Ooh, I’m torn. They’re both NES “games” - Rocky & Bullwinkle had sluggish controls, awful hitboxes, and I can only describe its graphics AND sound design as offensive. That said, at least it technically played like a game. Where’s Waldo didn’t even have that. I think Where’s Waldo is the worst, but it’s close.
The 4th game i made public
Its a mobile game where you have to find 4 “hidden” painted eggs. It was supposed to respawn the eggs in different spots, but i dont think i ever tested the game so i didnt know it didnt work.
There is also a score that doesnt work and a high score that cant go past 40
This is the game i spent the least time or effort making, copying everything from the last game i made, but changing the textures and modifying the part of the spawner of the collectables where they spawn randomly on the screen to appear at one out of a set of positions
“Worst” by technicality - I actually had a lot of fun with it for several minutes:
This famous piece of internet lore.
At the time I tried it, it worked “perfectly” in Wine (as well as on Windows that is)
Big Rigs
The player controls a semi-trailer truck (a “big rig”) and races a stationary opponent through checkpoints on US truck routes.
I still don’t understand what a stationary opponent means in this context
it doesn’t drive. It stays parked at the start. You’re not really racing it.
Simply put, the game was unfinished, it didn’t actually have any gameplay.
The opponent never moves.
…It has to be Drakengard. What a thing. I literally couldn’t finish it, and I’m close to finishing Final Fantasy XIII. I have a high tolerance, but good LORD is it a slog.
Mega Traveller 2. Buggy janky story. Bad combat. Character creation that includes all the skills from the pen and paper game but only about 10% of them actually do anything in game.
https://en.m.wikipedia.org/wiki/MegaTraveller_2:_Quest_for_the_Ancients
Probably Call of Juarez: The Cartel. I wanted to play the entire franchise back to back, but it wasn’t being sold on Steam, so I had to hunt down a copy on some key reseller. Boy, do I see why it’s not on sale anymore. runs like absolute shit, incredibly buggy, cheesy as hell and with some pretty questionable game design choices. Still, it was somewhat entertaining in a “so bad it’s good” sense, and it ties into the previous games in a fairly interesting way, so I don’t regret playing it. It was certainly an experience, but it’s a very bad game by pretty much all metrics.
I turned that shit off after 30 minutes, it was so bad. :D Most regrettable purchase of my life.
Mario is missing. Imagine being a young kid thinking this is Mario 3/4 (can’t remember where it fit in) and it’s a platformer not realizing it’s an educational game when you got it. What a pos, greatest let down of my life.
Same with Mario’s Time Machine. Such a waste of an interesting concept.
I loved both of these games as a kid.
I don’t even remember all the trash games i tried to played just to delete them after few minutes.
But the ones being remembered are instead the biggest disappointments, games which were supposed to be great or were supposed to be improved sequels of great games.
In this cathegory trashcan lid medal goes definitely to REBEL GALAXY 2. I played first part like 10 times and only ever wanted more of it, but 2nd problem was not that it was bad or not (it was though), but that it was entirely different game.
Dishonorable mentions for few more:
- Dragon Age Inquisition for being a solo player simulator of a boring MMO instead of a awaited resurrection of series and even sub-genre
- Marvel Midnight Suns, again for being supposed to be next X-Com but in reality being poorly optimised card game
- Pandora: First Contact, supposed spiritual successor to Sid Meier Alpha Centuari. Well it was spiritual in sense i wanted to get drunk on spirits because no chance to play this turd while sober.
- Starfield, i don’t think i have to comment on this
- Less specific but every Dune game since Emperor: Battle for Dune and probably every Dune game in the future as long as the unFuncom have the licence
- Gladius: Relics of War: for a game that had so much development and DLC’s it’s still shallow as puddle. Which, along with Pandora above leds me to:
- Everything published by Sltherine i played maybe except Armageddon in good way and Pandora in bad way. Somehow nearly every good idea for a game that this company make into reality turns out to be the mediocriest of mediocrest game ever.
