
Shout out to vintage story for replacing Minecraft for me
I hard passed on vintage story. I was looking into the game, took one look at the community and the toxicity on their support forums and went “yep thats a hard pass”.
IMO the company should really do some cleansing on their starting topics. It doesn’t look good for a game when there’s active toxicity in the community forums arguing over if the game needs to be changed and telling people to get gud and that they didn’t have such things when starting out when they make super basic suggestions like starter equipment, or an actual tutorial.
They may have fixed that since then since its been a year or two, but that was a hard turnoff for me. A lesser known game needs community support to function and survive. Even minecraft mods have a vast amount of wikis and community support. An actively hostile community on the official community forums is not a good starting POV.
Imo, I don’t really interact / care about the community. But if that’s a deal breaker for ya then more power to you
If you’d like to build a 4th chest, you will have to buy some chest tokens using minecoins which of course has a tiered pricing scheme.
https://www.luanti.org/ has long surpassed anything Minecraft had going for it.
Does it support Minecraft mods, or does it have to have them converted/made special for it?
Because that’s going to affect whether or not it has surpassed anything imo.
It has equivalents for most Minecraft mods (and more), but no, it is not directly compatible with Minecraft.
I think you should rather ask if Minecraft mods come even close to what Luanti games can do 😅
Removed by mod
It is a joke to compare Minecraft to Luanti because Lunati has significantly more features and game-types than you could ever get with mods in Minecraft. It is just a different development model where “mods” don’t make much sense.
Removed by mod
Personally, while I prefer Luanti (it is so much easier to mod and host and play), I don’t feel that Launti has reached parity with Minecraft’s best mods.
That said, it is really close, and really down to subjective preference at this point.
If you love trains, I think Minecraft comes up short, compared to Advanced Trains on Luanti.
If you love Redstone programming - actually, MeseCraft fixes so many poor early choices that Redstone is stuck with.
But if you love advancing through technology ages, you only have one or two good options in Luanti, whereas I think Minecraft has at least half a dozen - and I think the best Minecraft ones are easily better than the best Luanti ones…for now.
Yeah, I second this. Until luanti has the equivalent of GregTech: New Horizons I will stay with Minecraft. Not modern Minecraft, just whatever good modpacks I wanna play
Though, for that reason, I’d play luanti it it has its own “killer modpacks”. I play for the mods, not the base game, really
Is there anything like the ATM packs? Those are the majority of what I play, with ATM10TTS being my current playthrough
For an all-in-one playthrough, the two most popular are VoxelLibre and Mineclonia.
I perosnally prefer to roll my own mod set, but starting with a couple of mod packs.
One difference versus Minecraft - when I tried to play Luanti, I thought I needed to keep to just a few mods, to avoid conflicts or lag. I was wrong.
Mods feel way more efficient in Luanti, and almost never clash with each-other. I was able to go to town adding dozens of mods, on six year old PC hardware without any GPU.
I tried minetest long ago and was not particularly impressed. Has the community grown big enough?
I tried minetest long ago and was not particularly impressed.
Until a the last couole of years, it wasn’t terribly impressive. It is, now.
Has the community grown big enough?
That’s a tough question. Minecraft is 3 of the 10 most poplar games of all time. (Measuring every version of Minecraft separately, several versions will crack most “Top 10” lists.)
So compared to Minecraft, the Luanti community is tiny.
But compared to other Indie games, it feels like Luanti is huge now.
The “Minetest” you tried was likely just the barebones example game that used to ship with the engine. Since so many people got confused by that, they stopped distributing that example game with the engine and now you get asked what fully featured games you want on first start. Voxelibre is the one that is like Minecraft but better.
Luanti sucks in modding support compared to minecraft. Luanti mods cant override game code, so the patches to the game code are impossible with mods. Due to this limitation, even the basic things like custom controls or shader support cannot be added using mods.
You can just edit the game? Why would you want mods for an open-source game?
You can just edit the game? Why would you want mods for an open-source game?
Luanti mod support is first class. The mod ecosystem is newer than Minecraft, but the mod architecture is dramatically nicer.
The whole discussion below here feels misinformative. Modding in Luanti games is great.
