IMO once you delist a game and shut down servers where people cannot play anymore then it should become open source and not protected IP.
Full refunds would be reasonable, if they wanted to protect their IP
Open source is too far, but as part of a shutdown of a game and it’s servers there should be a year long period where the publisher is required to release the game without DRM, including the server software, to all customers.
I could see it going through Steam, you get a message “Delistment notification: The Crew is being delisted, get your permanent copy now!”
Worse solution, but I would accept if publishers were forced to clearly display the exact date when the game will stop functioning at the point of purchase and all advertising materials.
I see what you’re getting at but this would be difficult for a publisher to stick with in the event the game does horribly. Requiring them to keep their word to the date advertised would end up with them only guaranteeing a week, or send ramifications through all industries requiring truth in advertising.
A middle ground would be simply to legislate that when games require online connectivity for any reason, the appropriate software is released to allow a locally run server to enable online function at the time the company decides to decommission their servers. Then require them to hold these files in an accessible manner for at least as long as the servers had been active for.
That would be difficult in the event the company goes out of business, but I’m sure this would be a difficult thing to explain to most politicians so maybe not so simple after all.
If they can’t keep their committed date (or fold entirely), then the source goes open. If every copy happens to get deleted during the bankruptcy, treat it as criminal fraud by the top levels of the company and go after everyone that could have decided to improve backups and other IT methods of avoiding that but didn’t. That’s assuming it was accidental, higher penalties if it can be proven to be deliberate.
In an ideal world, the penalties you describe are suitable. Though, gaming industry aside, for the executive level of most any corporation, being a scapegoat and handed a golden parachute is the worst case scenario for them leaving. In many cases floating across the street right into another executive position.
Jail time isn’t a likely outcome. It just isn’t the world we live in, unfortunately.
Yeah golden parachutes are such a joke in this society that likes to pretend to be a meritocracy.
Though on that note, I’d love to see a law that limits golden parachutes to the lowest paid position in the company. Hell, I’d be ok with that being scaled to full time. Not because disgraced executives deserve even that much but because it would give some incentive to increase pay rates across the company. I’ve also long thought that executive compensation should also be limited by some multiple of the lowest pay. And yeah, I’d include stock options and grants in that (for both employee and executive compensation).
Agreed. The whole idea of these huge payouts could be eliminated and replaced with what exists for everyone else - severance pay. Calculated off a regulated minimum formula, based primarily on how long the person served the company.
I also agree with you that the top and bottom salaries should have a correlation. The C suite making the salary of a shelf stocker in one day should not happen. I think I could accept that the top gets somewhere around 10 or 20 times higher salary. Even 100x would be an improvement to the way it is now.
Like you point out, between stock options and whatever else, an executive salary could be a few hundred thousand, even if their total compensation is tens of millions. In fantasy land it would be nice if, once a company grows to a certain point, say a billion dollars in value, if it were required to convert to an employee owned cooperative entity.
It’s a shame things are the way they are. Maybe one day we won’t have politicians that can be bought. That’s a different discussion altogether.
I think the company should also be required to clearly state the amount of time they’ll keep supporting the game and will operate the servers for. If they decide to shut them down early, everybody should be given the choice to either receive a full refund or the non DRMd version of the game + the server software like you suggested.
In general I think all paid games should be required to clearly state the amount of time they’ll keep providing feature updates for, as well as support for new hardware, major bug fixes, and minor bug fixes. Although games that aren’t online and just reach EoL are still playable for quite some time, eventually there’ll be some breaking operating system or hardware change that will force the use of a virtual machine, compatibility software, or other types of emulation to keep playing. That might not happen for 50 years, at which point you probably don’t care, but still. I’d give more leniency to indie Devs and games made as passion projects, though.
Although obvious once you think about it, I don’t think most people realise or even think of the fact they will eventually not be able to play the game they’re buying. And these mega companies need to stop making games they dump 6 months after launch.
eventually there’ll be some breaking operating system or hardware change that will force the use of a virtual machine, compatibility software, or other types of emulation to keep playing.
I still can play Unreal from 1998 on modern Linux. Faust bless Torvalds and his “never break userspace”.
I get what you mean but that is not feasable, however, if we look back at the old multiplayer experience like in Unreal Tournament 2004, the company runs a master server, and the community runs the game servers.
