The Nexus Mods team just launched the latest update to their in-development cross-platform open source Nexus Mods app. This is the one that will eventually replace Vortex, and now it has full Cyberpunk 2077 support.
Should just be in Discover if you’re on SteamOS or Bazzite… or any LinuxOS with Flatpak … its been on flathub for a while.
Ive been using it on my Steam Deck for a bit over half a year now, have already successfully used it to mod FONV and CP77… all you have to do is set up a profile config that points at the correct directory for CP77, and set up the mod deployer.
You still have to do some manual installations into the core game directory, or some other work around, for things like NVSE, or other mods that override or hijack the core exe or do something else far more ‘instrusive’, but yeah…
I got tired of waiting for Nexus to actually do this update they’ve just done here, and … well MO2 works, but you have to run it through Wine or Proton or Steam Tinker Launch or … bleh, just too many extra steps, not native…
And Limo works, natively on Linux, just gotta RTFM.
Installs it to the games proton prefix, and it launches automatically upon launching the game from steam. and the nxm links work perfectly in it.
Only downside is you have to install it for each game you want to mod, since they install into that games prefix. but thats a miniscule issue for how easy it makes modding, no CP2077 support or anything though. Mo2 only supports bethesda games.
You’re correct, and I tried that approach as well, but it got really annoying to need to install MO2 for every different game, each time.
And, as you say, it doesn’t really work for unsupported games… whereas Limo works with a single, native install, and while it doesn’t come preconfigured for every game that exists… you can just whip up your own game profile by pointing it at the right directory, and taking a bit of time and trial and error to set up the mod deployers properly… works for many different versions of games… and I think at this point, supports everything MO2 does, both in terms of games, and just internal features of the program itself?
Its even got a filtering and tagging system for organizing your mods within categories, you can manage load orders and investigate conflicts and overrides…
Uh, if anyone wants an all purpose, virtual file system creating, mod manager that works for basically any game, once you configure it right:
Limo.
https://github.com/limo-app/limo
Should just be in Discover if you’re on SteamOS or Bazzite… or any LinuxOS with Flatpak … its been on flathub for a while.
Ive been using it on my Steam Deck for a bit over half a year now, have already successfully used it to mod FONV and CP77… all you have to do is set up a profile config that points at the correct directory for CP77, and set up the mod deployer.
You still have to do some manual installations into the core game directory, or some other work around, for things like NVSE, or other mods that override or hijack the core exe or do something else far more ‘instrusive’, but yeah…
I got tired of waiting for Nexus to actually do this update they’ve just done here, and … well MO2 works, but you have to run it through Wine or Proton or Steam Tinker Launch or … bleh, just too many extra steps, not native…
And Limo works, natively on Linux, just gotta RTFM.
you can install Mo2 without wine or STL.
https://github.com/rockerbacon/modorganizer2-linux-installer
Installs it to the games proton prefix, and it launches automatically upon launching the game from steam. and the nxm links work perfectly in it.
Only downside is you have to install it for each game you want to mod, since they install into that games prefix. but thats a miniscule issue for how easy it makes modding, no CP2077 support or anything though. Mo2 only supports bethesda games.
You’re correct, and I tried that approach as well, but it got really annoying to need to install MO2 for every different game, each time.
And, as you say, it doesn’t really work for unsupported games… whereas Limo works with a single, native install, and while it doesn’t come preconfigured for every game that exists… you can just whip up your own game profile by pointing it at the right directory, and taking a bit of time and trial and error to set up the mod deployers properly… works for many different versions of games… and I think at this point, supports everything MO2 does, both in terms of games, and just internal features of the program itself?
Its even got a filtering and tagging system for organizing your mods within categories, you can manage load orders and investigate conflicts and overrides…