How many of you install games outside Steam on your Decks? Do you find the process easy?

I’m a hobbyist game developer myself, and I’m looking into making games especially designed for the Steam Deck. However, for freeware games, the $100 price per title on the Steam store is a bit too steep. I wish there was an easy-to-use alternative store on the Deck, but since that’s not the case, I’m wondering if it would make any sense to develop games for the Deck and publish them, for example, on Itch.io.

(As a proof of concept, I created this step-by-step guide for a hacky Steam Deck version of my old game, Soccer Physics. I think it still applies, even though it’s a year-old build/guide: https://www.ottoojala.com/soccerphysicssteamdeck/ )

  • Dizzy Devil Ducky@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    Closest I can say is installing EmuDeck on a microSD so I can emulate games on my deck. Don’t know how the process is for getting actual games outside of Steam (non-FOSS/native games outside the Discover store) working, but the process for EmuDeck is absolutely painless as you just run it, select a few things you want, and then it handles everything else.

  • Shadow@lemmy.ca
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    No. I’m technical enough to figure out how, but way too lazy to bother.

  • Contramuffin@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    I mainly use mine for emulation. So technically yes, but you’ll need to provide a way to download and install it easily

  • Dark Arc@social.packetloss.gg
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    4 months ago

    Yes, though it’s increasingly rare because most game developers would rather just integrate with Steam than setup their own account and payment systems … and I can hardly blame them.

    A prime example is Andrew Gower’s new game. The dude started Jagex and RuneScape he surely could make a new account system, billing system, etc for Brighter Shores … he has all the experience necessary at a scale few developers have the experience with. He’s just opting not to and it’s surely because Steam’s offering in terms of game promotion and ease of access is unparalleled.

  • Stefano Prenna@lemmy.stefanoprenna.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    I use regularly Lutris, Bottles, ScummVM, Dosbox-X or EmulationStation. So I can play from GOG, Epic, Itch.Io or plain old games (Dos) / emulated.

    I do have many titles on Steam as well and generally I don’t look too much at whether something is verified or platinum on ProtonDB, I just avoid titles from companies like Activision, EA, Ubisoft and generally all works very easily or easy enough!

  • grimaferve@fedia.io
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    Not a SD user, but a desktop gamer who found your post. I wouldn’t be surprised to see people on the fediverse say they often play games outside of Steam.

    The non-techy people I know treat the thing like a console and refuse to use desktop mode for games. That’s the catch of the Steam Deck. It runs Linux underneath, but most people never (want to) interact with it. I love it for what it does for Linux gaming but there’s more to PC gaming than just Steam - Although I’m aware that Steam probably underprices these with hopes to recoup the loss back on Steam purchases.

    (Also your method isn’t really hacky, that’s just kind of how binary executables work in Linux, plus the steps to add it to Steam)

    • oivoi@lemmy.mlOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      Yes, the store works so well that I’d guess not too many people bother with the desktop mode. It also works really well for developers, as @[email protected] mentioned, with installing non-Steam games still not too hard for those who really want to, like @[email protected], so I guess there’s really no need for any change.

      I’ll probably just end up developing for devices with gamepads in general. The idea of making a game specifically for the Deck is intriguing, like maybe a shared-controller local multiplayer game, but I guess it’s better not to lock the designs too much to the Deck’s features, especially since there isn’t really a platform to showcase those kinds of games.

  • Telorand@reddthat.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    Yep. Most are via Epic, GOG, and Amazon Games, but I’d install an itch.io game, if there was one I wanted to play.

    If you’re trying to save money, instead of using it as a way to build reputation, I don’t think it’s that big of a deal to choose a cheaper option. And if you find that it becomes popular, you can maybe consider Steam later on.

  • Thann@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    Beyond All Reason is FOSS, published on flatpak, and works great on the deck! (W/ keyboard, mouse, and monitor)

  • EmDash@lemmygrad.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    I emulate a lot of old games on my Steam Deck. It’s not too hard, but requires some work. I will do the work for non-Steam stores if/when there is something I want to play from one. However, I suspect not releasing your games on Steam will really limit your reach. My guess is that most people won’t go through the effort to get itch.io games work on thier Deck.