I think it is mostly that people have a very scewed idea what a mod means when we are not talking about a closed source single game like Minecraft.
It is probably better to compare Luanti to something like Roblox.
Other comment pretty much already said it, but I think anyone with hundreds or thousands of mods installed in a game can tell you that literally patching the game code would be a painful endeavor.
Even if you compile your own game and want to change one simple thing, it’s better if you can do it via a mod rather than directly editing the game code - this way you don’t get merge conflicts when pulling the updated source from git!
That wasn’t my point. Mods get developed because the game itself can’t be modified otherwise. The Luanti games that are like Minecraft include already a lot of functionality that is only available with mods in Minecraft and it doesn’t make much sense to ask for mods in this context.
Mods get developed because the game itself can’t be modified otherwise
Literally not the case.
Even in a game that you can directly modify, it’s easier to organize modifications by keeping them modular.
Not everyone wants everything in their game.
Luanti games that are like Minecraft include already a lot of functionality that is only available with mods in Minecraft and it doesn’t make much sense to ask for mods in this context.
It makes sense to ask for mod support because what if you want to extend the game functionality even further, without forcing your vision of the game on everyone (merging it into the upstream project) or having to patch it manually (or via some patch utility that still kinda sucks)
You don’t need a mod for that, you can just fork the game.
And then you’re left with hundreds of forks that are incompatible with each other. The whole point of mods is that they’re interoperable
This is like saying “why do you need a plugins for an open source software, if you can just edit it?”.
If all of the custom stuff should be included in the game, then without modding support, ALL of the stuff should be patched into the game manually. Modding allows to easily add the content and functionality into the game, without editing the game code.
Yeah, but anyone willing to implement shaders for Luanti can just contribute it to the game itself. Then you wouldn’t need to do anything to get the support.
This is not how open-source development works. All the various mod authors can just include their additions in the game if it is open-source. And most Luanti games already include vastly more features than vanilla Minecraft because of that.
To add to pinball:
…If one wants to code in shader support, shouldn’t they just PR it? This isn’t like Mojang where the source is set in stone.
Luanti sucks in modding support compared to minecraft.
I’m surprised to hear that was your experience
Modding means something very different in Luanti, and is a first class citizen.
Trees are a mod. The base game left them out, so we can mod in how we want “the concept of trees” to behave.
Luanti mods cannot override game code, so the patches to the game code are impossible with mods.
I get you didn’t enjoy it, but I think your comment misleads others.
The vast majority of the code in any Luanti game is in the mods. The last 5% is in the game engine, which itself can still be swapped out, as needed.
Having modded both games extensively, Luanti was a breathe of fresh air, to me.
Due to this limitation, even the basic things like custom controls or shader support cannot be added using mods.
I don’t care about shaders, so I cannot comment. Since Luanti manages mod sharing - keeping all clients in sync - maybe that creates challenges? Feels worth it to me.
As for custom controls, the Luanti mods on my server have plenty of custom controls, so I don’t know what you experienced? Maybe support wasn’t there when you tried it before?
You can just download any of the older iterations of Minecraft and host your own server.
You don’t need to be on the latest release.
Doesn’t the server need to talk to Microsoft to work? I thought they built some phone home thing.
Not really, you can disable online mode and make your own authentication system (or use a plugin someone else made to handle authentication directly on your server). This is usually done to let non-premium (aka pirate) users join (which is, to my knowledge, against the Minecraft EULA), but I’m sure if Microsoft were to really mess up and do something like disabling multiplayer support for older versions (“pre-enshittification versions are not supported by our servers” or some bs), people would just authenticate it themselves, or make their own server software (challenging task but not impossible).
They can only release new versions with crippled features rather than taking away what older versions have.
As I understand it, older versions of the app have hacked that call/response so it either doesn’t happen or dummies out. Also, lots of minecraft community servers will advertise what version they’re using, because certain updates are considered undesirable.
You can disable online mode (weird name but i think still called this) and anyone with minecraft jar can join, no matter if microsoft account or not.
But can also choose username, so can bypass blacklist.
This what happen if play through launcher that allow piracy like prism or fjord.
… for now.
