Actually starting about ten fifteen years ago it was a big trend in games to add realistic hair that models individual strands and how they react to movement and gravity. Bunch of games have a real hair setting or something like that, Witcher 3 did it and boy did you need a beefy rig to handle that when it came out.
I played it! It was a pretty good game if a bit too PG. Terrible dragon age though. I do not know who thought nice-washing the literally grittiest most grim dark violent fantasy IP was a good idea.
Actually starting about ten fifteen years ago it was a big trend in games to add realistic hair that models individual strands and how they react to movement and gravity. Bunch of games have a real hair setting or something like that, Witcher 3 did it and boy did you need a beefy rig to handle that when it came out.
Back then it was TressFX and NVIDIA HairWorks. Real good hair with physics is making a comeback, that new Dragon Age no one played has excellent hair.
I played it! It was a pretty good game if a bit too PG. Terrible dragon age though. I do not know who thought nice-washing the literally grittiest most grim dark violent fantasy IP was a good idea.
It started as a live-service game (cause Anthem was such a success for EA), so they had to file all the edges for mass marketability.