Saw one of my old games in the trailer, picked as the “Game of the Day” <3. I’m so glad Flashpoint is keeping old Unity3D web games too, from becoming totally abandonware.
Finnish game developer ottoojala.com https://mastodon.gamedev.place/@oivoi
Saw one of my old games in the trailer, picked as the “Game of the Day” <3. I’m so glad Flashpoint is keeping old Unity3D web games too, from becoming totally abandonware.
Cool! I had a hunch there’d be Deck users like you :–)
As a hobbyist game dev, I don’t mind making games for a niche group of users, but I’m probably going to skip the idea of making games just for the Deck, as there isn’t really a platform for that kind of games. And in my case, I’m talking about freeware games; games that won’t be making that 5 dollar profit. But still, designing a game with the Deck especially in mind feels like a fun and fresh starting point to me :–)
Yes, the store works so well that I’d guess not too many people bother with the desktop mode. It also works really well for developers, as @[email protected] mentioned, with installing non-Steam games still not too hard for those who really want to, like @[email protected], so I guess there’s really no need for any change.
I’ll probably just end up developing for devices with gamepads in general. The idea of making a game specifically for the Deck is intriguing, like maybe a shared-controller local multiplayer game, but I guess it’s better not to lock the designs too much to the Deck’s features, especially since there isn’t really a platform to showcase those kinds of games.
Thanks! QWOP was the first game that I thought of too, when playing the first prototype of this.
Thanks! I put some effort into making those details, even though it felt like it took forever, despite the game being short. The ultimate version of this game for me would include a level editor, but that would be a completely different project :—)
Thanks! I’m glad to hear that :–)
Yes, for most, it’s one of those hard to learn, hard to master games…
Thanks! :—)
Nice ideas! Would make a fun game too - especially something accelerometer controlled with active ragdoll physics would be a fun challenge to develop, I think.
Yes! I used to play Elastomania a lot :—) Also, there’s an Elastomania apple hidden in one of the tracks.
Thanks! It’s mostly just curves and 2D polygons drawn at a low resolution that create the dynamic pixel art look.
Thanks! I might dip my toes into open source in a future project. At the moment, I’m happy just releasing freeware games.
Very much looking forward to playing this :—-)