No, forever
They can’t make all the old versions disappear from the Internet. You will always be able to get the old version and host a server.
Hytale about to launch early access, bad timing microsoft.
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deleted by creator
Idk if you’ve been updated with the news, but there have been major management changes, like riot selling the game back to the original devs. The original devs then went back to work on a previous version that was already close to release
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Bedrock Minecraft has always been the micro transaction version of Minecraft.
If you’re playing Bedrock and are now worried about Microtransactions, that’s on you.
Yeah, I’m convincing my daughter to switch to Java or https://www.luanti.org/, the big issue is my ex doesn’t have a PC for her, only an Xbox.
We will be forced to rent computers from nvidia soon anywayl
People don’t have the money, at some point all the game publishers will go under or consolidate as people just play already released games and use self hosted servers.
Rent Now, Pay Later!
I’ve never tried setting it up but apparently you can install a Java edition server mod to allow Bedrock players to join (so Xbox users and others)
that is correct, you can use Geyser to allow bedrock to join java players. For console or any bedrock client that lacks the direct connection with servers you need to also do some DNS shenanigans on the client where you use a jumper server to jump to the server you actually wanna join though.
I also recommend something like floodgate for authentication so you don’t need to have the server in offline mode or have the player need both a java and a bedrock account
I used Geyser / Floodgate on my Java Minecraft so my daughter could play with her friend who had Bedrock Minecraft on her Nintendo Switch.
additional context; Katie Scott, a former exec at ubisoft, will be the “Head of Vanilla Minecraft” in 2026. this source writes:
Scott left Ubisoft in November, but her role as vice president of the company’s global creative game office saw her specialize in “competitive, live service, and free to play experiences to create games with lasting impact, high retention, and monetization results.” She also writes that she focused on “live service strategies and ambitious retention and monetization” in Assassin’s Creed and Rainbow Six games
now that sounds bad on paper, but it’s unclear to me what exactly she’ll be doing in this position. best i could find was this linkedin post advertising the position 7 months ago, which reads:
Join us in shaping the future. Minecraft isn’t just a game. It’s a platform for creativity, learning, and building community. We’re seeking a senior leader, based in Stockholm, to guide our talented teams toward Minecraft’s evolution. Help us build a better world through the power of play.
my interpretation of this is that she’ll still be under other managers, and wouldn’t be making any big decisions alone. regardless, this is not a good look for Mojang, especially at a time where the community are getting impatient with Bedrock’s issues.
Minecraft died in 2014. Microsoft has just been keeping the corpse animated weekend at Bernie’s style since then.
They just removed obfuscation from Java Edition. If they even try to do a single stupid move - like with chat reporting a few years ago - it will be simply modded out of the game.
The only thing that they might be able to do is increase the price for buying the game, mess with the accounts or illegally change their EULA - without notifying anyone - again.
Bugrock Edition on the other hand is already a dumpster fire for years, so nobody really cares about that one in the first place…
As long as the java edition exists it’s still there.
Even if the java edition goes away, it will still be there.
If Java edition “goes away” it will just become a standalone community distributed platform frozen in development time.
What has the base game added in the past decade that anyone really wanted and wasn’t better in a mod?
“added in the past decade” is 1.9 to now (1.8.9 released on 9/12/2015, 1.9 released on 29/2/2016).
