• aidan@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 day ago

    I’m not sure even 10x damage and health would help you get past the final boss if you don’t know what you’re doing.

    No one’s talking about not knowing what they’re doing, they’re talking about physical difficulty performing it unforgivingly

    • Hazzard@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      1 day ago

      Exactly, my point is that the design of Sekiro is so fundamentally unforgiving that giving you a stats advantage wouldn’t make the final fights substantially easier, and letting you get there without properly learning from the content beforehand would be like trying to teach a child factorials before you’ve ensured they properly understand addition and multiplication.

      In this very thread, there’s a comment from a person playing Sekiro with a mod to scale the game down substantially who’s still finding the game prohibitively difficult. That problem is only going to get worse as they get further, and there’s good reason the devs haven’t implemented a naive difficulty scaling like this.