

Metal detectors in schools are dystopian
Sounds like they fit right in in the country where children are regularly and routinely murdered while at school and society at large is ok with it.


Metal detectors in schools are dystopian
Sounds like they fit right in in the country where children are regularly and routinely murdered while at school and society at large is ok with it.


Only since like last year, so it’s not a huge surprise someone would be unaware.
Wilful control of reality in this case requires truth to be subjective
Hmm, maybe. Others have covered this and it doesn’t quite seem perfectly true, but let’s let that slide.
and conversely, if truth is subjective you can control reality
No, that definitely doesn’t follow. If truth is subjective it doesn’t at all mean you can control it. It just means that what is true for you might be different from what is true for me. The reason that’s the case isn’t a part of that equation.
Yeah very tough. I would have done even worse than I did, if it weren’t for the fact that I tried typing into Google to see what it autosuggested.
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fucking french
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In short, this video’s thesis is that in multiplayer games, the “difficulty” is not determined by game mechanics, but by how strong your opponent is. As a result, changes that make the game “harder” are in fact just altering the types of skills that the game emphasises.
Games with more busy work (like manually queuing villagers, manually placing farms, etc.) give a greater advantage to players who can make more decisions, more quickly. Games which automate those give a greater advantage to players with greater strategic skill, who can make the right decisions.
Neither of those is necessarily the right decision, but it’s something game developers need to be consciously aware of when designing strategy games, and which fans of the games should also be aware of before reacting to/criticising game design decisions.
You can literally see untinted yellow in the rest of the shop
It’s in a shop? It looks like massively blown out bright sunlight looking out through a doorway. I literally cannot comprehend the idea that anyone actually sees it as blue and black. And I’ve always been pretty good at being able to flip my brain to see either interpretation of other optical (and auditory) illusions.
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A strike is when you withhold your labour in an effort to extract concessions from the people for whom you provide that labour.
No part of that actually requires an employment relationship. Volunteer strikes are not nearly as common as employee strikes are, but they’re not all that uncommon either. They just require that the volunteers are providing, in the form of their labour, a significant amount of value to the organisation against which they are striking.
You may remember that Reddit moderators did it in response to admins removing API access. On that occasion, it failed in no small part due to a lack of discipline in the strikers themselves.
In Wikipedia’s case, it’s due to the Wikimedia Foundation disbanding the team responsible for dealing with the least of Wikipedia editors’ feature requests, in favour of distributing that work across its regular dev teams. (Editors are volunteers, but developers are paid Wikimedia employees.) The fear is that these employees will inevitably prioritise their own internal work over the feature requests of editors, so features that editors are asking for will not be delivered. The degree of success will largely depend on how many of the highest-volume editors participate, and whether average, low-volume editors (a) join in in solidarity, and if not, (b) are able to pick up the slack.
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Feeling really good about that. One of my best in a while.
Oh no, I didn’t take it that way. In fact your first sentence could very well be my reply back to you!