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  • Treczoks@lemmy.world
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    3 days ago

    “There are no ‘rules’ for fantasy”

    Wrong. To write good Fantasy (of SciFi), you have to go through a process called “World Building” where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).

    Funny, though, that e.g. many literature teachers / professors don’t even know about the idea of World Building.

    • Akrenion@slrpnk.net
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      2 days ago

      Crap fantasy is still fantasy. Had a great time coming up with bad fantasy stories in my childhood when I knew nothing about good writing. Art is what you make it.

    • UnderpantsWeevil@lemmy.world
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      3 days ago

      To write good Fantasy (of SciFi), you have to go through a process called “World Building”

      I think this is more implying that you don’t have to work from the same framework for every fantasy world. Not everything has to be set in Arthurian Medieval Times with Crusader-Era social sensibilities. The menagerie of mythical creatures isn’t a prerequisite or delimiter (dragons / unicorns / etc are not a requirement nor are robots / cthulhoid horrors / woolly mammoths disallowed). You need internal consistency (to a degree) but you aren’t forced to adhere / omit any genre trope.

      I would say, at an absolute bare minimum, you need some kind of fantastical or supernatural element to make it “Fantasy” as opposed to “Historical Fiction” or “Science Fiction” or some other category of fictional prose. Although, the genre of “Magical Realism” does make even that distinction a bit fuzzy.

      many literature teachers / professors don’t even know about the idea of World Building

      You don’t necessary need to go through the whole work of World Building if you’re just banging out a short story or novella. Even serial writers don’t necessarily bother going deep on the background material until they feel the need to expand the scope of the setting. I mean, look at the Star Wars setting. George Lucas didn’t have Jabba the Hutt defined as a big slug monster until the third movie. In the original film, there was a cut scene in which Han confronts Jabba, who was just a be-feathered chubby gangster.

      If you’re just spitballing or cranking out bits of fiction in brief, World Building can be superfluous. A story that takes place entirely in a single house over the course of a long weekend doesn’t need the kind of scaffolding that a Long Walk to Mordor requires.

      • Treczoks@lemmy.world
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        2 days ago

        George Lucas is the perfect example what happens when you don’t do world building. The Star Wars universe is basically just retcons stacked onto other retcons.

        And I am a firm believer that even short stories in a fantasy or SciFi setting don’t work without at least a certain amount of world building.

        The number of fantasy and SciFi stories where the author thought they could get away without thinking their world through and which ended up badly is amazingly high.

        • UnderpantsWeevil@lemmy.world
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          2 days ago

          George Lucas is the perfect example what happens when you don’t do world building.

          If you get into those coffee table books about the making of the first three movies, you find lots of world building.

          All the bounty hunters on the deck of Vader’s Super Star Destroyer in Empire Strikes Back have canonical backstories, for instance. The cosmology of the galaxy - with Corusant at the center of the Empire and Tantoine way out in “Hutt Space” - was laid out by Lucas far in advance. “The Clone Wars” wasn’t just an off-handed reference, it was a thing Lucas had defined as the WW2 precursor to New Hope’s Vietnam. Hell, the fact that the first movie released was “Episode IV” should say it all.

          One reason you got so many derivative works following Return of the Jedi is that Lucas dumped his director’s notes to the public as merch when production initially stalled on the Prequels.

          • Treczoks@lemmy.world
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            19 hours ago

            If you get into those coffee table books about the making of the first three movies, you find lots of world building.

            You are well aware that those are retcon? None of this existed before “A New Hope”. Most of it was done later by specialists hired by LucasFilm.

    • ryathal@sh.itjust.works
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      3 days ago

      Also the important rule here is everything not explained to be different is assumed to be the same as our understanding of the real world.

      • Treczoks@lemmy.world
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        3 days ago

        That is part of world building, too. If your fantasy world needs more explaining than storytelling, something is seriously wrong.

    • Bronzebeard@lemmy.zip
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      3 days ago

      Rules for fantasy writers.

      For a post centered on reading, the actual comprehension of what is being said in this thread is poor.

    • Derpykat5@ttrpg.network
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      3 days ago

      A clearer way to phrase it might be “there are no rules for the genre of fantasy”. An individual world needs self-contained rules, yes, but just because Tolkien’s Dwarves have beards regardless of gender doesn’t mean that your Dwarves need to be the same.

    • SippyCup@feddit.nl
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      3 days ago

      Pixel dungeon does the same thing, you don’t know when you start a run what any color potion does. So they’re randomized.

  • unalivejoy@lemmy.zip
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    3 days ago

    Why should your fantasy game be limited by something like “health”. Whether you die should be based on vibes.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    3 days ago

    Nethack (and derivatives) is pretty much the only game I know of where the health potions may or may not be red.

    And I guess Dark Souls… It’s more of an orange than a red. But maybe that’s just the color of the flask. Idk what the substance inside looks like. 🤷🏻‍♂️

    • sheogorath@lemmy.world
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      3 days ago

      I love the possibility of having a red/green colorblind character and having to roll to hopefully pick the right potion when they both health potion and poison in their bag.

      • Empricorn@feddit.nl
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        3 days ago

        I feel like any decent adventurer would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values…

  • Rednax@lemmy.world
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    3 days ago

    Similarly to how paprika chips come in blue bags and salted chips come in red bags. Anything else is heresy. Unless you live right across the border, where it’s exactly the opposite.

  • TriflingToad@sh.itjust.works
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    3 days ago

    I hate dragons. Controversial take but like just come up with some other mystical creatures! have some fun with it! if rather interact with a pink unicorn plushie than fight another dragon

  • tiramichu@sh.itjust.works
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    4 days ago

    It’s true.

    Rules are meant to be broken - apart from when they aren’t.

    You can change any aspect of the world any way you like, but only if doing that is critical to your universe and story.

    Messing up without reason conventions that are well established is a dick move, unless the whole point of your work is to screw with people.

    • ryathal@sh.itjust.works
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      3 days ago

      Also you need to consistently break conventions once you do it or you really screw with people and make a shitty world.

  • Jankatarch@lemmy.world
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    4 days ago

    Overlord the anome has a whole arc about the protagonist using his immense power and influence to have people start research on how to turn blue potions red.