ton of player backlash and people just no longer playing it so they changed the whole battle pass setup

      • FlihpFlorp@piefed.zip
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        1 month ago

        Real

        I would still consider myself young but starting to adult (bday today :D). But in middle school and early highschool online FPS were the best. Overwatch, tf2 stuff like that. Now the most multiplayer games are helldivers and recently Deep rock but I also have a ton of single player games like modding Skyrim and occasionally playing Skyrim, dead cells, noita (I do in fact have a skill issue) no man’s sky and blade and sorcery

        Now my most competition is among my friends rather than against them. Which is much less tilting

        • Saleh@feddit.org
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          1 month ago

          I still enjoy TF2. You can play seriously, or do some completely whacky stuff. even when you get steamrolled you can have fun. In TF2 i never minded having a good K/D or so. just going for hilarious kills, even if they only work one out of five times makes the game awesome.

          • FlihpFlorp@piefed.zip
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            1 month ago

            Tf2 certainly was a wacky game but my account got compromised and I lost all my items around the same stop I stopped playing

    • Rawrosaurus@lemmy.dbzer0.com
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      1 month ago

      Back when I still played ranked in online games, I always felt like if I didn’t have Don’t Stop Me Now by Queen playing in the back of my head… I just wasn’t in the right mood to play.

      • Klear@lemmy.world
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        1 month ago

        Reminds me of that time when it felt like having Epix Sax Guy playing in the background helped out with Hearthstone RNG.

    • notarobot@lemmy.zip
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      1 month ago

      Yes. But fun is relative. When I play rocket league, I like to try my hardest. If I’m not trying hard, it’s not as exiting. So it’s frustrating when playing ranked and for example your teammate is not even trying . Maybe RL isn’t the best example because matches are under 10 minutes, so I can just start another one, but games where you spend an hour, it’s just different

      • KeenFlame@feddit.nu
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        1 month ago

        No. It’s not mature. If you play it like a sport, then being a gentleman is very important for your fun and growth both.

      • ebolapie@lemmy.world
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        1 month ago

        IME in RL I don’t get told to KMS because I’m not trying, I get told to KMS because my teammate won’t rotate and I fail to defend a 2v1 while they’re fucking around on the other end of the field. Or my favorite, where they’ll fake rotate and then overcommit. Then I’m the one who doesn’t rotate (even though I spent 80% of the match defending because “I got it! I got it! I got it!”)

    • zeca@lemmy.ml
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      1 month ago

      ‘Fun’ and ‘chill’ are not the same concept. Fun things can be irritating, can make you excited and go through various emotions.

  • JcbAzPx@lemmy.world
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    1 month ago

    It would be nice if they were that explicit about what they don’t want said. Instead it’s more like, “Don’t say stuff we might not like. No, you can’t have a list and when we ban you we won’t tell you why.”

  • FinishingDutch@lemmy.world
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    1 month ago

    Honestly, I’m not a fan of that sort of censorship.

    I grew up in the Time Before Internet, and played all of the earliest online games. Trash talk is simply part of the experience as far as I’m concerned. On Team Fortress Classic, you had to abuse a motherfucker through text chat. And we loved it: everyone was enjoying that novel experience.

    Back in the day of early COD on Xbox Live, lobbies were wild. Heck, even Uno subjected you to everything from ‘teach me slurs in your language’ to ‘random dude masturbating on camera while smoking a joint’.

    I still play the occasional online game, but they’re boring and soulless. Very few people are on comms, as most seem afraid to actually talk. And with good reason; any sort of mildly spicy talk would get you banned on games. So instead of fostering a friendly atmosphere, from my perspective it ended up killing the entire vibe.

    Let folks talk trash. Give as good as you get. And if that’s not for you? There’s other games to play.

    • LwL@lemmy.world
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      1 month ago

      It’s not trash talk at all though. And even ignoring the language itself, trash talk is towards your opponents (where still most people don’t get how to do it in a non-obnoxious way, i.e. someone spamming ez after they win a game isn’t trash talk it’s being annoying). Most of the really bad flame happens towards teammates because everyone needs to blame someone else.

      Irl sports get by just fine without people constantly being pieces of shit, I dunno why it’s so hard to apply that to online games.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      1 month ago

      Trash talk is still acceptable.

      Telling someone to kill themselves isn’t trash talk. Nor is using racial slurs, misogynistic, misandristic, homophobic or transphobic language.

      If you can’t creatively tell your opponents how bad they are without any of the above: You’re not talking trash, you’re being a toxic cunt.

    • Octoham@lemmy.world
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      1 month ago

      i fucking hate the “that’s how it is, go do smth else if you don’t like it” attitude. can we please acknowledge that online gaming would be overall more fun for everyone if people stopped being toxic towards each other?

      • seralth@lemmy.world
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        1 month ago

        As long as we can also agree that over bearing forced positivity due to fear of triggering a black box automated ban system is also total ass and fucking ruins games.

        I don’t want to see racism and sexism every single match, but I also don’t want the game to censor every single possible thing to the point the community basically becomes lobotomized and unhuman out of God damn fear.

        League is a great example. It was a toxic cess pit of unholy levels. Now everyone is so fucking fake and scared to anger the AI black box over lord that no one acts like a normal person.

        Or you end up with half your team muted cause of bullshit fake reasons the AI thinks could offend a made up Karen on a power trip so you can’t communicate at all.

        It’s not fun on either extremes.

  • icegladiator@lemy.lol
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    1 month ago

    Didn’t know that the offended wine moms of America got linked this post, sad that as an adult you can’t control your feelings when someone makes jokes on a video game

  • SugarCatDestroyer@lemmy.world
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    1 month ago

    By the way, what kind of editors do you use to create these memes? I don’t want to trust online editors or anything corporate. I hope you understand.

  • renzev@lemmy.world
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    1 month ago

    Unpopular opinion but games with community-driven multiplier (i.e. people hosting their own servers) is infinitely better than matchmaking multiplayer running on the dev/publisher’s servers if only for the sole reason that players have a choice of what kinds of communities they want to build and what things other players should be allowed to do instead of being forced into a sterilized commercial monoculture. I should be able to say “KYS KYS” in game if the people I’m playing with are okay with it.

    • LwL@lemmy.world
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      1 month ago

      That and it’s easier to make genuine connections with regulars. Nowadays for that you have to go out of your way to join a community discord or similar because nearly all multiplayer games are built to play with your existing friends.