• Saapas@piefed.zip
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        16 days ago

        It’s not something people often include. It’s more work too for no (?) benefit from the game studio’s point of view

        • prime_number_314159@lemmy.world
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          16 days ago

          The studio probably doesn’t set out with an exact artistic vision, and then arrive there as quickly as possible. Much more likely they decided 15 (or whatever) artists is enough for this project, and they are paying them until the project is done. For the artists, that means if they’ve met the bare minimum, then chasing smaller and smaller things to keep busy… Keeps them busy.

          Likewise, the studio is (hopefully) still within their estimate for the art budget, so there’s no one breathing down their neck about cutting costs there. It’s not worth it to fire people just because the work is done, especially if they might need that capacity for something close to release.

          Technically, the director (or someone) probably could tell them “That’s everything for now. Doomscroll until we need you again”, but that’s not really best for anyone - so effort spent on meaningless detail wins.

          • Saapas@piefed.zip
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            16 days ago

            Does a game studio in this case actually care about that? I’d just expect them to want to make most money with least effort. That’s why I’m surprised

            • velma@sh.itjust.works
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              16 days ago

              …they did? They made the game this way. This game is already out.

              I think it’s kinda funny that you’re surprised they would be inclusive. I’d bet there are quite a few women on the dev team and there are quite a few women who play these games.

              • Saapas@piefed.zip
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                16 days ago

                I’m always surprised if a big corporation cares about anything other than making money tbh

                • velma@sh.itjust.works
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                  16 days ago

                  Why do you think that appealing to women and broadening their customer base would not make them money?

                  Has everyone forgotten that women play games, too?

                  • Saapas@piefed.zip
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                    16 days ago

                    I guess this is the sort of low effort thing they’d do, so you got me there

          • Saapas@piefed.zip
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            16 days ago

            That’s what I mean. I feel like that’s all these big corporations care about

            • velma@sh.itjust.works
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              16 days ago

              Women play games. And men who appreciate attention to detail play games.

              The only people who might be turned away from buying this game because of this particular detail are incels. And why should a game studio cater to them?

              • Saapas@piefed.zip
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                16 days ago

                Incels are a big player base. But they’ve probably done the math on which one benefits them more

                • velma@sh.itjust.works
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                  16 days ago

                  Considering the game sold 8.4 million copies by April 2023, I don’t think the incel community is as big of a player base as you think.

                  • Saapas@piefed.zip
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                    16 days ago

                    I’m guessing that’s a lot of sales but I’m not sure how to measure this sort of detail’s effect on the sales. Would be super interesting to know how much stuff like this moves the needle

          • Saapas@piefed.zip
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            16 days ago

            It’s a game about robot dinosaurs. I don’t think they’re making their money on realism, exactly haha. But someone else mentioned how it could broaden the player base and that makes sense

            • guy@piefed.social
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              16 days ago

              Well, realistic bodies :) like how facial features during speech for example was the focus just a couple of years ago