I’ve always seen the argument coming from incels who want their game women to look like anime, but this is the first realistic take on it.
Yeah, i don’t want to spend money on a new graphics card because some artistic vision includes peach fuzz. Realism in video games has met a new point where, we dont want to spend money on seeing more realism.
Like it’s cool to see some realistic hair but i dont want to smell Geralt’s unwashed anus when i havent visited a bath house in a while. I cant speak for everyone, but realism isnt always necessary or better.
It’s funny you bring up Geralt when Witcher 3 has a specific setting just for realistic hair, and that setting would stress your system if it wasn’t up to snuff. Picked a poor example there.
That’s my point exactly though. Allowing someone to turn off Nvidia Hairworks so you can play on weaker hardware or get more fps is the right move. You had the choice and it should look good either way.
Wouldn’t it be a similar amount of graphics used as putting in a man’s beard?
Also did most people have to upgrade their graphics cards to play Horizon: Forbidden West? I thought it was scaled to most people’s setups?
With Horizon Forbidden West now available on PC, benchmarks have revealed whether the game plays better on AMD or Nvidia hardware. While GeForce GPUs put in a respectable performance, it’s clear that the port runs best on Radeon graphics cards.
Despite its origins as a PlayStation 5 exclusive, you don’t need the best graphics card to play Horizon Forbidden West. In fact, the game appears to run well on aging pixel pushers, providing you’re willing to turn down a few settings and make use of dynamic resolution scaling (DRS).
AMD’s victory in Forbidden West has been certified by Computer Base, which tested more than ten graphics cards across multiple generations and manufacturers, using a Ryzen 9 7950X3D CPU to get its results.
I would say the key difference is that facial peach fuzz will be virtually invisible except in a close up still frame, and if it’s missing it won’t be missed.
I’d counter by saying that girls and women playing this game would be able to identify with Aloy and real representation of women in media would be missed.
Suit yourself. I think that anything that’s invisible except in a close-up still frame is a poor use of resources in a video game, and that nobody would say “hang on, where’s her peach fuzz?”
I don’t know how to make it clearer that I’m not talking about representation, I’m talking about bloated game development. I’m a hairy guy, but hair on a man’s chest being modeled instead of just a texture would be a waste, too.
I don’t know how to make it clearer that game developers have already decided that this is more important than cutting graphics to appease a bunch of gamer gate tantrums.
This game was designed to be played on the PS5 and many common graphics cards. It isn’t even a valid argument that you’re pushing.
You’re continuing to compare women’s facial hair to other parts of men’s bodies by the way. Wouldn’t you think it important that a man’s beard matches the game style if it’s realistic?
You clearly have no idea how games work. Level of detail graphics has been a solved problem for well over two decades. Simply you render high detail up close and remove details at a distance when it wont be noticed.
Horizon Forbidden West added a “photo mode”, I think mostly just to show off how good the graphics can be (when nothing is being animated). It does look awesome. If you zoom the camera in, you get anatomically correct facial features.
There might also be some conversation scenes with close-ups of Aloy. Depending on your graphics settings, you might get some extra details rendered.
I am absolutely convinced that the game is not rendering fine hairs while you’re fighting robot dinosaurs, since, as you suggest, that would be kind of ridiculous.
But, hey, you really kicked the shit out of that straw man! Great job!
It’s ironic he brought up Geralt when Witcher 3 actually had a setting specifically for realistic hair that did stress your system if it wasn’t powerful enough.
Wouldn’t it be a similar amount of graphics used as putting in a man’s beard?
Yes, but a beard on a man makes up a significant part of his appearance. A few barely visible hair do nothing for graphics except waste performance - a negligible amount tho, tbf.
But then again, afaik, the in game model has none of this facial hair. It’s just on the box art.
Part of the problem is everyone is on UE5 and UE5 does everything for you, which means the art of designing a game engine to efficiently do exactly what you want it to do for your unique game is a dead art. True innovation in game design is gone, so all you have are massive budgets trying to push as many photorealistic details down a standardized pipeline as possible to make a game look AAA.
I’ve always seen the argument coming from incels who want their game women to look like anime, but this is the first realistic take on it.
Yeah, i don’t want to spend money on a new graphics card because some artistic vision includes peach fuzz. Realism in video games has met a new point where, we dont want to spend money on seeing more realism.
Like it’s cool to see some realistic hair but i dont want to smell Geralt’s unwashed anus when i havent visited a bath house in a while. I cant speak for everyone, but realism isnt always necessary or better.
It’s funny you bring up Geralt when Witcher 3 has a specific setting just for realistic hair, and that setting would stress your system if it wasn’t up to snuff. Picked a poor example there.
That’s my point exactly though. Allowing someone to turn off Nvidia Hairworks so you can play on weaker hardware or get more fps is the right move. You had the choice and it should look good either way.
Wouldn’t it be a similar amount of graphics used as putting in a man’s beard?
Also did most people have to upgrade their graphics cards to play Horizon: Forbidden West? I thought it was scaled to most people’s setups?
I would say the key difference is that facial peach fuzz will be virtually invisible except in a close up still frame, and if it’s missing it won’t be missed.
It’s also possible that some details don’t render unless you are close enough to see it, and so it won’t take up much space
I’d counter by saying that girls and women playing this game would be able to identify with Aloy and real representation of women in media would be missed.
Suit yourself. I think that anything that’s invisible except in a close-up still frame is a poor use of resources in a video game, and that nobody would say “hang on, where’s her peach fuzz?”
This topic has already been debated to death.
The game developers don’t care what you think.
Women being accurately portrayed in media is important.
I don’t know how to make it clearer that I’m not talking about representation, I’m talking about bloated game development. I’m a hairy guy, but hair on a man’s chest being modeled instead of just a texture would be a waste, too.
I don’t know how to make it clearer that game developers have already decided that this is more important than cutting graphics to appease a bunch of gamer gate tantrums.
This game was designed to be played on the PS5 and many common graphics cards. It isn’t even a valid argument that you’re pushing.
You’re continuing to compare women’s facial hair to other parts of men’s bodies by the way. Wouldn’t you think it important that a man’s beard matches the game style if it’s realistic?
You clearly have no idea how games work. Level of detail graphics has been a solved problem for well over two decades. Simply you render high detail up close and remove details at a distance when it wont be noticed.
Horizon Forbidden West added a “photo mode”, I think mostly just to show off how good the graphics can be (when nothing is being animated). It does look awesome. If you zoom the camera in, you get anatomically correct facial features.
There might also be some conversation scenes with close-ups of Aloy. Depending on your graphics settings, you might get some extra details rendered.
I am absolutely convinced that the game is not rendering fine hairs while you’re fighting robot dinosaurs, since, as you suggest, that would be kind of ridiculous.
But, hey, you really kicked the shit out of that straw man! Great job!
It’s ironic he brought up Geralt when Witcher 3 actually had a setting specifically for realistic hair that did stress your system if it wasn’t powerful enough.
Yes, but a beard on a man makes up a significant part of his appearance. A few barely visible hair do nothing for graphics except waste performance - a negligible amount tho, tbf.
But then again, afaik, the in game model has none of this facial hair. It’s just on the box art.
Part of the problem is everyone is on UE5 and UE5 does everything for you, which means the art of designing a game engine to efficiently do exactly what you want it to do for your unique game is a dead art. True innovation in game design is gone, so all you have are massive budgets trying to push as many photorealistic details down a standardized pipeline as possible to make a game look AAA.
Zero dawn isnt a UE game it is on guerrilla’s own engine, Decima.
And that engine runs and looks gorgeous even on an old 2060.