• Akatsuki Levi@lemmy.world
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    11 days ago

    “They can’t run servers forever!” Open source the server then Let people who want to play it run it themselves then

    EDIT: typo

    • TheRealKuni@lemmy.world
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      11 days ago

      I remember being able to run a private World of Warcraft server on my computer back in like, 2009. Surely if WoW can be reverse-engineered, so can many other titles.

      But yes, it would obviously be better if they’d just open-source it.

      • uis@lemm.ee
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        11 days ago

        Surely if WoW can be reverse-engineered, so can many other titles.

        This is solving wrong problem. Or rather, this problem should not exist at all.

  • Belgdore@lemm.ee
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    11 days ago

    They cant run servers forever. Which is why they should release the server code when they decide to shut down.

    • Fades@lemmy.world
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      11 days ago

      Yeah that would be awesome but it’s easier said than done (to no surprise, I’m sure).

      One of the big issues I see from a developer standpoint is the potential for leaking proprietary code that they may not want to publicize like things related to authorization, server side anti cheat implementations, etc.

      Why would they care? The product is done right? Well every project is not written from scratch and so to publish this stuff it could incur risk to the org’s other current/future projects in addition to helping outside sources get a leg up on said other current/future projects.

      This could be dealt with potentially as well but that means extra dev resources and time and potentially inter-org collaboration to develop common OS standards but again that’s work that does not generate $$$

      I’m not defending these assholes mind you, I just understand the blockers in the way. The greedy fucks could indeed do this but they never will because of said $$$

      • uis@lemm.ee
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        11 days ago

        One of the big issues I see from a developer standpoint is the potential for leaking proprietary code

        It is no longer proprietary then.

        that they may not want to publicize like things related to authorization,

        If it has any impact, then it means they were insecure all along. Or in other words, they had CWE-656 vulnreability.

        server side anti cheat implementations, etc.

        There are lots of effective opensource anticheats. Server-side, obviously. See minecraft anticheats.

        and potentially inter-org collaboration to develop common OS standards

        So, POSIX?

        it could incur risk to the org’s other current/future projects in addition to helping outside sources get a leg up on said other current/future projects.

        It’s called anti-social behaviour. “Why help someone else?”

        • Fades@lemmy.world
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          11 days ago

          Oh, well, if it’s not proprietary anymore, no problem!!! Did you not read the context regarding the impact to other existing and in-progress projects?

          Also I like how you threw out POSIX as if that somehow makes this concept not only feasible but also fits into profit margins to be able to secure the additional funding. Who will sign up to contribute time and resources and stick to those same standard long term? EA? Ubisoft? I didn’t say it couldn’t be done I said it’s not something corporate would ever go for.

          Go ahead and tell those big corpos to stop being anti social, I’m sure that’ll secure the funding and commitments necessary industry-wide

          • uis@lemm.ee
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            11 days ago

            as if that somehow makes this concept not only feasible but also fits into profit margins to be able to secure the additional funding.

            > mentions AWS

            > says POSIX is not feasable

            Are you imagining them renting AWS and running windows?

            Go ahead and tell those big corpos to stop being anti social, I’m sure that’ll secure the funding and commitments necessary industry-wide

            That’s what we are doing. Even your argument is about success.

            Let me guess, you are from USA. That’s how we have healthcare and labour laws.

          • DreamlandLividity@lemmy.world
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            10 days ago

            Go ahead and tell those big corpos to stop being anti social, I’m sure that’ll secure the funding and commitments necessary industry-wide

            We are literally trying to pass a law to force them.

      • DreamlandLividity@lemmy.world
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        10 days ago

        common OS standards

        By OS, did you perhaps mean open or open-source?

        Because it seems most people understood it as operating system.

  • uis@lemm.ee
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    11 days ago

    they can’t keep running servers forever

    That’s exactly why we need it to pass.

    Which EU citizens can help with by signing it. We are 40% there, we need your signature.

