• occhionaut@lemmy.world
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    3 months ago

    Lmao i make my characters expressly a facet of myself in somse way, deliberately. Ive made several characters in the past few years since a big mental breakdown event, its interesting how much mileage a pc can get out of a little trauma!

    Best part is that these characters have helped me iron out personal wrinkles in a way that therapy couldn’t. Im still doing therapy tho lol.

    • Hasherm0n@lemmy.world
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      3 months ago

      Hey, as a random Internet stranger I’m just going to say that I’m proud of you. Everyone has their own path to becoming a better them and I’m glad you’re doing the things that work for you. Keep it up!

    • ...m...@ttrpg.network
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      3 months ago

      …likewise, each character is different distillation of some aspect of my own personality; it’s kind of an integral part of the character creation process for me to figure out who they are and properly get into character…

  • Ziggurat@sh.itjust.works
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    3 months ago

    Sometimes, especially in fun one-shot I prepare pretty wild pre-gen, and always think I hope a therapist won’t read these characters :)

  • Infynis@midwest.social
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    3 months ago

    It’s honestly amazing. Art is so much a part of what we are, that it’s common and expected for someone to have written a coherent and insightful metaphor for their own life into their role in a fun make believe game.

    But also, don’t talk to me, or my emotionally stunted, queer-coded, dissatisfied accountant, who quit his job to take up a life of crime, ever again!

  • Makeitstop@lemmy.world
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    3 months ago

    First character: A brooding loner with a tragic backstory, full of obvious parallels to my own life.

    Second character: Yes these mechanics I’m combining are wildly mismatched, but my backstory explains it all.

    Third character: A centaur that I play as a cab driver. Work in references to Taxi Driver, Cash Cab, Fake Taxi, etc. 100% dedication to the bit at all costs.

    Fourth character: Mysterious backstory and ominous foreshadowing throughout the campaign, all leading up to the moment in the final session when I unleash the pun that the entire character was built around.

    • mikezeman@lemm.ee
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      3 months ago

      Fourth character reminds me of a character my friend played. His name was Jim Spoons, and his backstory was that his wife was murdered and he was trying to find out who the murderer is and avenge her. He carries this out until the final session, when it is revealed that he in fact was the one who killed his wife, and that Jim Spoons is an anagram for… OJ Simpson

    • Ensign_Crab@lemmy.world
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      3 months ago

      Third character: A centaur that I play as a cab driver. Work in references to Taxi Driver, Cash Cab, Fake Taxi, etc. 100% dedication to the bit at all costs.

      Do they only listen to The Offspring?

    • The Snark Urge@lemmy.world
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      3 months ago

      That fourth one. Did you ever do a write-up? I’m fond of shaggy dog stories and other long walk anti jokes.

  • Buglefingers@lemmy.world
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    3 months ago

    Soon, uhhhh, all of my characters are Idiots who’s names are puns for being stupid (lackman for instance).

    Am the I dumb?

      • Buglefingers@lemmy.world
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        3 months ago

        I shall not provide a number for the times having bugles on my fingers has lead to munching my fingers as well. However, there may be a distinct possibility this has happened.

  • SkybreakerEngineer@lemmy.world
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    3 months ago

    A bard who invented the “unicorn vomit metal” genre, purely because I found a hilarious combination clicking random a bunch in BG3.
    Yellow Slayer face paint with Harley Quinn cotton candy hair

  • stingpie@lemmy.world
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    3 months ago

    I deliberately create characters which have an interesting dynamic with other player’s characters.

    That either tells you nothing about me, or everything about me.

    • lennivelkant@discuss.tchncs.de
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      3 months ago

      Well, you sound like a team player. You place the common good (fun together) higher than individual ambitions (or maybe place your own worth very low, I can’t tell from one sentence, but the outcome is the same).

      Saying deliberately sounds like it’s not just a thing that you find yourself doing again and again, but a conscious choice. That suggests there was a choice to make; that the option of playing a self-centered character was something you were actively aware of, but were sufficiently repulsed by it to make a point of being better than those people.

      I think you’re a nice person, empathetic, while not so entirely innocent as to not even consider the possibility, still principled and caring enough to actively defy it.

      I think you’re a net good for this world.

      • SkyezOpen@lemmy.world
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        3 months ago

        To put forth a counterpoint, they could be afraid to express their individuality and use team synergy as a (albeit positive) mechanism of avoiding that.

