The DRM is there so the managers at the software developer can say to their bosses they did everything possible to prevent someone stealing the software. And the same arguments goes on case of legal issues. Although some use it as a way to force substitutions these days.
Picking a lock is not prohibitively difficult. It’s just there to provide a form of friction to make clear that you should not expect to burgle homes.
However, a world that puts every single item of any value behind bulletproof glass and deadbolts because of pervasive thieves is oppressive. And yet, that’s what we aim for when everyone decides to take whatever they feasibly can. A good world would mostly rely on honor policy.
This is kind of a shit metaphor because if we extend it to how piracy actually works it highlights how stupid DRM is in the first place. A lock on your house has to be picked by each individual robber, unless they all show up on the same day. A cracked game would be like if only one person has to pick the lock on your house, but they don’t actually take anything they just make a perfect copy of your house without the draconian 12 step lock you installed and gives copies to whoever wants one. If you never noticed all the people sharing magical copies of your house with each other you would never know you lost anything, because you didn’t. Only your blind greed was injured by the thought that those people might have been willing to pay to use your house if only it had been locked down against those damn house copiers. On your next house you make the locks even more invasive and complex, to the point they block half the driveway or make the oven and bathroom unusable. Then that same one person spends an extra half day to pick it and makes a copy but without the crazy lock so they actually get a better house than you’re selling. Whether people like it or not, digital media has always been on the honor system, and always will be. DRM just punishes people for doing the honorable thing and paying.
The DRM is there so the managers at the software developer can say to their bosses they did everything possible to prevent someone stealing the software. And the same arguments goes on case of legal issues. Although some use it as a way to force substitutions these days.
It’s a lot like locks on a house.
Picking a lock is not prohibitively difficult. It’s just there to provide a form of friction to make clear that you should not expect to burgle homes.
However, a world that puts every single item of any value behind bulletproof glass and deadbolts because of pervasive thieves is oppressive. And yet, that’s what we aim for when everyone decides to take whatever they feasibly can. A good world would mostly rely on honor policy.
This is kind of a shit metaphor because if we extend it to how piracy actually works it highlights how stupid DRM is in the first place. A lock on your house has to be picked by each individual robber, unless they all show up on the same day. A cracked game would be like if only one person has to pick the lock on your house, but they don’t actually take anything they just make a perfect copy of your house without the draconian 12 step lock you installed and gives copies to whoever wants one. If you never noticed all the people sharing magical copies of your house with each other you would never know you lost anything, because you didn’t. Only your blind greed was injured by the thought that those people might have been willing to pay to use your house if only it had been locked down against those damn house copiers. On your next house you make the locks even more invasive and complex, to the point they block half the driveway or make the oven and bathroom unusable. Then that same one person spends an extra half day to pick it and makes a copy but without the crazy lock so they actually get a better house than you’re selling. Whether people like it or not, digital media has always been on the honor system, and always will be. DRM just punishes people for doing the honorable thing and paying.