• Zachariah@lemmy.world
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    1 day ago

    EAC is the only thing holding me back, and I don’t trust it on a VM since it does some deep hardware voodoo.

    It’ll probably live on its own machine I only use for that purpose.

    • Cethin@lemmy.zip
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      11 hours ago

      Before I read the further comments I was going to say Easy Anti-cheat does work fine. Lol. You may want to write out the full name first to avoid confusion in the future.

          • Zachariah@lemmy.world
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            18 hours ago

            Yeah, FLAC. EAC has numerous checks to make sure the rip was flawless. I then either listen from my computer on speakers attached to a stereo, or I stream via Plex/Jellyfin. I have wired and wireless headphones and earbuds I use depending on what I’m doing when listening.

            I already had lots of CDs before streaming was a thing, but still (more often than I’d expect) I come across albums that aren’t on any streaming platform.

      • dubyakay@lemmy.ca
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        24 hours ago

        EasyAntiCheat. Not sure why it’d stop them, because Proton has an EAC runtime.

        • RommieDroid@programming.dev
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          16 hours ago

          Why don’t we have an open source anti-cheat protocol that is a demon-level service. Everyone hates kernel anti-cheat, but only because they’re close source, so why don’t we have one that’s open source. Seems like a simple solution.

          • Cethin@lemmy.zip
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            11 hours ago

            I don’t think it can work if it’s open source probably. There’s always ways around anti-cheat. It’s only a matter of finding it. Making it open source makes it trivial.

            With that said, kernel level anti-cheat doesn’t really seem to slow anyone down much. I’ve heard that the games with them still have plenty of hackers. Why try to solve a problem with such a big weapon if it isn’t going to work anyway? Best case, it potentially adds some really deep vulnerabilities to your system, and maybe slightly slows down hackers.

          • dubyakay@lemmy.ca
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            14 hours ago

            Valve will figure it out for us and then offer it for any game published on Steam.

            Dunno what state their own services are in currently for games like TF2, CS2 and Deadlock.