        Hell, that makes me think of myself. I hate playing tank in mmorpgs because they’re always the leader in dungeons. They set the pace and have to keep aggro and proper boss facing and that’s a lot of pressure I don’t enjoy. I prefer healing because while still being a crucial and potentially stressful role, I’m not “in charge.”

        We learning about ourselves today, huh?

        • lennivelkant@discuss.tchncs.de
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          3 months ago

          I considered that option too, but opted to go with the more positive guess. I’m not qualified either way, I just wanted to say something nice.

            • lennivelkant@discuss.tchncs.de
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              3 months ago

              I appreciate that you took the time to supply the nuances I omitted. While there is value in a positive framing, it’s important to acknowledge potential struggles as well. We can’t effectively tackle issues if we’re not aware of them.

              In any case, while I’m not qualified to help you with your difficulties, I hope you find - or have found - a way to work on overcoming them. Dealing with insecurities, from my own experience, can be a tough process, further amplified by setbacks and a lack of perceived progress. But if you persevere, even if you might not feel that you have improved much, you may find yourself looking back at a time when it was worse and, by contrast, see the progress you’ve made. May that hope, that your future self will look back and be proud of your hard work, give you the strength to keep going.

  • jjjalljs@ttrpg.network
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    3 months ago

    My characters often end up exasperated by how idiotic and chaotic the other characters players are. That checks out.

    “So the walls started bleeding, a thousand voices cried out in pain, and a sinkhole into the unseen depths opened in the kitchen.”

    “Right.”

    “And you, a normal human with no magical powers or special equipment, you jumped into the sinkhole.”

    “Yes.”

    “Why?”

    “It was there!”

    “And then your character died, as one would expect from a hundred foot drop onto stone. And now?”

    “I don’t understand. What else was I supposed to do??”

    • _stranger_@lemmy.world
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      3 months ago

      Ok, so, the trick is to make sure the NPC’s are the same way. That’ll really confuse the players.

      Person jumps off a roof and splats in front of the party

      player: “why did that happen?”

      dm: “They had just purchased boots of flying from an untrustworthy source and figured this was the best way of testing them.”

  • chiliedogg@lemmy.world
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    3 months ago

    My main has an invisible ring of mind shielding, and is (still unbeknownst to the rest of the party) actually the possessed body of the person who killed me and stole my ring.

    I just now realized I built my impostor syndrome into my DnD character.

  • Wugmeister@lemmy.dbzer0.com
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    3 months ago

    My character is 17 (actually 23 due to dimesional fuckery), has published a math textbook, and is trying really hard to not murder people anymore. He’s also firmly on the blue and orange morality spectrum, loves teaching literally anything at any time, and is disgusted by the concept of the afterlife. Fun guy. Wonder what a therapist would make of him

    • RQG@lemmy.world
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      3 months ago

      You are immature for your age and try to now grow up. You think you are smarter than most people, which you are, but not by as much as you think. For that reason you struggle with impostor syndrome and hold yourself back from achieving the career you actually want. But still you manage to come off as condescending to people around you.

      Please don’t take this seriously.

      • Wugmeister@lemmy.dbzer0.com
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        3 months ago

        Everything is correct except the last line, but only because I have poured a tremendous amount of effort into it (and I still slip up sometimes). Making the person I’m talking to not feel judged or condescended to is actually my most well-developed skill, very important for the education field.

        • RQG@lemmy.world
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          3 months ago

          That’s awesome and really shows we can learn skills which dont align with our natural tendencies.

          Also I find it hilarious and a bit scary how accurate this was then.

  • Archpawn@lemmy.world
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    3 months ago

    I’m terrible at coming up with backstories. I guess that means I don’t have any insecurities.

    • swim@slrpnk.net
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      3 months ago

      Can you remember the first time you felt insecure about your ability to come up with backstories? What was that like? And so on

  • marzhall@lemmy.world
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    3 months ago

    My first character was a “muppet-born” named Ché-Elmo, who interacted with the group over video chat directly (a hand-puppet Elmo with a red star cap was all they saw and heard), and was a Warlock who had made a pact with the being Carl Marx in exchange for power. His tome of power was Das Kapital, which I’d have him leaf through while we played.

    He went missing a few years ago; it’s my belief that he’s out there now in some other dimension still sticking it to every merchant he encounters.