No your using a reference point at the back of you head to say its tilting back when you look up, if you keep the same reference point for the horizontal axis you are turning the head to the right to look left, etc.
I care more about the vertical inversion than the horizontal one. Not certain why. Have played with horizontal inversion on before and it didn’t bother me much after a minute or two.
There’s issues with all the analogies.
If I tilt the stick left, if it was my neck, then I would roll my neck to the left and I’d need to twist the stick to look around. Perhaps this is the missing control scheme we’ve been waiting for.
I exclusively play inverted. I find it also gives better control while playing FPS games.
There are dozens of us! Dozens!
You’re a monster
I like to imagine inverted players control their character by grabbing a stick on the top of their characters head
It’s more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.
Sure but then with this perspective, shouldn’t left and right also be inverted??
No because when you look left your head doesn’t tilt right. When you look up your head tilts backwards
No your using a reference point at the back of you head to say its tilting back when you look up, if you keep the same reference point for the horizontal axis you are turning the head to the right to look left, etc.
I care more about the vertical inversion than the horizontal one. Not certain why. Have played with horizontal inversion on before and it didn’t bother me much after a minute or two.
There’s issues with all the analogies. If I tilt the stick left, if it was my neck, then I would roll my neck to the left and I’d need to twist the stick to look around. Perhaps this is the missing control scheme we’ve been waiting for.