  • ImplyingImplications@lemmy.ca
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    12 days ago

    Switch this meme with “people want video games they own” and it’s this thread. There are still plenty of games you can self host: Palworld, Minecraft, Satisfactory, Factorio, Terraria, Space Engineers, Counter Strike 2, The Forest, ARMA III, 7 Days to Die, Rust, Valheim. The average person obviously doesn’t care about self hosting their own game server.

    • InFerNo@lemmy.ml
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      12 days ago

      They can connect to a server of those who do care about self hosting their own game server.

  • Slayan@lemmy.ca
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    11 days ago

    Meanwhile ragnarok online a 2002 mmorpg is alive and kicking with hundreds of private servers…

    • MonkeMischief@lemmy.today
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      11 days ago

      This is so weird after I was just thinking “I wonder if there’s a way to play RO the way it was circa 2007 or so when I remember it…”

  • SpaceScotsman@startrek.website
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    10 days ago

    To all the people saying they should release server source code: You don’t even need to do that (as nice as it would be). At the very basic level all that is needed is:

    • remove DRM (which probably cost more effort to add in the first place)
    • a description of the API for any online components (which any decent dev team will already have internally documented)
    • uis@lemm.ee
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      10 days ago
      • remove DRM (which probably cost more effort to add in the first place)

      Denuvo charges monthly. And, looking at history of games, takes no effort by developers. Heck, they even can take their own pirated game with DRM removed. And even if removing DRM costs money, they have nobodu, but themselves to blame.

    • surewhynotlem@lemmy.world
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      10 days ago

      Depending on the game, a lot of mechanics live on the server side. Not sure which game this is about though.

      But think of any competitive game like League. All the processing and tracking is on the server. Change that and you change the game.

  • Default_Defect@midwest.social
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    10 days ago

    Maybe its my lack of trust in the government from being in the US, but you guys seem to have a ton of faith that your legislators will take this and not make it a shit show and worse than the status quo.

        • uis@lemm.ee
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          9 days ago

          How? I’m not native English speaker, but I rarely do this type of mistakes. Yet I often see them in others’ texts.

          • MufinMcFlufin@lemmy.world
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            9 days ago

            Native speakers often don’t actively pay attention to grammar rules to the extent that non-native speakers do because native speakers often mostly rely on what intuitively makes sense to them. Non-native speakers, on the other hand, usually first learn the language through a set of rules and exceptions then afterwards develop an intuition for the target language.

            For a non-native speaker, some mistakes can be hard to make because you’ve been studying for years to not make it. For a native speaker those mistakes may be easy to make because they got a gut feeling of what was right then didn’t pay attention, care, or remember when it was corrected assuming it was corrected at all.

            Hopefully this helps a bit. This is largely what I learned from studying German from a professor with a PhD in linguistics who loved to go on little linguistics rants and tangents. But it also comes from what I’ve observed in my efforts trying to learn German and Japanese. Hope I’m able to get my skill in either language to where you’re currently at in English.

  • N00b22@lemmy.ml
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    10 days ago

    Or just release an offline patch so the game can be still playable?

    • aesthelete@lemmy.world
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      11 days ago

      One thing that would go against monetization of servers after hostility to get the original to go down would be that anyone could spin up a free one in competition. Once the server binaries are available to everyone, anyone can run a server. Why would someone pay for something they can get for free?

      • kazaika@lemmy.world
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        11 days ago

        This still doesn’t cover for the abuse of studios which is the main concern here, after all making games harder to kill off shouldn’t come with making the production or maintenance more risky or significantly mor expensive. A malicious party trying to kill a game because they dont like it or part of the community is still a valid motive.

        Regarding your Question, minecraft servers are a good example of this: there are many servers out there which monetise in game resources or grind shorteners for real world money. I dont think that it is a stretch to say that a non sandbox game could be adjusted to work in such fashion. Also the point is not that there are other options, but that someone may easily make money with stuff the dont own and have never contributed to in its making.

        At the end of the day all of us still want new games to be made. Therefore we need to accept that the people making them need to be able to have a steady income doing their job. Monetising ones own creation is, and should be, well within your rights. Even if some of us dont like it providing a platform in form of a game, as a service / with ever fresh content can be a valid value proposition and there are many studios out there doing this successfully while being well respected, think of Deep rock galactic or path of exile.