The master server just lists the game servers and allows for a server browser. That is WAY less resource intensive and can be run almost indeffinately.
The master server for UT2004 ran continously for almost 20 years, and when Epic announce it was shutting down, a fan server was created and after a quick edit of the config file you can play UT2004 multiplayer exactly like it was in the past.
So let’s go back to that model of multiplayer, it requires a bit of skill to set up your own server securely, but you’ll have way more choice and less commitment of resources from the publisher making it available for longer at less cost.
I wish people were THAT passionate about REAL life/world problems/ injustices and make fun of the real people in power, who allow Ubisoft to do such things…
But they’re not even that passionate about this. Shitty game companies continue to be rewarded by players.
- If you try to remind GAYMURS of industry abuses after Hypernormalisation has kicked in for them, they’ll call you names.
Meanwhile someone somewhere is having issues with steam taking too much profit. Do note that even if a game is DELISTED from steam, you still can download the game on steam. Of course it is a different story with license revocation and that is a whole different can of worms. I don’t even know if steam allows the publisher to revoke a license for a game that the player already paid for just because the game is not supported anymore (a different case with breaking ToS/EULA).
Steam requires others to keep the game downloadable if its in your library, but they can’t do anything if ubisoft decides to shut the servers down. You keep your license but it’s useless.
Well, yeah for multiplayer only games. Hence why I don’t get the appeal of paid multiplayer only games without dedicated server software available.
My dream is an “internet archive” for all video games, modded to run offline. If the game becomes unavailable for purchase, the archive opens that game and makes it available for all.
The next step is for this kind of release to become law, and supported by manufacturers.
That sounds like a great plan for all types of media. We would better document our history and make so much human creativity accessible to those who cannot afford to indulge in what’s currently for sale.
Why do we not do this? Oh wait, it’s MONEY? Pfft, it will never happen.
Libraries are communist or something and ESA fights hard for games to stay out of them.
Education? Sounds very communist!
Translations of big text from left to right: “Our country should be most educated and cultural country”, “Study and work! Work and study!”, “To have more you should produce more, to produce more you should know more”.
Do this with books too. How much we’ve lost.
+1 for Anna’s Archive. It’s an amazing resource for students too, since they keep research papers and textbooks.
And before someone gets up in arms about the research papers, the researchers don’t get paid by the journals for publishing with them. In fact, the researchers need to pay the journal to publish, and then the journal turns around and charges people to read it.
If you ever need to get research for free, you can usually email the researchers directly and they’ll be happy to share it for free; They hate the journals too, (because like I said earlier, they have to pay the journal thousands of dollars,) but feel obligated to use them to publish.
Even worse, that research and journal publishing was often funded by public funds and research grants. So the journal is paywalling research that taxpayers already paid for, and should be free to access.
And before someone gets up in arms about the research papers, the researchers don’t get paid by the journals for publishing with them. In fact, the researchers need to pay the journal to publish, and then the journal turns around and charges people to read it.
What you’re describing here is called predatory publishing and is not the norm. It’s the “fake news” of scientific journals. I’m not “up in arms” about the original topic of making info available to the public whatsoever, just wanted to correct this part.
Some respected, high impact journals also charge for submitting.
Lower quality journals charge more and almost guarantee publication.
I just donated to them. :)
Good human.
The fast downloads 🏎🏎🏎
Underdogs was such a great site
How’s the lawsuit in Australia doing by the way?
It’s better than what Bungie did with Destiny 2… just gutted 1/2 the content from the game, including all the story missions and the first several paid expansions.
They wanted to attract new players with a smaller download size, but the new players come in and go “WTF is going on?”
Whoa, wtf? How did I miss that drama, haha holy shit. I definitely remember downloading it a few years ago and being aghast at its absurd size (think it was around 120GB? which nowadays that’s pretty par for the course because fuck optimization). But gutting half your content just to save space… have they not heard of compression? Like what the hell were they thinking haha
They didn’t just remove story missions and quests and things, they removed entire PLANETS from the game. It was crazy!
That’s the most baffling MMO decision I’ve seen, tbh. WoW has plenty of issues but at least they aren’t just deleting the continent of Northrend to save on install space or anything
Bungie’s problem is they don’t really want to make a story based looter shooter, they want a free to play PvP gacha engine.