Things “that anyone really wanted” (By which I mean the highlights of Minecraft additions):
- in 1.9.x:
- The offhand and shields
- Attack cooldown
- Mending
Elytra(fireworks didn’t work on them until 1.11.1)- Removed Herobrine
- in 1.11.x:
- Shulker boxes
- Totems of undying
- Observers
- Firework elytra boosting
- in 1.12.x:
- Concrete
- Recipe book
- in 1.13.x:
- Swimming
- Bubble columns
Phantoms
- in 1.14.x:
- Rerolling villager trades
- Other villager improvements
- Raid farming for renewable totems and easy emeralds
- in 1.16.x:
- Netherite
- Piglin bartering
- Fast automatic food farm (Hoglins)
- in 1.17.x:
- Moss
- Copper
- Waxed Lightly Weathered Cut Copper Stairs
- in 1.19.x:
- Sculk sensors
- Allays (Non-stackable item sorting)
- in 1.20.x:
- Calibrated sculk sensor
- Amethyst sculk resonance
- Bamboo wood
- Armour trims
- in 1.21.x:
- Crafter
- Bundle
- Happy ghast
- Shelf
- Copper golem
ㅤ
Mods? The features I think mods probably would not have done equally or better, or would not have come up with something as unique, are:
- Offhand
- Removing Herobrine
- Raid farms
- Piglins
- Sculk sensors
ㅤ
Others that idk whether qualify for the list:
- Mending
- Recipe book
- Villager overhaul
- Moss
ㅤ
(I’m talking hypothetically about mods here because I have not played old modded (or old versions at all, the first Minecraft version I played was 1.13))
(This is just my opinion combined with comunity reception of things, I’m not trying to argue)
- in 1.9.x:
Nah the modding community would pop the fuck off. Half of the work of the mod devs is keeping up with version compatibility. Imagine they no longer have to worry about version changes ever again? They can just develop their mod and put all of their effort into the latest version of Minecraft.
the main issue will be if they do a major API update right before they do it. Remember the great “flattening”? We lost many great mods when they did that because of the amount of changes they did to base code while simultaneously changing every ID in the game, while forge was also actively undergoing a major API change in how it worked. So as a result many mods stopped being developed at 1.12.
If they did a massive API rewrite right before fully ending support for java, the community will either have to accept another divide or completly forgo the new update and stay locked on the previous.
Not sure if that is a good thing. Some of the best mods came out of someone finding a mod taking too long to update or the creator deciding to skip a version. They then created a new mod to fill that same role, and in some cases becoming the new defacto for that role.
Change is good for creativity, imo.
Good thing there’s Luanti
What actually is this? The Website is rather unhelpful. Its just a Minecraft clone?
What actually is this?
Luanti is the engine that MineClonia runs on, and Mineclonia is a full featured, finished, Minecraft clone.
The Website is rather unhelpful.
Seriously. It’s a little sad.
Its just a Minecraft clone?
For practical purposes, it absolutely is. Grab Luanti for free off of F-Droid or any Linux app store, or out of the SteamDeck Desktop “Software Center”. Launch “Luanti”, choose “Mineclonia”.
Pick a username to “Register” (local play is identical to server play) and start playing free open, wonderful, easily modded, multiplayer Minecraft clone.
If a friend wants to join, just give them your IP address - even on SteamDeck or Android phone.
Now its a launcher, you can install many Minecraft clones from within
It started as minetest, an open source minecraft clone. It has since developed into a full voxel engine, supporting community made game modes and modpacks.
It has since developed into a full voxel engine, supporting community made game modes and modpacks
Thanks, that’s exactly what I was talking about. What does that mean? Its a Minecraft clone?
It is a Minecraft clone, but it does a lot more. People are building new games with the same engine. It’s called a voxel engine, because that the type of 3D that was popularized by minecraft.
I don’t play Minecraft or Roblox, but this sounds like what I heard of the latter, not the former. You make games and they are available for people to play, or is there a difference I’m missing?
You make games and they are available for people to play, or is there a difference I’m missing?
That’s pretty good summary of Luanti.
The interesting nuance is that Luanti was originally built as the engine for making a faithful Minecraft clone, so the two popular Minecraft clones are extremely faithful to Minecraft, in ways that a clone built in another engine could not be.
Join meow anarchy modded!!!
Why do we live in a world we’re incompetent people are constantly rewarded
they are competent at being leeches, parasites, ghouls and bastards.
Corporate mantra:
Profits Rule Everything Around Me
Microtransactions may make a game an unplayable pile of shit most of the time, but they’re a great way to turn children’s allowances into corporate profit if you’re a gigantic corporation that doesn’t care at all about amount of fun that can be had in a game.
I never played any one of those games. I am mostly playing hitman now. While obviously they keep releasing new stuff for it. They are not microtransactions. I just hate how everything has been so enshittified.
Theres always Luanti. Its a lot easier to mange for computer lab installs than trying to juggle Minecraft education licenses.


















