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I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

  • I always smell like smoke
  • Everything’s just a joke
  • I’m just wasting hope
  • I could not thread the rope
  • My pocket’s broke

And these are not even all of the infinitesimal things you can find wrong with me.

  • 3 Posts
  • 3.29K Comments
Joined 8 months ago
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Cake day: October 6th, 2024

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  • There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.

    Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

    Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the “numbers.”

    Almost every game chooses to do the former and not the latter because it’s cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.




  • Extremely valuable to me.

    I wasn’t much of a cook until I started watching Good Eats, and learning the actual science behind shit. Now if I am unable to find X, I know I can substitute a bunch of other things because I know why you’re using X in the first place. Most of the time, it’s not taste that governs what goes into a dish, but the chemical reactions being created.

    Knowing how a game works helps determine what is and isn’t a bug, as well as finding bugs or exploits for various reasons. Maybe you’re making a game and wanna crush them. Maybe you’re a speed runner and you can do some frame perfect bullshit because you know how the game does a specific action and it can be manipulated to your favor.