DdCno1@beehaw.org to Gaming@beehaw.orgEnglish · 2 days agoYou're Emulating Retro Games Wrong (you need CRT Shaders)youtu.beexternal-linkmessage-square34fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkYou're Emulating Retro Games Wrong (you need CRT Shaders)youtu.beDdCno1@beehaw.org to Gaming@beehaw.orgEnglish · 2 days agomessage-square34fedilink
minus-squarertc@beehaw.orglinkfedilinkarrow-up0·edit-214 hours agoMight and Magic Book One does not. Heroes of Might and Magic 2 does not. Carmageddon does not. Elder Scrolls Arena does not. I played them. With the filter. That’s where I got the idea from. Edit: These are pre-2000’s games, sure. It isn’t big enough of a problem for me anyway, I can ignore the title.
minus-squareDdCno1@beehaw.orgOPlinkfedilinkarrow-up0·10 hours ago With the filter Which one? There a dozens commonly used ones. All of these games are from the CRT era and were developed on and for CRT monitors. Might and Magic Book One Notice the dithering pattern on the characters in this screenshot: https://www.mobygames.com/game/1619/might-and-magic-book-one-secret-of-the-inner-sanctum/screenshots/dos/115836/ This was only done for CRTs, since it results in blended pixels. Heroes of Might and Magic 2 More CRT dithering everywhere, just two generations later and with more colors and fine detail - but it’s still the same technique: https://www.mobygames.com/game/1513/heroes-of-might-and-magic-ii-the-succession-wars/screenshots/dos/634491/ Carmageddon https://www.mobygames.com/game/367/carmageddon/screenshots/dos/887670/ Notice the color banding on the textures? CRTs blend that together, resulting in a much smoother look even with software rendering. Elder Scrolls Arena https://www.mobygames.com/game/803/the-elder-scrolls-arena/screenshots/dos/305893/ Our old friend Mr Dithering makes an appearance once again. I hope I’ve made my point clear. It’s fine if you prefer the clean pixelated look of LCD displays, but it’s clear that this is not what these games were meant to look like.
Might and Magic Book One does not. Heroes of Might and Magic 2 does not. Carmageddon does not. Elder Scrolls Arena does not.
I played them. With the filter. That’s where I got the idea from.
Edit: These are pre-2000’s games, sure. It isn’t big enough of a problem for me anyway, I can ignore the title.
Which one? There a dozens commonly used ones. All of these games are from the CRT era and were developed on and for CRT monitors.
Notice the dithering pattern on the characters in this screenshot:
https://www.mobygames.com/game/1619/might-and-magic-book-one-secret-of-the-inner-sanctum/screenshots/dos/115836/
This was only done for CRTs, since it results in blended pixels.
More CRT dithering everywhere, just two generations later and with more colors and fine detail - but it’s still the same technique:
https://www.mobygames.com/game/1513/heroes-of-might-and-magic-ii-the-succession-wars/screenshots/dos/634491/
https://www.mobygames.com/game/367/carmageddon/screenshots/dos/887670/
Notice the color banding on the textures? CRTs blend that together, resulting in a much smoother look even with software rendering.
https://www.mobygames.com/game/803/the-elder-scrolls-arena/screenshots/dos/305893/
Our old friend Mr Dithering makes an appearance once again.
I hope I’ve made my point clear. It’s fine if you prefer the clean pixelated look of LCD displays, but it’s clear that this is not what these games were meant to look like.