• HollowNaught@lemmy.world
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    8 months ago

    Half of this comment section Is hating on anime for no reason and the other half is people just going yeah why are they so similar lol

        • AnarchistArtificer@slrpnk.net
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          8 months ago

          When we’re talking about the form of a character that we can see, then I feel like the most relevant sense of “body type” is one that includes the whole picture of both the underlying bone structure/musculature, and how fat is distributed on the body.

          Linking things back to the original image, I personally find it absurd that even the body type described as “full figured” still has a thigh gap. Even people who are slender rarely have a thigh gap, so this depiction is ridiculous. I would interpret “full figured” as describing someone who is on the larger side of the healthy range (or is a bit overweight) but is not obese, so this image is silly even without getting into discussions about whether obesity constitutes a body type (though I would argue it does, for the purpose of a drawing guide that is showing the difference between how different body types are drawn. A better drawing guide might even have included references for characters who are overweight and/or obese — after all, obese people are people who exist in the world, and thus I would expect them to appear in fiction also.

        • MotoAsh@piefed.social
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          8 months ago

          None of the girls depicted could possibly have over 25% body fat percent. A healthy percentage for a woman is 25%-35% or about, sometimes higher depending on body type.

          What you think is bad is healthy if you think anything “fatter” than depicted is bad. Check your unhealthy expectations and get them away from women.

          • MyDarkestTimeline01@ani.social
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            8 months ago

            First and foremost, you may have read my comment but you didn’t comprehend my comment. If someone has 25% body fat they, by definition, have more body than fat.

            • MotoAsh@piefed.social
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              8 months ago

              You don’t even understand the bodies you’re trying to shame… failure of the worst kind.

  • KazuyaDarklight@lemmy.world
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    8 months ago

    I think this would be incrementally less ridiculous if they hadn’t, presumably, scaled the images causing them all to be the same size/height on the page.

  • justdaveisfine@piefed.social
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    8 months ago

    Just take those exact characters, give them different hair colors, match the personality to the hair color, boom you got a slice of life show that has a strong first season but then fades in quality and takes a weird turn in season 2+3 before a mediocre season 4 that fans try to justify but everyone really hates.

    WyVvqrKmOYMVCaC.jpg

    • glimse@lemmy.world
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      8 months ago

      I really wish there was more evolution in anime. I used to like it a lot but I’ve grown to really dislike the art style because it’s so homogenous. I’m sure I’m missing out on great stories but I’m so damn bored of cookie cutter kawaii characters

      I know that’s not every anime so no need to reply with the exceptions to the rule. The two most popular styles are “generic anime” (this) and “chibi anime” (creepy/gross)

      • pet the cat, walk the dog@lemmy.world
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        8 months ago

        Afaik the manga art style evolved in the first place because it’s very economic, particularly with facial expressions, and allows pumping out thick volumes of comics every week.

      • db0@lemmy.dbzer0.com
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        8 months ago

        If you’re looking for more unique styles of anime, try out jojo’s bizarre adventure or dorohedoro. Both have quite a unique drawing style (for anime) and world building

      • msage@programming.dev
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        8 months ago

        Mahou shoujo Madoka magika is one fantastic story. And only 12 episodes or 2 movies (they are the same, just less OP/EDs).

              • msage@programming.dev
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                8 months ago

                It’s 4 hours total, so you could not pick worse time to write all that.

                The entire show is very purposeful, and it reveals the meanings slowly. That’s why you need to push through the first hour.

                I almost gave up, many of my friends gave up, but those who gave it a serious try, were rewarded.

                I went from ‘wtf is this shit’ to my absolute most favourite piece of media ever.

            • glimse@lemmy.world
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              8 months ago

              Yeah but that’s what I’m saying, I dislike the generic aesthetic enough that it takes away most of the enjoyment. If I was neutral on that it’d be no big deal, but the story is only part of visual media

              • hameru@cyberplace.social
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                8 months ago

                @glimse @msage Hey, I don’t wanna spoil it to you, but know that the show’s events make the visuals change and mix together with a veeeery different style. It’s honestly one of the most aesthetically unique animes I’ve watched, you’ll know what I mean if you watch at least one ep

        • DrPop@lemmy.world
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          8 months ago

          There is a third original movie and they are making a 4th original. They’re was also a size anime loosely based on the mobile game.

    • SCmSTR@lemmy.blahaj.zone
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      8 months ago

      In a lot of Asia, youth is seen as attractive

      Human eyeballs are generally all the same size, regardless of skull or body size.

      Youth = small

      Big eyes and small everything else therefore means cute

      Art often exaggerates or interprets

      Anime is art

      Anime is also not a new medium at all in Japanese, and now global culture, and has had a lot of time to evolve

      I’m not defending it, just explaining it, in case people don’t understand, because this is a long-standing and very common complaint/criticism

      • sp3ctr4l@lemmy.dbzer0.com
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        8 months ago

        But we could have like, a whole anime done in the style of Ukiyo-E, for characters design style motifs, for facial and body proportions…

        You could mock up a 3D model and cel shade these to work out how they’d work from different angles.

        This is certainly an exaggerated interpretation of reality.

        It is also certainly Japanese.

        These were also largely seen as depictions of beautiful, desirable people.

        Here, this one’s from 1932,

        The eyes are getting bigger, but noses still exist, the facial proportions are actually pretty close to realistic, if not just completely realistic, unlike in the modern standard anime style.

        I dunno, I guess the modern standard anime style is just much much more neotenous (oversized heads, relatively oversized eyes, relatively undersized/unemphaszed noses) because it is meant to appeal primarily to small children, who are themselves neotenous?

        Whereas the consumer base for Ukiyo-E would have been primarily adults?

