• WiseThat@lemmy.ca
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    There was a time where the fact that launch meant a high player count, big community energy, and lack of hyper-optimized strategies minmaxxing the fun out of a game was sufficient reason to get it at launch.

    But given how often modern launches are bungled, even that is not always true

    • Vespair@lemm.ee
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Yeah I should have clarified that for multiplayer games, especially lobby-style instead of persistent-world style, all of this changes because how active and engaged the playerbase is a HUGE component.

      But I’m a solo player 90% of the time, so that particular aspect, while important, doesn’t really pertain to me.