• 3 Posts
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Joined 1 year ago
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Cake day: June 9th, 2023

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  • I’ve heard this often, but most of the games I see people consume live updates for weren’t initially planned to get such constant updates.

    Ex: Dead by Daylight. Released as dumb party horror game with low shelf life. Now on its 8th plus year. Fortnite: Epic’s base building game that pivoted to follow the battle royale trend, then ten other trends. DOTA 2: First released as a Warcraft map. GTA V: First released as a singleplayer game before tons of expansion went into online. Same with Minecraft.

    It just doesn’t make sense to pour $500M into something before everyone agrees it’s a fun idea. There’s obviously nothing gained in planning out the “constant content cycle” before a game’s first public release.




  • There’s still a bit of market force, but it comes in the form of other game developers.

    Imagine you went to the grocery store, and saw Hardin McCombsky’s Super-Premium Dry Seasoned Cheese was $1000 a wedge. How ridiculous! How do they expect us to pay that much for that cheese?

    Only…Shaw’s Bargain Dry Cheese is $4. And it’s not the same thing - but it’s still pretty good.

    Basically, this kind of thing works out in many other industries. Sometimes on rare occasion, one producer makes things MUCH better than competitors and can demand a much higher price because no one else comes close.

    To give a more game-relevant example, BattleBit is $15 and compared favorably to Battlefield. In other cases where there’s no competitor and the developer hasn’t lowered their price for sales, it may be because they’re confident they did good work and made a good game. Factorio is famous for this.


  • As well as OP’s problems getting dud keys, I would warn that key resellers often contribute to the pickpocketing industry.

    Tourist gets lost in Indonesia, kid grabs his wallet. In the time between then and when the tourist calls their bank, the kid buys as many legitimate keys of Game XYZ as he can using the tourist’s credit card, and sells them to G2A.

    The bank refunds the fraudulent transactions, but even if the key retailer (eg, Greenmangaming) reports the transactions to the game dev, the dev is often pressured to not revoke the keys since it just leads to poor press off later customers that believe themselves “legitimate” for spending money on the game.

    Sites like isthereanydeal.com give more legitimate tracking info and avoid key-sharing sites; the copies sold were obtained directly from publishers. They can also give price history to give you an idea of whether the game will go on sale again soon.







  • From what I understand, things like squeezing through walls were supposed to go away with the PS5. But, Ragnarok is still available on PS4 to cater to mass audiences, so they need that extra bit of time for loading.

    Ironically, one game that’s handled open worlds a bit better is on a console less capable of handling them. Breath of the Wild uses it to promote exploring towards vantage points and then interesting sights.

    Sea of Thieves does something similar. You start a session, and want treasure, so you take a basic and boring assignment with a treasure map. BUT, you spy a bunch of interesting happenings throughout the ocean and beaches on your way, and so your adventure becomes more complex. Coming across those at random feels a lot more fun than picking them as a targeted assignment on an objective board.

    To be fair, even if the open world is not well used, it can provide a sense of connection for the world. It can be more fun than just having a mission select screen.



  • I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.

    That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.

    It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.