I would’ve been fine with that if that’s how they launched it. It wasn’t. I stopped when they sunset a bunch of shit the first time in the first game. I figured the second would be more of the same, but sunsetting entire DLCs is nuts.
Both of those things are shitty; it’s just one of them is worse.
This is probably a big reason I don’t buy/play newer multiplayer games, especially ones that are mp only, and a big reason why I buy everything on steam and avoid other platforms.
I’ve heard of games being dropped by steam, but those that already own it, still own it and can access it on steam as normal. In the situations I’m aware of, those games eventually returned to steam later, but still.
I prefer games that are either peer to peer mp, or you can self host a server for mp. I’m not saying that I’ll always self host, but if the option is there, then I’ll never lose the ability to play the game with friends, since I only need to set up a server to play on. Since I have a homelab, setting something like that up is trivial for me, and I can shut down and delete the server afterwards when it’s no longer wanted or needed.
Everyone going crazy for the latest version of whatever battle Royale type game, laying down premium money to play on day one, and spending a lot to get buffs and cosmetics… It just seems stupid to me. No thanks.
Free to play multiplayer with the option to buy cosmetics is less bad, but still not great. You can play, enjoy some time with friends while playing the game and if it goes offline tomorrow, who cares? You didn’t pay anything for it and I’m certain there’s other options in the same vein. As long as you’re having fun, enjoy.
If I’m paying for a game, it’s probably because of the single player experience. Anything multiplayer is icing on the cake, but not motivation to buy it.
Would you play mp-focused opensource game?
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Very yes. Thanks.
Is there a source for Ubisoft wondering why they are a hated company or did you just make that up
Dude there’s literally an entire article about them saying that gamers should ‘get comfortable with not owning their games’, a lot of Ubisoft Connect accounts that had ‘The Crew’ have had their licenses revoked, and the game has been shut down since April 1st.
Okay but my question was specifically if Ubisoft was asking that question at the same time they are making these decisions. That last panel would be funnier if it were true.
Pretty sure it’s just a figure of speech, bud
The really awful part is that there’s not really any regulation that can stop this. If you ban taking away games people bought then they’ll just switch to a subscription which is even worse
If you had reasonable copyright terms like 5 years and a requirement to release code/digital artifacts for library archival once it becomes public commons?
Except that’s not a problem in many countries so I don’t know why it has to be this way. US media ownership laws are among the worst in the world in that they are basically non-existent. It’s always been like this because we lack imagination and the companies are greedy as hell.
Like people act like this is a new problem with digital media, but it is actually the case with physical media too - there are all sorts of restrictions about what you can and can’t do with it. We basically don’t own anything media-wise, we never have. The difference is now they can enforce it more strategically and effectively with digital downloads.
They know people are making a private server so revoked everyone’s license so that even when they finish it, everyone will have to pirate their own game to play it.
I purchased Rayman Legends on a big Steam sale because it is a great game and I wanted to play it again. I installed it. I hit play. It tried to install the Ubisoft launcher. I uninstalled it and refunded.
Fuck off, Ubisoft.
They’re sure giving EA a run for their
moneyuniversally despised revulsion…Ubisoft of 2010 (ish) had some real great games. Shame they’ve become what they are now.
2010ish?
They’ve had some shoddy shit, but they also have some solid titles in their backlog. The Rayman series, P.O.D, Gex, Splinter Cell, the original Rainbow Six titles, Beyond Good and Evil.
I’ll take my pills and go sit down now.
The recent Prince of Persia game was actually pretty good. I definitely acquired it on my Switch thru alternate methods, but I almost felt bad because I do wish for them to return to that kind of game design on the regular versus a one-off with that title.
RIP Red Storm Entertainment.
Fully agree with it, but they’re still extremely popular, and people will gladly keep handing over their money.
For me, I say “Ok” to them wanting us to get used to not owning our content - followed with “Then I’ll pay rental prices. Which means I’m not buying at $60+ dollars, if all I get to do is rent it then I’ll pay <$15 going forward.”
Alternatively: 🏴☠️
Do what you want cause a pirate is free, you are a pirate! ☠