• Saapas@piefed.zip
      link
      fedilink
      English
      arrow-up
      0
      ·
      20 days ago

      It’s not something people often include. It’s more work too for no (?) benefit from the game studio’s point of view

      • prime_number_314159@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        20 days ago

        The studio probably doesn’t set out with an exact artistic vision, and then arrive there as quickly as possible. Much more likely they decided 15 (or whatever) artists is enough for this project, and they are paying them until the project is done. For the artists, that means if they’ve met the bare minimum, then chasing smaller and smaller things to keep busy… Keeps them busy.

        Likewise, the studio is (hopefully) still within their estimate for the art budget, so there’s no one breathing down their neck about cutting costs there. It’s not worth it to fire people just because the work is done, especially if they might need that capacity for something close to release.

        Technically, the director (or someone) probably could tell them “That’s everything for now. Doomscroll until we need you again”, but that’s not really best for anyone - so effort spent on meaningless detail wins.

        • Saapas@piefed.zip
          link
          fedilink
          English
          arrow-up
          0
          ·
          20 days ago

          Does a game studio in this case actually care about that? I’d just expect them to want to make most money with least effort. That’s why I’m surprised

          • velma@sh.itjust.works
            link
            fedilink
            arrow-up
            0
            ·
            20 days ago

            …they did? They made the game this way. This game is already out.

            I think it’s kinda funny that you’re surprised they would be inclusive. I’d bet there are quite a few women on the dev team and there are quite a few women who play these games.

            • Saapas@piefed.zip
              link
              fedilink
              English
              arrow-up
              0
              ·
              20 days ago

              I’m always surprised if a big corporation cares about anything other than making money tbh

              • velma@sh.itjust.works
                link
                fedilink
                arrow-up
                0
                ·
                20 days ago

                Why do you think that appealing to women and broadening their customer base would not make them money?

                Has everyone forgotten that women play games, too?

                • Saapas@piefed.zip
                  link
                  fedilink
                  English
                  arrow-up
                  0
                  ·
                  20 days ago

                  I guess this is the sort of low effort thing they’d do, so you got me there

                  • velma@sh.itjust.works
                    link
                    fedilink
                    arrow-up
                    0
                    ·
                    20 days ago

                    I thought y’all were just complaining that it was too much effort to put in this detail?

                    Now it’s low effort to be inclusive to women?

        • Saapas@piefed.zip
          link
          fedilink
          English
          arrow-up
          0
          ·
          20 days ago

          That’s what I mean. I feel like that’s all these big corporations care about

          • velma@sh.itjust.works
            link
            fedilink
            arrow-up
            0
            ·
            20 days ago

            Women play games. And men who appreciate attention to detail play games.

            The only people who might be turned away from buying this game because of this particular detail are incels. And why should a game studio cater to them?

            • Saapas@piefed.zip
              link
              fedilink
              English
              arrow-up
              0
              ·
              20 days ago

              Incels are a big player base. But they’ve probably done the math on which one benefits them more

              • velma@sh.itjust.works
                link
                fedilink
                arrow-up
                0
                ·
                20 days ago

                Considering the game sold 8.4 million copies by April 2023, I don’t think the incel community is as big of a player base as you think.

                • Saapas@piefed.zip
                  link
                  fedilink
                  English
                  arrow-up
                  0
                  ·
                  20 days ago

                  I’m guessing that’s a lot of sales but I’m not sure how to measure this sort of detail’s effect on the sales. Would be super interesting to know how much stuff like this moves the needle

                  • velma@sh.itjust.works
                    link
                    fedilink
                    arrow-up
                    0
                    ·
                    20 days ago

                    Even if it doesn’t move the needle much, inclusivity and portraying women accurately in media should be encouraged.

        • Saapas@piefed.zip
          link
          fedilink
          English
          arrow-up
          0
          ·
          20 days ago

          It’s a game about robot dinosaurs. I don’t think they’re making their money on realism, exactly haha. But someone else mentioned how it could broaden the player base and that makes sense

          • guy@piefed.social
            link
            fedilink
            English
            arrow-up
            0
            ·
            20 days ago

            Well, realistic bodies :) like how facial features during speech for example was the focus just a couple of years ago