EDIT: oh and the one i tried to forget so hard but other poster made me remember it: “X-Com” Chimera Squad. No, just fucking no, the pathetic death of series after glorious predecessor is just too much.
Pandora: First Contact, supposed spiritual successor to Sid Meier Alpha Centuari
Seconded. I repressed all memories of this game until now.
I really liked Midnight Suns :(
I got to play video games with spider man and be in a book club with Captain marvel.
The deck building was pretty good. I wanted more cards and more excuses to use more heroes.
The fact that there’s no miss chance on attacks is subtle but a real improvement over the genre standard. And using the environment was a lot of fun, and very genre appropriate.
I tried to play is earnestly after Epic gave it out for free, but while gameplay indeed is actually quite good, three factors are still bad:
- Disappointment, this is the game from X-Com developers, while there is no next X-com game for years after the last one was not only a commercial hit but genuinly best game in genre, the only thing they did is the Chimera Squad which was extreme disappointment. It’s really no way around that.
- Optimisation really sucks, comparable games are working smooth for me and this crap does not and never was no matter what i tried
- Marvel banter, i HATE it, capital letters. I don’t hate Marvel universe but holy shit they should shut the fuck up sometimes. Even the pompous style of original comics was better because at least it was unintentionally funny unlike this pathetic crap served nowadays.
Back to the Future on NES. All I remember is a series of pain in the ass mini games having little to nothing to do with the plot. One of them was called “That Sinking Feeling”, where Marty apparently had to platform his way out of his own stomach.
And E.T. of course, fuck that game.
Hydlide, probably. A deeply mediocre action RPG that came out on NES waaay after everyone else had one-upped it, or ten-upped it.
And I played it circa 1997.
No, hang on - I at least progressed in Hydlide. To this day I have no goddamn idea how to get out of the first room in Batman Forever. I had the Game Boy version. I did not buy this game. Some kid just gave it to me, which should have been a warning. As I understand it, all versions of the game are quite similar, which would be admirable if they were not, to a one, total dogshit. I think it’s the Mortal Kombat engine used as a platformer… made by aliens.
I liked that game. The controls were horrible, but the story was okay and it featured a lot of new game mechanics for the time. They tried too much really. It was more of an experience than a game.
I must’ve played a ton of trash games that I purged from my memory, but one notable one that comes to mind is Command & Conquer: Tiberian Sun. The game was super highly anticipated and hyped and I was a massive C&C fan before, only to be completely disappointed by this massive turd that they shat on this genre defining franchise. The revolutionary “physics” did nothing to the game play, the main story was maybe a total of 4 hours and it was just buggy as fuck with the AI pathfinding being incredibly bad and somehow worse than the predecessors or the main other RTSs of the time.
the main story was maybe a total of 4 hours
You must have been amazing at it, because it was certainly more like 20 for me, not counting branching missions. (The internet says it’s around 25ish)
it was just buggy as fuck with the AI pathfinding being incredibly bad and somehow worse than the predecessors
I think you’re wearing some rose tinted goggles about Red Alert (and some solid black ones for the first game). Pathfinding in Tiberium Dawn was so terrible that it was part of the balance of the game: when they tried to fix it for the remaster, they found it horribly unbalanced the game in favor of GDI, so they decided not to fix it. Pathfinding was pretty shit in Tiberian Sun, but it was much worse before.
or the main other RTSs of the time.
Yeah, StarCraft was better but Total annihilation was much worse than Tiberian Sun in places where there was any terrain.
TA is much better now, but it has 25 years of mods going for it.
Evergrace. Half-baked and outdated in every way. Life is too short to play bad games just because they’re cheap.
The OST is a nightmare too, that game is a purgatorial experience
Gotta be Seven Samurai 20xx
Sea of Thieves.
That game is too buggy over the years it exists to be as popular as it is, and not in a “haha smol glitch” buggy, but “lets disconnect at the WORSE possible moments” (like you having a ton of loot).
Not worth it. A waste of 30 bucks.










