The temptation to just post the address of a certain bar and a time is nearly overwhelming
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- 186 Comments
This is good advice but I will add that putting a timer on player’s turns is also itself a bit of a problem…it comes off as infantalizing.
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•Would you use/play on a digital thing for card game?
0·2 months agoThat’s not really how bots work. It would have to be coded to actually read and reply to your responses
sirblastalot@ttrpg.networkto
Risa@startrek.website•How it feels when nobody takes my fanfic about a 100% furry operated starship seriouslyEnglish
0·2 months agoIn a world where any doctor can make the whole bridge crew into Klingons in an afternoon, outpatient, there’s no reason I can’t become my fursona.
You need a method to quick jot stuff down in the moment. I use google keep for those thoughts/ideas. It’s on my phone, very low friction always to just pull it out and get something out of my head. Make it good later, just use your notes app (or an actual notepad if you’re oldschool) to get it out of your head so you can think of other stuff without worrying about losing it.
You mean y’all have adventuring parties that aren’t composed entirely of weird lil guys?
sirblastalot@ttrpg.networkto
cybersecurity@infosec.pub•Adobe modifies hosts file to detect whether Creative Cloud is installed
0·4 months agoThey used to just hit http://localhost/:<various ports>/cc.png which connected to your Creative Cloud app directly, but then Chrome started blocking Local Network Access, so they had to do this hosts file hack instead.
Ok but adobe what if you didn’t portscan me either, please.
Science Fantasy is usually a fantasy story in a setting typically associated with scifi. The classic example is Star Wars; it’s it a world with spaceships and lasers, but it’s about space wizards having swordfights.
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•The Pros and Cons of Fantasy Counterpart Cultures
0·5 months agoPart of the fun of DMing for me is in homebrewing cultures…or, more accurately, homebrewing factions that have a culture.
Besides which, there are some fundamental flaws in your premises:
You assert that a counterpart culture is easier to understand than an original one. I 100% understand any culture I make up, definitionally. On the other hand, neither I nor anyone else at my table can say the same about any IRL culture. Even members of a given IRL culture can never fully understand the totality of it.
You also say
[if] you create fantasy ancestries from scratch, you need to convey all that information to the players.
And I don’t think that’s true. Players don’t need to know everything about a culture to interact with them. In many cases, the player characters are themselves unfamiliar with that culture, in which case any mystery, mistakes, miscommunications etc are valuable in-character roleplay. And when the PCs would be familiar with a relevant aspect of a given culture, you can simply tell them that detail, no need to loredump everything. (Eg “I beg for mercy” “Your character knows that The Southern Pirates are notorious for never taking prisoners, are you sure you want to try that?”)
I’m not making fun of you I just thought it was a funny word :) Also, sorry about your butt.
The DM gave him an OP magic item to compensate for his crappy build
Your worn items just kind of morph into your body when you wildshape. You don’t have to strip naked to go from humanoid to animal, for instance.
Magic is rare in most settings.
RAW that wouldn’t do anything though.
I don’t really go on other networks, is there drama about .ml?
sirblastalot@ttrpg.networkto
cybersecurity@infosec.pub•N00b wanting to get into this field - NL Cybersecurity
0·6 months agoDepending on your field, your business may already have a cybersecurity department. There’s an endless parade of thankless grunt work to be done like patching (often after hours), following up with users whose machines didn’t patch for whatever reason, and so on. (With your manager’s permission) you may be able to reach out to them and volunteer to help with some of those tasks, as a way to dip a toe into that world and start learning.

Once in my early days, I ran a game where the players were all werewolves. I was reading a lot of GRM at the time and it was very edgy and I tried to give them a moral quandary: an injured baby. Do they curse the child with lycanthropy to save it?
That’s when the players hauled out the cursed healing potion from 15 sessions ago they’d been hauling around this whole time :/