The studio probably doesn’t set out with an exact artistic vision, and then arrive there as quickly as possible. Much more likely they decided 15 (or whatever) artists is enough for this project, and they are paying them until the project is done. For the artists, that means if they’ve met the bare minimum, then chasing smaller and smaller things to keep busy… Keeps them busy.
Likewise, the studio is (hopefully) still within their estimate for the art budget, so there’s no one breathing down their neck about cutting costs there. It’s not worth it to fire people just because the work is done, especially if they might need that capacity for something close to release.
Technically, the director (or someone) probably could tell them “That’s everything for now. Doomscroll until we need you again”, but that’s not really best for anyone - so effort spent on meaningless detail wins.
…they did? They made the game this way. This game is already out.
I think it’s kinda funny that you’re surprised they would be inclusive. I’d bet there are quite a few women on the dev team and there are quite a few women who play these games.
Women play games. And men who appreciate attention to detail play games.
The only people who might be turned away from buying this game because of this particular detail are incels. And why should a game studio cater to them?
I’m guessing that’s a lot of sales but I’m not sure how to measure this sort of detail’s effect on the sales. Would be super interesting to know how much stuff like this moves the needle
It’s a game about robot dinosaurs. I don’t think they’re making their money on realism, exactly haha. But someone else mentioned how it could broaden the player base and that makes sense
I’m surprised they would include that
Why?
It’s not something people often include. It’s more work too for no (?) benefit from the game studio’s point of view
The studio probably doesn’t set out with an exact artistic vision, and then arrive there as quickly as possible. Much more likely they decided 15 (or whatever) artists is enough for this project, and they are paying them until the project is done. For the artists, that means if they’ve met the bare minimum, then chasing smaller and smaller things to keep busy… Keeps them busy.
Likewise, the studio is (hopefully) still within their estimate for the art budget, so there’s no one breathing down their neck about cutting costs there. It’s not worth it to fire people just because the work is done, especially if they might need that capacity for something close to release.
Technically, the director (or someone) probably could tell them “That’s everything for now. Doomscroll until we need you again”, but that’s not really best for anyone - so effort spent on meaningless detail wins.
There’s massive benefit to representing women accurately in media.
Does a game studio in this case actually care about that? I’d just expect them to want to make most money with least effort. That’s why I’m surprised
…they did? They made the game this way. This game is already out.
I think it’s kinda funny that you’re surprised they would be inclusive. I’d bet there are quite a few women on the dev team and there are quite a few women who play these games.
I’m always surprised if a big corporation cares about anything other than making money tbh
Why do you think that appealing to women and broadening their customer base would not make them money?
Has everyone forgotten that women play games, too?
I guess this is the sort of low effort thing they’d do, so you got me there
If you mean financial benefit, yeah, I can see your point.
That’s what I mean. I feel like that’s all these big corporations care about
Women play games. And men who appreciate attention to detail play games.
The only people who might be turned away from buying this game because of this particular detail are incels. And why should a game studio cater to them?
Incels are a big player base. But they’ve probably done the math on which one benefits them more
Considering the game sold 8.4 million copies by April 2023, I don’t think the incel community is as big of a player base as you think.
I’m guessing that’s a lot of sales but I’m not sure how to measure this sort of detail’s effect on the sales. Would be super interesting to know how much stuff like this moves the needle
Realism?
It’s a game about robot dinosaurs. I don’t think they’re making their money on realism, exactly haha. But someone else mentioned how it could broaden the player base and that makes sense
Well, realistic bodies :) like how facial features during speech for example was the focus just a couple of years ago