• 2 Posts
  • 204 Comments
Joined 1 month ago
cake
Cake day: May 3rd, 2026

help-circle




  • It works by streaming the game and basically just manages shared input. However, you are correct, I should have said ONLINE multiplayer (and I’ll edit that).

    However, given this was a big thing a few years back, and the person I responded to “couldn’t even think how that would work” says a lot imho. https://www.gamedeveloper.com/business/steam-s-biggest-feature-for-indie-devs-is-its-least-talked-about specifically

    I’ll also add, I’m playing a game similar to minesweeper at the moment (proverbs). Shared mouse/keyboard support would be good for some couples playing. There is no concept of multiplayer implemented, and yet, something like this could add very basic support quickly. Broken Age 2 I’m also playing, which is a point and click adventure game. I’d never play it multiplayer, but would also be cool to play with your girlfriend and you take control during different parts. Or, you can play games where there is simultaneous mouse / keyboard control normally. Instead of only 1 player doing both, you could split over the internet. Couch Co-op, even better, as both players are totally independent.

    These are all applications which any “games dev” should certainly be able to think of immediately. Instead, it feels like, they just wanted to talk smack.


  • It works by streaming the game and the API basically just handles shared Input. That’s why it’s easy, because its basically screen sharing with enhancements. Playing multiplayer doesn’t necessarily even need to be split screen. Another game I’m playing now is proverb (which is like minesweeper), which is a puzzle game. You could safely share a mouse in it, or even adapt to have 2 different mice + remote play. Even though it definitely isn’t multiplayer, the paradigm used would work fine as a shared puzzle multiplayer game for casual gaming couples

    I have edited what I said to better indicate I meant “Online multiplayer”, in case that was the confusion… But, i’m seriously doubting it, given that they “didn’t even know how it would work”, and their first reaction wasn’t “oh, remote play”. Also, kind of weird that they attacked me, were condescending, but, when I provided evidence, that destroyed their claim (remember, multiplayer could just be one user controlling the keyboard, and one user the mouse), suddenly, my behavior is bad.

    More info is in: https://www.gamedeveloper.com/business/steam-s-biggest-feature-for-indie-devs-is-its-least-talked-about

    I’m also playing broken age at the moment (a point and click). Again, you could throw it into remote play, and have multiple people taking the reins at different parts


  • EDIT: To be clear, I am referring to converting a offline game to online multiplayer. However, it could be argued that in some games, that integration could be as half-arsed as allowing mouse control for the other player (there was one game I played where that was the case, but can’t remember which one).

    This isn’t a hidden feature AT ALL. It’s extremely well known.

    1. Remote Play together. It’s literally on the FRONT of the steamworks feature page https://partner.steamgames.com/doc/features/remoteplay#2
    2. There is a literal store page for supported games. https://store.steampowered.com/remoteplay_together
    3. I don’t develop games (other than uni). And, apparently, I know the steamworks feature set better than a “game dev”, because i find it interesting
    4. When I was told this by a game dev and how it was so easy, my first reason was to look it up and confirm it. I guess as a developer, I find stuff like this interesting. Some I guess don’t…
    5. If you can be arsed looking up the API in the link I posted, it should be completely obvious how it works to even non-devs (steam input is yet another good thing on Steamworks).

    I guess that confirms though, that they’re not a monopoly though, if you’ve been operating fine without touching steamworks.

    Maybe now is a good time for you to actually check the steamworks API, since it clearly has features that benefit you.


  • EDIT: ONLINE multiplayer.

    It’s weird how people who haven’t even researched Steamworks are suddenly professionals.

    If you speak to actual developers who use steam, they’ll point out that with a few lines of code, they can turn a game into multiplayer, and add features which allow them to compete against larger publishers, whose business models are often just buying other gaming studios. Of course companies like Ubisoft and warner bro’s would be pissed. They’re not known for improving things at all for gamers lol.

    If you speak to users like me, i don’t give a shit about the pricing that much honestly. There are games I own on XBOX, Steam and meta, some duplicates.

    I use steam because I can play games I bought 10 years, and Steam have even allowed them to work on Linux by integrating proton (you can no longer identify what platform they were designed for). And my saved games work on my Rog Ally, computer, and I can still load saved games from ages ago.

    I can use pretty much any controller, and load Emudeck on a Steam Deck.

    I’d actually argue that recently, Steam is the best thing that has happened to linux. If we didn’t have them, we’d be screwed.

    But hey, you go pretend you’re an anarchist protecting gamers by fighting back against a company that has been good for gaming… Maybe go install epic store or uplay or whatever lol. Then, maybe you’ll understand why actual gamers defend steam. Go enjoy some of those sweet DRM protection schemes that make being a pirate a better experience than actually buying the game.

