I’m currently playing Xenoblade Chronicles and I also played Final Fantasy remake and Golden Sun recently and all of them have wildly different combats. Which got me thinking what JRPG out there had the best combat? This doesn’t mean that it’s necessarily your favorite JRPG as well.

My favorite is Persona 5. I just love figuring out what the weakness of the enemy may be and making sure to arrange my party in such a way that I can handle most combats very easily.

  • Count Regal Inkwell@pawb.social
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    2 months ago

    Do the Mario RPGs count

    I like the timing-based mechanics because they make the fights feel less like glorified menus. Sure menu-based fights can be strategic and entertaing, but sooner or later you’ll end up in grind city just mashing the confirm button to see number go up. Not a thing in the likes of Paper Mario and Bug Fables.

  • MudMan@fedia.io
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    2 months ago

    I’ll take persona, although it’s been way too many games with the same setup. Ditto for the Trails series.

    Honestly, I don’t think it got any better than ATB systems in FF 6 and 7. Everybody else is either riffing on those or spending so much money they think they can’t be those and need to be Devil May Cry instead.

  • lemmyng@lemmy.ca
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    2 months ago

    Since FF 6 and 7 have already been mentioned, I’m going to give a honorable mention to Shining Force.

  • AdellcomdoisL@beehaw.org
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    2 months ago

    The more I play, the less I enjoy games that have active combat systems, from the Mario RPGs’ timed attacks to even Final Fantasy’s ATB. I really want to have time to think my turns and just select and use the skills, no reason to try to make it more action-based. So the MegaTen series and Trails series are the ones that cater to my current tastes.

  • Baguette@jlai.lu
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    2 months ago

    Grandia series. I’m partial to the leveling systems but the battle system is fantastic. There’s ATB, field movement, charged attacks/magic incantations that can be canceled, a light combo system. I just love it

  • Die4Ever@programming.dev
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    2 months ago

    I haven’t played many JRPGs, but I’ll say Grandia 2. I liked the way the timers worked, and the cancels.

    Panzer Dragoon Saga was pretty cool too, with the circular movement.

  • Fubarberry@sopuli.xyz
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    2 months ago

    Persona 5’s combat is really good, although I feel like it’s less fun against bosses where you’re not constantly getting weak point resets.

    The Xenoblade games have fantastic combat, I’d probably rank them XBC2(late game)>Torna>XBC3>XBX>XBC2(early game)>XBC1

  • luciole (he/him)@beehaw.org
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    2 months ago

    I can’t say I have a favorite, but I do strongly favor anything strictly turned based. I’ve been playing Divided Reigns and its combat system is stellar imho, so there. Lots of weapon types, lots of attacks for each types, lots of skills, lots of magics. Makes non magic users at least as satisfying to use as spell casters.

  • Granixo@feddit.cl
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    2 months ago

    If we talk Action JRPGs then i guess it’s Drakengard.

    Protagonist power not enough? Then i summon my legendary dragon and end my turn!

    (Wait no, that last thing is not true.)

  • toxicbubble420@beehaw.org
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    2 months ago

    Legend of Mana, although it was broken, I never got bored with encounters. didn’t have to worry about items or mana, only health. if they added a mana system (ironic) and fixed the stunlock, would’ve been more balanced

  • katy ✨@lemmy.blahaj.zone
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    2 months ago

    secret of mana was good but honestly seiken densetsu 3 improved on it so much.

    on the other hand, earthbound combat is so nostalgic to me.