• KnightOfOldEmpire@lemmy.ml
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    7 days ago

    X-COM. CRPGs. Pathfinder, BG. Have Ledgerbound and the new FF on the line. The last turn based was Zero Company.

    Turn based, visual novels or some light hack and slash games are my usual poison.

  • amelia@feddit.org
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    7 days ago

    I usually don’t like turn-based combat at all, but I still enjoyed Clair Obscur, simply because it’s an amazing game otherwise. I found the battles to be a bit repetitive after a while, but it was still kinda fun.

  • XiJinpingStanAccount@lemmy.ml
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    8 days ago

    I prefer it personally. I’m not a fan of games where combat is decided by reaction times and is high energy. I prefer to use proper preparation and strategy to win fights. And turn based is best for that. I’m also not a fan of “dice roll” style game mechanics for the same reason. Like Fallout New Vegas’s speech system > Fallout 3’s speech system. Because its based on a set skillcheck instead of a dice roll adjusted by your skill.

  • matlag@sh.itjust.works
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    9 days ago

    Tiiiiime ago:
    Vandal Hearts
    and later:
    Battle for Wesnoth
    I don’t play videogames anymore, but the last is an opensource absolute gem, still developed and continuously improved.

  • Chris@feddit.uk
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    8 days ago

    Yes.

    Anything by Julian Gollop (all the way back to Chaos, Rebelstar, and up to Phoenix Point)

    Fire Emblem

    The ancient war games by CCS

    Theatre Europe

  • CaptainBasculin@lemmy.dbzer0.com
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    8 days ago

    Slay the Spire 2. You start from being able to deal 6 damage per card and scale your way up to crazy numbers, each play gets you to choose different playstyles based on what cards you get and pick.

  • Ordoviz@lemmy.ml
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    8 days ago

    Deltarune mixes traditional JRPG turn-based combat with bullet hell action, which is fun. I also like the rock-paper-scissors system from In Stars and Time and Omori, but encounters in those games tend to become repetitive quickly.

  • ℕ𝕖𝕞𝕠@midwest.social
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    8 days ago

    Brogue, Hoplite, Stone Soup and other roguelikes

    Final Fantasy Tactics Advance

    Battle for Wesnoth

    Heroes of Might and Magic

    various card games

    basically, any game with significant tactical depth can benefit from well-done turn-based timing

  • ouRKaoS@lemmy.today
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    8 days ago

    Transistor has an interesting real-time/turn based combat system. You move around in real time, the set your attacks and movement for the attack phase, then back to realtime controls again while the meter for your next turn charges up.

    Not to mention the depth of weapon combinations you can put together; it’s one of my favorite games. Might be time for another playthrough.