    And whilst you do that, I’ll finish the second half of Broken Age (which I purchased 12 years ago) on Linux via Proton (and its so f**king seamless).


  • Yeah… Nevermind all the good shit people do… Lets focus 200% on this single issue and then vote for a convicted criminal with lots of rape accusations.

    The problem is that the right wing supported Trump (because they believed him). And, then, there were people on the left wing who attacked Harris, and drowned out their good policies.

    Either Harris nor biden are at fault. It’s people like you.

    So, instead of electing someone who is a bit shit, you elected someone who is 1200% shit

    Congrats on making racism a thing again worldwide.



  • Tired of cleaning up after smokers. Just ban all public smoking

    I don’t even smoke and yet, I’m still cleaning up smokes from my nature strip. On walks, there are cigarettes on the ground. A kid threw his lit cigarette on my nature strip last year (I was literally in my car at the time and am lucky my nature strip didn’t catch on the) and my local iga smells like cigarette smoke at the front. Also have seen smokers throw a cigarette out of their car and bin fires before

    I don’t care if people smoke in their own home but no idea why we’re still pretending cigarettes arent absolute shit


  • Why not mention WHY he’s successful (not because they act like a toxic monopoly).

    The Steam libraries provide cloud backups, live streaming, remote play, transparent linux support, controller support, licencing. All this stuff is a few lines of developer code. Even multiplayer support over the internet they facilitate and is apparently a few lines of code. And, that excludes steam’s awesome handling of dependencies, so you don’t get weird DLL errors 10 years after buying a game. It’s because he gives people what he wants.

    https://partner.steamgames.com/?ref=stebet.net

    https://partner.steamgames.com/doc/features

    This is the stuff nobody talks about… But, it provides the tools so small developers CAN compete with bigger ones.

    Many of us with games we purchased 10 years ago, are finding they still work in Windows, and often also work in Linux now too (without any effort on their part), because Steam assists with dependencies, portability, linux-compatibility and libraries. Whereas, even Wii U stuff you need to re-buy for switch.

    For me, Linux support was a huge draw card actually (GOG still don’t have an official one), and they’re one of the huge reasons why Linux is still competitive in the desktop market (whilst Wine has existed for a long time, Linux Steam made it seamless via Proton, and you can’t even tell which ones are running proton, and which are native anymore in most cases). Steam aren’t really competing against other game developers either (other than with Half life), and they’re not blocking any of their customers from using multiple platforms. They’re certainly not forcing exclusives



  • So what are you doing about steam?

    1. Are you contributing to wine? Probably not
    2. Are you helping develop good gaming hardware… nope
    3. Are you writing an alternative store? Nope
    4. Are you providing gaming libraries… Nope
    5. Are you lobbying to defend gamers rights? Nope
    6. Are you testing games for Wine to maintain the AppDB? Probably nope
    7. Are you making it easy to distribute games on multiple platforms? Nope
    8. Are you helping small gaming developers add major features to their app with a few lines of code (such as multiplayer)? Nope

    The reality is, Linux mainly at this time on the desktop is only succeeding still thanks to steam. If any other store were in charge (including GOG), we’d be still stuck in windows, or worse (a console like nintendo). If Steam wasn’t available, I wouldn’t feel comfortable using Linux for my main desktop (even though, I play all my games on a rog ally X)

    Those of us who played games on Linux before Steam was available will tell you how painful it was. Steam changed things completely, and offered an experience that just works ™. Steam will also no doubt be one of the single biggest driving forces to get ARM on Linux up to snuff (thanks to Steam Frame) with X86 compatibility, in particular performance

    Even for those who have been on steam for a decade or longer, old games are STILL working, because they’ve maintained runtime libraries and such to assist with that.

    Gabe didn’t get to where he was by dodgy tactics. He got there by providing a service gamers want, and by running a tight ship. He also stays out of politics and from my understanding, is actually known for being a good guy too and is transparent (other than about HL3). Unlike other billionaires, he’s also not booking out whole islands intrusively either for a wedding, to flaunt their money.

    He’s a billionaire sure… but, the average pay at Steam is also far above average, so its not like he’s exploiting labor. And unlike companies like Oracle, the working conditions seem to be far better too. And unlike modern Apple, Steam is about creating products which are good, not simply seem good (which I respect a lot).




  • It’s nothing to do with the standard I believe

    The same cables and adapters all worked when I used them on my nuc for the same devices, and they wouldn’t even work with my mouse on the Mac studio.

    My suspicion is that the shell of the case is a bit thick (as the port is recessed behind it), so some cables just failed to touch fully. As, some cables felt more snug and clicked into the port better

    For the cost of the computer, it damned sure shouldn’t have that issue

    Even worse, for the price of the computer, the power button should be on front, not buried on the back. That’s overcomplicating things for the sake of doing so