Why don’t we have an open source anti-cheat protocol that is a demon-level service. Everyone hates kernel anti-cheat, but only because they’re close source, so why don’t we have one that’s open source. Seems like a simple solution.
I don’t think it can work if it’s open source probably. There’s always ways around anti-cheat. It’s only a matter of finding it. Making it open source makes it trivial.
With that said, kernel level anti-cheat doesn’t really seem to slow anyone down much. I’ve heard that the games with them still have plenty of hackers. Why try to solve a problem with such a big weapon if it isn’t going to work anyway? Best case, it potentially adds some really deep vulnerabilities to your system, and maybe slightly slows down hackers.
Why don’t we have an open source anti-cheat protocol that is a demon-level service. Everyone hates kernel anti-cheat, but only because they’re close source, so why don’t we have one that’s open source. Seems like a simple solution.
I don’t think it can work if it’s open source probably. There’s always ways around anti-cheat. It’s only a matter of finding it. Making it open source makes it trivial.
With that said, kernel level anti-cheat doesn’t really seem to slow anyone down much. I’ve heard that the games with them still have plenty of hackers. Why try to solve a problem with such a big weapon if it isn’t going to work anyway? Best case, it potentially adds some really deep vulnerabilities to your system, and maybe slightly slows down hackers.
honestly doing it server-side should be the norm.
Valve will figure it out for us and then offer it for any game published on Steam.
Dunno what state their own services are in currently for games like TF2, CS2 and Deadlock.