Prototype devs: What if basic character movement sprayed blood everywhere?
Honestly a great game for letting off steam. My favorite move is the meat skateboard into the kickflip.
Tony Hawk ain’t got nothing on this.
It’s a shame the series died. It managed all of this in an open-world city with hundreds of NPCs and vehicles while designed to run on an underpowered console with only 512 MB of RAM. Who knows what insanity would have been possible on modern machines?
Jumping off a 50 story building and impacting like a bomb sure conveyed a sense of weight that a lot of games lack.
Mercer is canonically multiple tons of biomass compressed into the shape of a regular human, and the game absolutely sells that. You leave craters in the ground when you sprint, crush hoods and windshields when parkouring over traffic, can knock attack choppers out of the sky by jump kicking them, and one of your best moves against tanks is to run up a nearby building and body-slam down onto said tank, crushing it in a single blow.
I can’t think of a single other game that does power fantasy better - and Prototype manages it even though Mercer is actually incredibly fragile and can die in seconds when you get into a bad spot.
You’d think it would be the dev asking the graphic designer this question, rather than the other way around. 🤨
“I’m the best at what I do, and what I do ain’t pretty”
That’s odd. Usually the blood gets off at the second floor.
I remember serious Sam pacifist setting which replaced blood with fruits
Or that scene in Suicide Squad with the flowers
What game is this?
Wolverine which was just showcased at the State of Play. Comes out in September!
This is the biggest bummer about Sony quiting pc
Generally, developers who released on Steam at one point and then try to do their own launcher or something usually come crawling back. Maybe we’ll get that this time too!
Luckily the game looks pretty mid.
Looks great to me?
That’s pretty cool, Wolverine Origins was a dope game.





