Hell yes. Final Fantasy 6. Fallout 1 & 2. Just a couple off the top of my head. This question is weird.
Hogs of War
X-COM. CRPGs. Pathfinder, BG. Have Ledgerbound and the new FF on the line. The last turn based was Zero Company.
Turn based, visual novels or some light hack and slash games are my usual poison.
Divinity Original Sin. Old 80s RPGs
I usually don’t like turn-based combat at all, but I still enjoyed Clair Obscur, simply because it’s an amazing game otherwise. I found the battles to be a bit repetitive after a while, but it was still kinda fun.
I prefer it personally. I’m not a fan of games where combat is decided by reaction times and is high energy. I prefer to use proper preparation and strategy to win fights. And turn based is best for that. I’m also not a fan of “dice roll” style game mechanics for the same reason. Like Fallout New Vegas’s speech system > Fallout 3’s speech system. Because its based on a set skillcheck instead of a dice roll adjusted by your skill.
chess
Go
Tiiiiime ago:
Vandal Hearts
and later:
Battle for Wesnoth
I don’t play videogames anymore, but the last is an opensource absolute gem, still developed and continuously improved.Vandal Hearts ! Great tactics game
Yes.
Anything by Julian Gollop (all the way back to Chaos, Rebelstar, and up to Phoenix Point)
Fire Emblem
The ancient war games by CCS
Theatre Europe
Slay the Spire 2. You start from being able to deal 6 damage per card and scale your way up to crazy numbers, each play gets you to choose different playstyles based on what cards you get and pick.
Deltarune mixes traditional JRPG turn-based combat with bullet hell action, which is fun. I also like the rock-paper-scissors system from In Stars and Time and Omori, but encounters in those games tend to become repetitive quickly.
Brogue, Hoplite, Stone Soup and other roguelikes
Final Fantasy Tactics Advance
Battle for Wesnoth
Heroes of Might and Magic
various card games
basically, any game with significant tactical depth can benefit from well-done turn-based timing
I came here to say Battle for Wesnoth. Something about the game has kept me hooked for like a decade
Transistor has an interesting real-time/turn based combat system. You move around in real time, the set your attacks and movement for the attack phase, then back to realtime controls again while the meter for your next turn charges up.
Not to mention the depth of weapon combinations you can put together; it’s one of my favorite games. Might be time for another playthrough.
Fallout and Fallout 2, natch
Baldur’s Gate 3
Divinity: Original Sin 2
For the King 2






