- Whatever lets me create the biggest explosions
Haha, yeah, the fact that I played almost exclusively women and my few masculine characters still often had more feminine features and mannerisms was totally just to challenge myself. Never a subconscious exploration of my deepest desires.
Says the now VERY out and proud about it transwoman.
I’ve done too many of these. I tend to fall on 1 often though.
Missing:
- god-like powerful magical being, masquerading as Just Some Dude
- Most boring, generic build available in the system, played ironically
one time my buddy was running a game of Monster of the Week and I came up with the most mundane character possible: a Wisconsin corn farmer named Pete Faber, competing with angels, demons, and the miscellaneous supernatural
Sounds like he could be the next Ash Williams who works on over in housewares at S-Mart!
Oh! My first dm assigned me the god-like magical being role! It started as a group campaign and ended up being just me and her husband, and I was super new to it, so she wrote out a whole thing that my character was unaware of, and the entire story became finding out about this.
My own backstory probably sucked, but my character was a fire genasi mix who was trained as a mage blade. She was purple with white eyes due to badly botching her familiar summoning spell, so she ended up with a thievy purple monkey (incapable of following directions, unless I critted the roll) instead of the phoenix she was aiming for.
The dm snuck a giant gem into my inventory thanks to that sneaky thieving monkey (which caused a lot of problems, as you can imagine of a familiar that doesn’t obey fucking anything.) it ended up being an artifact from her ancestors, and unlocking the secrets of it brought out my latent goddessness.
So that was a blast.
Thanks for bringing up those memories! It was so long ago now…
DM assigned specialness is different and often really fun.
I’ve played a few “mystery backstory” games those are really fun, especially the one where we had to figure out even our class
Also missing: pure random-roll character who makes no sense and contributes nothing other than needing to be rescued a lot.
I actually like point-buy systems where you get better at what you actually use (like in Morrowind).
I start at average values in everything and see where the story takes my character.And the corollary, overbuilt min-max character based completely on researching the meta for hours but only rolls good at things they’re not built to do
That’s actually an intentional mechanic in Monster of the Week. The Mundane gets bonus XP by wandering off on their own and pushing the plot forward by needing to be rescued a la Xander.
One I did was “joke character who ended up being very serious.”
From the title I thought this was going to be about personal computers and upon opening the image I was very confused for a second.
No, I don’t look at what community the post is from when I’m scrolling all.
I have done all of these except 13
-
2: Conall. I played a loud and boisterous bard with bagpipes specifically because I intended on drinking a lot of whisky and not bothering putting on an accent other than my natural one during the one shot
-
3: Kairi. Paladin who was built to make everyone around her as invincible as she was.
-
5: Pech.I played a Pathfinder 2e one shot as a fairy barbarian that I specced into being able to carry a human-sized greatsword. He was more functional than I expected he to be
-
6: I swear the amount of kenku I play is not a furry thing I swear
-
8: Morgan. This one was Lancer rather than D&D, but look up the Death’s Head frame from Lancer and you will immediately understand why I picked it when I wanted to be able to simply point at a thing and decide that I did not want it to be there any more
-
12: Absolutely the mischief-making rabbitfolk rogue who once opened a locked door by throwing a bag of spices over a rhino to annoy it and dodging aside when it charged him
-
15: Whistle. Whistle is a monk who grew up under a villain and had his world view shattered when an adventuring party took said villain down. He now travels with his new friends earnestly attempting to un-learn his awful ways. He is visually an emaciated scruffy kenku wearing rags
-
Where does the “ridiculous minmaxed character to game the mechanics” fit in? We had a miner/scribe once.
I think that’d fall into #8, biggest explosions
Also missing from the list is the horny bugger. It doesn’t matter who or what it is, if it’s near them, they’ll try to seduce it
#5 is always fun. Especially when I accidentally become #1
Can you guess what is the basic flaw for me in AD&D, which eventually led me to walk away from it? How the game builds up expectations for the player.
The average person just flips open a player’s book, a monster manual or some other tome on the game lore and instantly the person thinks their character will be, from the start, like the model characters they’re reading upon, which they never will or even can be, as the game does not permit it, in my understanding and experience.
As a player, it was extremely frustrating to handle DMs that expected a newbie mage/ranger/fighter/whatever to take risks as if they were seasoned veterans and had high capabilities from the start. That is nonsense.
No class in AD&D is (or was; I speak from years of distance) capable of great feats from the get go, as the way the characters are built forces a level 0/1 into basically discarding any capabilities a trained individual into a specific profession would already have. It would be better to just say the characters are slightly above average commoners.
As a DM, I was quick to get fed up with players that wanted to pull stunts that would be barely feaseable to high level characters/professionals, regardless me going through the basics as I did above.
People are idiots but the game was set up by morons and others just tried to build on top of it to improve it, with mixed results at best.
One of my favorite characters I’ve ever had fits perfectly into #15. She was a tiny goblin that was on a quest to collect as many skulls as possible and had a sheep that she won in a contest as her steed. (She was about 2.5 feet tall and the rest of the party was human-sized or larger, so I had to roll endurance checks to keep up with them sometimes if we were traveling a long distance.)
Missing
-
The didn’t listen when the GM talked about Theme and mood and end up with a character who doesn’t fit with the party/canpaign
-
The traitor, you know the Scorpion/Tremere who will betray the party at every possible occasion and stab any PC showing their back
-The hero, who feel like their main character
- The anti hero, in general their player use all the possible flaws (and therefore built a strong character) A one eyed, alcoholic single parent with a deadly enemy, but they can shoot a coin at 1000m, so feels like they’ll have again to do the job rather than staying home.
And many more
The didn’t listen when the GM talked about Theme and mood and end up with a character who doesn’t fit with the party/canpaign
Hah, for a second I thought this was my own post because I wrote something very similar here. But yes, this is one that bugs me.
-