        • DreamlandLividity@lemmy.world
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          11 days ago

          You can abuse studios right now. This would not change that. It would not make maintenance risky or more expensive.

          It provides an extremely theoretical motive for people to do the abuse, that is unlikely to materialize in reality.

          And if you want to be theoretical, it removes ideological reasons for abuse. Right now, if you dislike an online game, and got the studio shut down, the game would be gone. With this initiative, it would survive removing the motivation to try in the first place.

          • aesthelete@lemmy.world
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            11 days ago

            It provides an extremely theoretical motive for people to do the abuse, that is unlikely to materialize in reality.

            Yeah, this whole argument seems like a theoretical spurious hypothetical.

            The dude in the video is acting like this is completely legal too, when all of the abuse is already illegal and the authorities just cannot prevent it because of the scale and size of the Internet combined with their own ineptitude.

            If I’m in the business generally of blowing up and attacking company servers, why would I suddenly want to pivot to hosting monetized game servers? That’s an entirely different business. The whole thing strikes me as “OH NOES SOMEBODY MIGHT MAKE SOME MONEY OFF OF MY INTELLECTUAL PROPERTIES!!!”.

            Centralized, proprietary servers for games other than subscription MMO games are complete and utter bullshit. Either make the game a subscription and keep all of it server-side, or allow people to host the servers and stop acting like assholes.

    • DreamlandLividity@lemmy.world
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      11 days ago

      Because it would almost certainly not happen in reality. The server being released means everyone could spin up one for free. You wouldn’t be able to monetize it to any significant degree.

      If you want to be generous toward Thor, he is a security expert trained to focus on any hypothetical risks, however unlikely. If you don’t, he is a game developer with monetary interest in this not passing and vast experience conning people.

      • kazaika@lemmy.world
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        11 days ago

        It may be true that it may not actually happen. However:

        • I have elaborated on monetization in another long comment.
        • it cannot be wrong to have monetary interest in your product.
        • A law (which is the goal afaik) needs to account for unlikely scenarios, thats why its usually so hard to make new ones

        I am not against leaving games playable, but the fact that people like the game means that the devs did a good job and their fate needs to be accounted for. Devs who make good games are not an enemy

        • DreamlandLividity@lemmy.world
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          11 days ago

          it cannot be wrong to have monetary interest in your product

          There is nothing wrong with making money off the games you make. But once you are done doing that, you shouldn’t be allowed to just wipe the thing people paid you for.

    • cm0002@lemmy.worldOP
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      11 days ago

      If a game has reached EoL then they’re just being straight greedy worrying about someone else making a little money off it. Running a public server costs money too.

      And again, nobody said they have to release a ready to go and fully functioning standalone binaries. Just the documentation on how it works as a bare minimum would go EXTREMELY far for the open source community and then the whole “ThEY DiDnt MaKE anY ConTrIBuTIOns” goes up in smoke

      • kazaika@lemmy.world
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        11 days ago

        Stop killing games said that games need to be kept in a functioning state afaik. That means exactly that. I am very for modding games but modding a game does not entitle me to the original creators intellectual property, but merely the part j have added.

        Also what documentation? :)

        • gamermanh@lemmy.dbzer0.com
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          11 days ago

          Stop killing games said that games need to be kept in a functioning state afaik

          Not what was said, so what you know is wrong

          Also what documentation?

          They would have to make it for it to be available, obviously, that’s part of the point of pushing for these laws

            • gamermanh@lemmy.dbzer0.com
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              11 days ago

              Which is elaborated on elsewhere in their campaign to mean “repairable within reason for the normal person”

              It does not mean that a developer has to do anything extreme at all

                • gamermanh@lemmy.dbzer0.com
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                  10 days ago

                  No, they do not, way to out yourself as someone with 0 idea about the industry. This is covered by game devs who support STG, watch the videos or read a summary

                  Should be anywhere from a couple hours work for one person to a week or so of one team. MOST games will fall on the shorter end of that spectrum unless the developers are really bad at their jobs

    • uis@lemm.ee
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      11 days ago

      I prepared for this argument very long time ago.