        • gandalf_der_12te@discuss.tchncs.de
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          8 months ago

          But we could have like, a whole anime done in the style of Ukiyo-E, for characters design style motifs, for facial and body proportions…

          What you’re forgetting is that anime (and art in general) is typically not done to please the critics, but to please the fans.

          • sp3ctr4l@lemmy.dbzer0.com
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            8 months ago

            I’m a fan. I am displeased by stylistic homogenization.

            Like, I get that this is, on some level or to whatever extent, a … marketing to whichever demographic kind of problem or process.

            Either I am in the minority of fans, or, they’re targetting market demos inefficiently.

            … it would be very difficult to say which of those is closer to ‘true’, with anything approaching objectivity, unless people were literally polled/surveyed on this.

            But, the other element here is that just is what capitalism does to art. It smushes everything down into generic, familiar, safe, with as much broad appeal as possible.

            Because its churning this stuff out on an assembly line, anime is a mass market product, like spam or canned soup or plastic plates.

            • Onomatopoeia@lemmy.cafe
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              8 months ago

              I simpler terms, broader appeal means less complexity.

              If you want more people to “get” a piece of music, by definition it must be less complex.

              For example a current pop song will be more approachable by more people than Miles Davis’ “Kind of Blue”, simply because everyone can get the former, but only some people can grok Miles’ music (and those people also get the pop stuff, even if they don’t listen to it much, or if the listen to it a lot).

              It’s not a free market thing, it’s simply the old distribution curve applied to art. Marketing just utilizes the nature of people.

              I “get” Miles stuff much more than the average person, but when it comes to visual arts I know fuck all, so only the most fundamental stuff has any appeal to me.

              I’m essentially the same in visual arts as someone who only listens to pop music.

          • sp3ctr4l@lemmy.dbzer0.com
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            8 months ago

            Well, if you did the exact same production process, yes, but as I posited, you could just 3d render the whole thing, or speed up production with basically 3d blocked out scenes and then basically do rotoscoping off of that, to add more flair or details where its worth it.

            Its… not like cel shaded video games have not been a thing for a while, its not like 3d rendered animes have not been a thing for a while.

            • pet the cat, walk the dog@lemmy.world
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              8 months ago

              I’m vaguely sure the face expressions would still require a lot of redrawing, for which the manga style is particularly optimized. Plus, the detailed clothing would require plenty of animation of its own.

              Basically, if it were feasible, someone would probably have already made it.

              • sp3ctr4l@lemmy.dbzer0.com
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                8 months ago

                Well, I’d say you’d be surprised by what you can pull off with a sufficiently solid and detailed facerig or set or blendshapes, just in Blender, which is free to use.

                You do have a good point with clothes, thats more complex, but uh, again even in Blender, detailed clothes physics are entirely possible, and its also not too hard to make custom clothes rapidly.

                You can do that with VROID + Blender pretty darn fast, and you can throw whatever base model you want into VROID for it to be a sort of digital tailor for, and then export it to Blender.

                VROID’s tool for this is also free.

                Beyond that, there are other freely available plugins for Blender that do or enable the same kind of rapid design and fitting of physics enabled clothes.

                Then you just animate skeletons, generate your frames to potentially rotoscope or what not.

                Basically, I am saying the tools for this do already exist, and many of them actually are already used in 3D anime, just… to my knowledge, not yet with anything resembling Ukiyo-E.

                I’m 100% sure many studios have their own proprietary software and toolsets and pipelines for this.

                • pet the cat, walk the dog@lemmy.world
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                  8 months ago

                  Btw: Ghibli’s ‘The Tale of the Princess Kaguya’ is perhaps the closest to that genre, though of course it’s comparatively simplistic and also has Ghibli’s trademark style.

        • Little8Lost@lemmy.world
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          8 months ago

          One of the earliest “modern” manga artists got influenced by the large eyes of disney and other western comics and shows
          And others adapted it

          • sp3ctr4l@lemmy.dbzer0.com
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            8 months ago

            Ah, thats a very good point!

            And the stylistic intermingling has certainly gone both ways a bit, and then more recently, quite a lot.

            Now we have like, basically hyperrealism done on anime proportions, the kind of AI autogen art style, that I would basically call ‘uncanny valley with high production value.’

        • MonkderVierte@lemmy.zip
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          8 months ago

          because it is meant to appeal primarily to small children

          That notion is Disneys fault. East-asians usually see comic juat as a distinct art type, for grown-ups too.

      • Deconceptualist@leminal.space
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        8 months ago

        Oh gosh, my bad. I totally forgot that I need to post a transcript of my Art History coursework before making this kind of joke on Lemmy.

    • MotoAsh@piefed.social
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      8 months ago

      “Biologically possible”, I mean, quite a few animals have eyes taking up a ton of their headspace. Owls for starters.

  • obsoleteacct@lemmy.zip
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    8 months ago

    Having worked with vendors in the print industry, I’m wondering if at least some of this is a scaling issue in the edit. Because the “tall and thin” type is exactly the same height as the rest.

    Maybe there was a version that was more distinct, and a layout guy standardized them without seeing or reading the copy.

    Maybe that’s too much benefit of the doubt.

  • Ephera@lemmy.ml
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    8 months ago

    I think, they miscounted. It’s actually 4 billion body types, not just 4.

    • gramie@lemmy.ca
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      8 months ago

      When I lived in Japan, about 30 years ago, it seemed to be a trend among young women to stand and walk pigeon-toed. It seems likely that manga took their cue from what was popular.

    • tiredofsametab@fedia.io
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      8 months ago

      At one point, it was considered cute/attractive. I don’t know if it still is IRL (I don’t notice it when out and about, but I also don’t pay much attention to anyone’s legs or feet), but it definitely has stuck around in drawn media.