The thing about Morrowind for me was that it was so completely alien. It wasn’t just more sword and sorcery in the British countryside but instead unleashed ridiculous magic where people lived in giant shells/mushrooms and the fauna was like nothing I had ever seen. To say nothing of the mechanics which I found more engrossing than the follow on games.
And then you get to Oblivion and Skyrim and they’re Britain and Norway. Cool.
I’ve been slowly working through Morrowind, and while some of the mechanics and gameplay feel dated, there’s so much to love about it.
Aside from the world building, and the storyline where you have to earn your prophetic self instead of being handed it like in TESV… having to actually listen to people in the game and work out the details of quests feels so rewarding when it gets accomplished.
Also, the game gives such a guilty feeling that when you’re looting ancestral tombs, making sure the players know they’re grave robbing from families and their heritage …
Completely understandable. I originally tried to play as a mage, and that was a horrible choice. I restarted, putting everything into 2-handed weapons, and that’s been a much better choice. It’s actually fun now.
The thing about Morrowind for me was that it was so completely alien. It wasn’t just more sword and sorcery in the British countryside but instead unleashed ridiculous magic where people lived in giant shells/mushrooms and the fauna was like nothing I had ever seen. To say nothing of the mechanics which I found more engrossing than the follow on games.
And then you get to Oblivion and Skyrim and they’re Britain and Norway. Cool.
Morrowind really brought out the fantastic in ‘fantasy RPG’.
Imagine if Blivs gave us the original conception of Tamriel, the Roman rainforest
I’ve been slowly working through Morrowind, and while some of the mechanics and gameplay feel dated, there’s so much to love about it.
Aside from the world building, and the storyline where you have to earn your prophetic self instead of being handed it like in TESV… having to actually listen to people in the game and work out the details of quests feels so rewarding when it gets accomplished.
Also, the game gives such a guilty feeling that when you’re looting ancestral tombs, making sure the players know they’re grave robbing from families and their heritage …
I tried, but the combat was so janky. I just couldn’t.
Completely understandable. I originally tried to play as a mage, and that was a horrible choice. I restarted, putting everything into 2-handed weapons, and that’s been a much better choice. It’s actually fun now.
As someone from tropical country, it’s magical.