That’s one of the program’s common usages, yeah. Among other things (like integer scaling for pixel-based games), it can be used to render a game at a lower “internal” resolution and then apply one of several upscaling options to make up the difference, improving performance and hence “free FPS”.
Why does OOP call it a FPS? Is it to gain some frames per second?
That’s one of the program’s common usages, yeah. Among other things (like integer scaling for pixel-based games), it can be used to render a game at a lower “internal” resolution and then apply one of several upscaling options to make up the difference, improving performance and hence “free FPS”.
I kept reading it as first person shooter.