90% calling you names? in the last 1/4 I brought up how it is weird to be bothered by the experience of others, when they don’t affect you, then pushed for a reasoning of it, by laying down an array of possibilities, and then asking what yours was. I used the word weird twice, and it was in relationship to the behavior, not the person. My guy, you are way too sensitive, like you imagined something isn’t there, if this is really how you viewed that comment.
There is more to scaling that just HP/Damage. It isn’t that great of a challenge to add in more time for response, and reduce pattern complexity so you don’t have memorize as much, or for as long. This is how many FPS games, Fighting games, and RTS games have done it for decades. No one bemoans Quake for having something other than nightmare, or Mortal Combat for having an easy option. Hell, in Sekiro, giving more time to respond for parries/blocks, and reducing the number needed, in order to execute the instant kill function, would have worked. There are many ways difficulty could be changed. Even if they did the dumb thing by reducing the HP of enemies, and increasing the damage you do, if normal is just as it was intended, how did it change your personal experience, since you wouldn’t play the game?
It is possible to disagree, and have a discourse about it, with the creators. You don’t have to accept artist/authorial intent as if it was the law of reality governing their product. I agree with him that people who enjoy those challenges will get more from a game than they would otherwise. However I think it is weird, maybe even self-centered in nature, to assume that everyone would get that increase in satisfaction, for the same reasons, as he does. He is free to say he doesn’t want to do this, and people who play his games are free to disagree with him on the subject.
90% calling you names? in the last 1/4 I brought up how it is weird to be bothered by the experience of others, when they don’t affect you, then pushed for a reasoning of it, by laying down an array of possibilities, and then asking what yours was. I used the word weird twice, and it was in relationship to the behavior, not the person. My guy, you are way too sensitive, like you imagined something isn’t there, if this is really how you viewed that comment.
There is more to scaling that just HP/Damage. It isn’t that great of a challenge to add in more time for response, and reduce pattern complexity so you don’t have memorize as much, or for as long. This is how many FPS games, Fighting games, and RTS games have done it for decades. No one bemoans Quake for having something other than nightmare, or Mortal Combat for having an easy option. Hell, in Sekiro, giving more time to respond for parries/blocks, and reducing the number needed, in order to execute the instant kill function, would have worked. There are many ways difficulty could be changed. Even if they did the dumb thing by reducing the HP of enemies, and increasing the damage you do, if normal is just as it was intended, how did it change your personal experience, since you wouldn’t play the game?
It is possible to disagree, and have a discourse about it, with the creators. You don’t have to accept artist/authorial intent as if it was the law of reality governing their product. I agree with him that people who enjoy those challenges will get more from a game than they would otherwise. However I think it is weird, maybe even self-centered in nature, to assume that everyone would get that increase in satisfaction, for the same reasons, as he does. He is free to say he doesn’t want to do this, and people who play his games are free to disagree with him on the subject.
It appears we fundamentally disagree here.