Wouldn’t it be a similar amount of graphics used as putting in a man’s beard?
Also did most people have to upgrade their graphics cards to play Horizon: Forbidden West? I thought it was scaled to most people’s setups?
With Horizon Forbidden West now available on PC, benchmarks have revealed whether the game plays better on AMD or Nvidia hardware. While GeForce GPUs put in a respectable performance, it’s clear that the port runs best on Radeon graphics cards.
Despite its origins as a PlayStation 5 exclusive, you don’t need the best graphics card to play Horizon Forbidden West. In fact, the game appears to run well on aging pixel pushers, providing you’re willing to turn down a few settings and make use of dynamic resolution scaling (DRS).
AMD’s victory in Forbidden West has been certified by Computer Base, which tested more than ten graphics cards across multiple generations and manufacturers, using a Ryzen 9 7950X3D CPU to get its results.
I would say the key difference is that facial peach fuzz will be virtually invisible except in a close up still frame, and if it’s missing it won’t be missed.
Horizon Forbidden West added a “photo mode”, I think mostly just to show off how good the graphics can be (when nothing is being animated). It does look awesome. If you zoom the camera in, you get anatomically correct facial features.
There might also be some conversation scenes with close-ups of Aloy. Depending on your graphics settings, you might get some extra details rendered.
I am absolutely convinced that the game is not rendering fine hairs while you’re fighting robot dinosaurs, since, as you suggest, that would be kind of ridiculous.
But, hey, you really kicked the shit out of that straw man! Great job!
I’d counter by saying that girls and women playing this game would be able to identify with Aloy and real representation of women in media would be missed.
Suit yourself. I think that anything that’s invisible except in a close-up still frame is a poor use of resources in a video game, and that nobody would say “hang on, where’s her peach fuzz?”
You clearly have no idea how games work. Level of detail graphics has been a solved problem for well over two decades. Simply you render high detail up close and remove details at a distance when it wont be noticed.
I don’t know how to make it clearer that I’m not talking about representation, I’m talking about bloated game development. I’m a hairy guy, but hair on a man’s chest being modeled instead of just a texture would be a waste, too.
I don’t know how to make it clearer that game developers have already decided that this is more important than cutting graphics to appease a bunch of gamer gate tantrums.
This game was designed to be played on the PS5 and many common graphics cards. It isn’t even a valid argument that you’re pushing.
You’re continuing to compare women’s facial hair to other parts of men’s bodies by the way. Wouldn’t you think it important that a man’s beard matches the game style if it’s realistic?
Wouldn’t it be a similar amount of graphics used as putting in a man’s beard?
Yes, but a beard on a man makes up a significant part of his appearance. A few barely visible hair do nothing for graphics except waste performance - a negligible amount tho, tbf.
But then again, afaik, the in game model has none of this facial hair. It’s just on the box art.
It’s ironic he brought up Geralt when Witcher 3 actually had a setting specifically for realistic hair that did stress your system if it wasn’t powerful enough.
Wouldn’t it be a similar amount of graphics used as putting in a man’s beard?
Also did most people have to upgrade their graphics cards to play Horizon: Forbidden West? I thought it was scaled to most people’s setups?
I would say the key difference is that facial peach fuzz will be virtually invisible except in a close up still frame, and if it’s missing it won’t be missed.
Horizon Forbidden West added a “photo mode”, I think mostly just to show off how good the graphics can be (when nothing is being animated). It does look awesome. If you zoom the camera in, you get anatomically correct facial features.
There might also be some conversation scenes with close-ups of Aloy. Depending on your graphics settings, you might get some extra details rendered.
I am absolutely convinced that the game is not rendering fine hairs while you’re fighting robot dinosaurs, since, as you suggest, that would be kind of ridiculous.
But, hey, you really kicked the shit out of that straw man! Great job!
I’d counter by saying that girls and women playing this game would be able to identify with Aloy and real representation of women in media would be missed.
Suit yourself. I think that anything that’s invisible except in a close-up still frame is a poor use of resources in a video game, and that nobody would say “hang on, where’s her peach fuzz?”
You clearly have no idea how games work. Level of detail graphics has been a solved problem for well over two decades. Simply you render high detail up close and remove details at a distance when it wont be noticed.
This topic has already been debated to death.
The game developers don’t care what you think.
Women being accurately portrayed in media is important.
I don’t know how to make it clearer that I’m not talking about representation, I’m talking about bloated game development. I’m a hairy guy, but hair on a man’s chest being modeled instead of just a texture would be a waste, too.
I don’t know how to make it clearer that game developers have already decided that this is more important than cutting graphics to appease a bunch of gamer gate tantrums.
This game was designed to be played on the PS5 and many common graphics cards. It isn’t even a valid argument that you’re pushing.
You’re continuing to compare women’s facial hair to other parts of men’s bodies by the way. Wouldn’t you think it important that a man’s beard matches the game style if it’s realistic?
It’s also possible that some details don’t render unless you are close enough to see it, and so it won’t take up much space
Yes, but a beard on a man makes up a significant part of his appearance. A few barely visible hair do nothing for graphics except waste performance - a negligible amount tho, tbf.
But then again, afaik, the in game model has none of this facial hair. It’s just on the box art.
It’s ironic he brought up Geralt when Witcher 3 actually had a setting specifically for realistic hair that did stress your system if it wasn’t powerful enough.