subtext@lemmy.world to rpg@ttrpg.networkEnglish · 2 months agoDM/Players of Lemmy, what are some silly magical items I should add to a campaign?message-squaremessage-square30fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareDM/Players of Lemmy, what are some silly magical items I should add to a campaign?subtext@lemmy.world to rpg@ttrpg.networkEnglish · 2 months agomessage-square30fedilink
minus-squarebradorsomething@ttrpg.networklinkfedilinkarrow-up0·2 months agoRing of attunement: allows one additional item to be attuned for the player (requires attunement)
minus-squarebam13302@ttrpg.networklinkfedilinkEnglisharrow-up0·2 months agoThis is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
minus-squareFonzie!@ttrpg.networklinkfedilinkarrow-up0·2 months agoI wouldn’t say “really strong”, but +1 on saves due to a lil’ trick is neat!
minus-squareGlytch@lemmy.worldlinkfedilinkarrow-up0·2 months agoDepends on how many rings of attunement you’re wearing. 5e doesn’t limit how many rings you can equip beyond physically getting them on your body and attuning to them, so how about a +10 (+20 if you include toe rings)?
Ring of attunement: allows one additional item to be attuned for the player (requires attunement)
This is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
I wouldn’t say “really strong”, but +1 on saves due to a lil’ trick is neat!
Depends on how many rings of attunement you’re wearing. 5e doesn’t limit how many rings you can equip beyond physically getting them on your body and attuning to them, so how about a +10 (+20 if you include toe rings)?