      He omits a number of unrealistic assumptions:

      1. Bots buying game somehow is not infinite money glitch for developers. Assumption of complete lack of mental capacity of dev.
      2. Nobody except ‘Bad Guy’ can run server. Or if there is, none of them will run server just to play game instesd of profiting. Assumption of complete lack of mental capacity of players.
      3. ‘Bad Guy’ somehow makes more money from servers than spends on botting.

      And now I will add new assumption I missed:

      1. ‘Bad Guy’ spends less on botting, than it costs to reverse engieneer protocol or make new game.
      • kazaika@lemmy.world
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        11 days ago

        You dont need bots to ruin a game, ddos is sufficient and cheap enough to come by, probably even easier in the future. Argument 2 already covered in other comment below

        • uis@lemm.ee
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          11 days ago

          Your reply basically was “even if they will not profit from it, they still can abuse company by doing it”. It does not address critique of implicit assumptions such takes.

          Such position is fundamentally anti-social and similar to making shopping center contaminate enviroment with radiation when company, that owns it, goes bankrupt, because “it would open ways for abuse”. Except it’s even more nonsensical(see 2, 3 and 4).

          If anything, this is not an argument against SKG, this is argument against capitalism as a whole.

  • JadenSmith@sh.itjust.works
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    12 days ago

    Their fault. I remember a time when publishers allowed for people to run their own dedicated servers, for FPS at least. They could have modified that existing model, but instead they took that ability away from the user whilst almost simultaneously making excuses about the problem they created.

    If their servers can’t run forever, give us dedicated servers on a larger scale FFS!

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      12 days ago

      I really believe it has nothing at all to do with running the servers or their maintenance costs.

      It’s about control. It’s a rare sight to see any kind of multiplayer experience that isn’t all about selling shit through MTX. If you could run your own server, you might be able to also give yourself the shit they want to nickel and dime you for without paying, and that would really ruin their model.

      • dual_sport_dork 🐧🗡️@lemmy.world
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        12 days ago

        Yeah, but the point is if they’ve already shut off their servers and moved on to the next thing, who cares? Just let the dedicated fans and other nuts run their own servers and they can wash their hands of it entirely. They weren’t going to make any money on it after pulling the plug anyway.

        • Sonotsugipaa@lemmy.dbzer0.com
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          12 days ago

          If they completely replace a game with its successor and shut the former down, then people can only play the latter: the developers don’t have to compete with themselves, and the publishers have an easier time with their enshittification of their franchise.

          The game that kicked off SKG in the first place is an example of this, as far as I’ve heard The Crew was better received than The Crew 2 and 3.

          • abigscaryhobo@lemmy.world
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            12 days ago

            I mean you can see it even a bit with Payday 3 and 2, if 2 wasn’t such a cash cow you can believe a lesser company would’ve shut that thing down ages ago

          • stoy@lemmy.zip
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            11 days ago

            Yep, their argument against game preservation is that some people may use the preserved games for shock recreation!

            That is an idiotic argument.

          • sp3ctr4l@lemmy.zip
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            12 days ago

            Yep.

            If its possible for someone to choose an older, less expensive game, then that means those games are market competitors for similar modern games, with more mechanics designed to coax money out of you.

            Its basically a hyper charged version of planned obsolesence.

          • tacosanonymous@lemm.ee
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            12 days ago

            You’ve nailed it with these two points.

            I’d like to add they specifically want to determine when and where you access their IP.

  • dual_sport_dork 🐧🗡️@lemmy.world
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    12 days ago

    Here is a completely noncontributory comment.

    I stumbled across a copy of a physical book from the author of the comic this is from. I wondered to myself if this meme is in it.

    It is.

  • finitebanjo@lemmy.world
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    11 days ago

    “Stop Killing Games” is literally a way to force companies to let you host your own servers. That’s the intention. The company loses nothing, they can wash their hands and move on.

    In fact, they can even continue to sell games without servers.