• zagaberoo@sopuli.xyz
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      21 days ago

      It’s funny that a desire for biome diversity has led in a small way to a kind of sameyness. Not so much a criticism as an amusing little irony.

      • RogueBanana@lemmy.zip
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        20 days ago

        If a game is supposed to take after earth then ofc its gonna look like earth. I don’t really see the point here. The last couple open world game I have played are cyberpunk and satisfactory so I definitely don’t see the point here.

        • Wereduck@lemmy.blahaj.zone
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          20 days ago

          Satisfactory is a fairly good example of it (and also a game I am obsessed with). Games differentiate areas with biomes often, but the position of biomes often follows no climate logic. Having a rainforest and high desert and boreal forest, each maybe 1km x 1km within a 5x5 km area, with stark borders between them would be utterly bizarre on earth. Satisfactory does it’s part to hide this by having such a maze like layout, broken up by the steep karst landscape, with no clear line of sight across the whole map most of the time, but a lot of games just let that be something we suspend our disbelief for in order to have more variety in the game. Satisfactory also can do some hand waving of it through the implication that it’s some sort of alien garden world as well, and might be ecologically influenced by an entity which may be pursuing variety (that said I haven’t gathered all the mercer spheres, that’s just the vibe I get fairly early in the game). The bizarreness is reduced by not having a taiga or frozen desert in that same 5km x 5km region, something some games will include so they can have a snowy place as well.

    • bstix@feddit.dk
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      21 days ago

      It’s critical because world invention is not inventive or imaginary. It’s always only a gross misrepresentation of the northern hemisphere on Earth.

    • Subtracty@lemmy.world
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      20 days ago

      I think it is funny because, in reality, these different features would not appear in the world right next to one another. This map is a dramatization of geological features with no variation or nuance that naturally occurs. But for video games, it is easier to differentiate areas with these clear geological differences so the player can be like, “Oh yes, the island town.” Or “it’s close to the mountain” It’s just an acknowlegdment if how so many video games have done the same strange thing in order to streamline gameplay.