• Kraven_the_Hunter@lemmy.dbzer0.com
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    10 days ago

    Back in my day, controls not matching the game play was kind of built in as part of the challenge… Frog Master, Dragon’s Lair, Space Ace. Probably others I’m forgetting.

  • Fabian@lemmy.zip
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    12 days ago

    It’s probably obvious that the vehicles in outer space are not controlled live. But I saw an interesting video about the first drone that flew on Mars. They programmed the flights in advance and it then executed them autonomously. I think that is even more impressive, since it would not have been possible to intervene if something went wrong. At the time the data was received, the drone already landed

  • Ronno@feddit.nl
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    12 days ago

    EA: hold my beer

    For example: in FC25 you can have 14 ms ping to the server, but still have a laggy experience as if you are playing with 1,400,000 ping.

  • jubilationtcornpone@sh.itjust.works
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    12 days ago

    It’s like playing Age of Empires over dialup. One minute you’re happily building a little army and keeping your farms going. Then some asshole with cable internet comes along and faster than you can blink, your army is destroyed, villagers murdered, and your city burned to the ground.

    • Septimaeus@infosec.pub
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      11 days ago

      I never figured out how, but it tended to feel impossibly early in the game too, as if the opponent had already been developing their economy for at least as long as I had before the game had even started.

  • Phoenixz@lemmy.ca
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    11 days ago

    I regularly played with ping 100-150 and still managed to make it to the top 32 players

  • mlg@lemmy.world
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    11 days ago

    Honestly, it depends on the netcode implementation.

    TF2 hitscan and projectiles work remarkably well even at 100+ ping.

    TF2 melee hit detection functions like a dice roll above 40 lol.

  • kamen@lemmy.world
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    11 days ago

    It would be comparable if NASA scientists were racing against someone else controlling another vehicle over there with less ping.

  • The Rizzler@feddit.org
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    12 days ago

    100 ping? you seriously can’t play with a tenth of a second ping time? Sounds like you’re a shitty gamer making excuses

    • chatokun@lemmy.dbzer0.com
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      12 days ago

      I think over 100 starts making your off-gcds clip on FFXIV, and stuff like getting 6 hits properly for Wildfire on MCH(probably some other stuff too). It’s not unplayable, but it is frustrating and distracting, so can cause an ADHD person like me significant stress when doing content like Savage raids and Ultimates

        • chatokun@lemmy.dbzer0.com
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          11 days ago

          Mch stands for Machinist, a ranged gun class in FF14, and wildfire is an attack from said class that gets stronger the more hits you land during its duration. The max hits is 6, but enough lag and you can only get 5 of them off in the window. The game has a default 2.5 second global cool down between skills, though some gear and some skills can reduce that. In particular for Wildfire, you combine it with a skill that allows 5 hits of itself plus 1 other at 1.5s per cool down, but if you’re adding another .1 to each of those it can add up to miss unless very tight on timing.

          Not a game breaker, but if you’re trying to push through your best performance because your group is failing at 1-2% you can’t really help not being mad at it.

          Edit: in addition, the frustration isn’t you personally dying in some pvp, but your group of 8 friends you’re also holding back on fights. In addition to lowering damage, deaths can wear down your healers mp(and significantly lower your own damage output) so some tight mechanics can be harder to react, especially if your brain has you move wrong at first. None of these by themselves are terrible, but over the course of 3 hours working at clearing multiple fights it can wear you out and kill your enjoyment.

    • raspberriesareyummy@lemmy.world
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      12 days ago

      As an amateur, in a fast paced shooter, vs. an equally skilled player, it went from a fair match with equal pings to one player dominating the other with 100 vs. 70 ping.

      • The Rizzler@feddit.org
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        11 days ago

        that little of a difference really matters? Are you sure that the one with a tiny bit less ping isn’t just cheating?

    • scintilla@lemm.ee
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      12 days ago

      In some games it is genuinely unplayable. This is coming from someone with on average 200+ ping with spikes up to 600 sometimes.

      • The Rizzler@feddit.org
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        11 days ago

        I guess I don’t really play any games where that tiny difference in ping time matters THAT much…That’s less time than most people can even measure without tools

      • GreenKnight23@lemmy.world
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        12 days ago

        if a person shooting me has a lower ping and I get upset about it with a 100 ping I need to touch grass.

        back in my day I played Halo with a 1300-2000 ping and still whipped ass.

        • SkyeStarfall@lemmy.blahaj.zone
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          12 days ago

          I don’t believe you. An fps with ping as massive as over 1000 would be straight up unplayable

          That’s over a full second of delay! In an fps I routinely do split second maneuvers and reactions. If someone I was shooting at wouldn’t be able to react to what I was doing for at least a full second, I would easily dominate them every single time

          • GreenKnight23@lemmy.world
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            11 days ago

            believe it or not. this was early 2000s, so everyone outside of major cities had shitty internet.

            I had the fastest connection in my small shit town at 1.5mbps.

            • __dev@lemmy.world
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              10 days ago

              I also don’t believe you, and here’s why:

              Halo CE didn’t have lag compensation, so with 2 seconds of latency you would have to lead your target by 2 seconds. Shooting anyone who wasn’t standing still would be a complete guessing game - I think you too would also classify that as unplayable (source).

              Halo 2 seems to not be well documented - it looks like it’s using some form of rudimentary rollback, which can deal with higher latency but you’d need it very stable to avoid opponents teleporting constantly. It’s also unclear if it would handle 2s of latency, as that would increase both CPU and memory utilization of servers. If you’re getting a variance of 700ms as you claimed this most certainly wouldn’t be playable. High ping being stable is also hard to believe, naturally the higher the latency the higher the absolute variance.

              Halo 3 uses synchronous lockstep networking with a ~300ms window (source). If you’re not in that window your actions are rejected, so quite literally unplayable at 2s. I think this is more evidence that bungie would’ve had a <2s maximum latency in their earlier title.

              My best guess is you’ve either misremembered the latency (130-200ms is about what I’d expect from rural internet at that time), or you were playing peer-to-peer with your friends and so internet latency didn’t matter. I myself have played plenty of multiplayer games at over 100 ping and while it can be annoying I’d certainly call it playable, but not 10x that.

              • GreenKnight23@lemmy.world
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                10 days ago

                thanks for hyper analyzing.

                it was Halo 1 on the original Xbox early 2000s.

                oh wait, halo 1 on original Xbox didn’t have Xbox live, right?

                my friends and I would use a shared internet connection over our local PC with dual nics. software was running that would basically create a flat network VPN that would show us all as-if we on a LAN. think of it like xlink-kai before it was a thing. I can’t remember the software name but we would use it for pc games like diablo, c&c, aoe, unreal, etc.

                it was my idea to use it for Xbox with the network connection sharing on windows.

                latency was a problem, but we still could play and it was enjoyable enough we’d do it weekly.

            • RisingSwell@lemmy.dbzer0.com
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              11 days ago

              I don’t always get 1.5mbps now and 1000ping doesn’t work in a shooter. Depends on the game, some will make you basically unable to move, sometimes you basically warp around visually and fuck all happens, sometimes it seems fine but you die to people that don’t exist because you have a second of delay.

              I was dealing with spikes of 2000 to 10000 ping yesterday on Minecraft and playable is not a word I would use to describe those spikes.

      • The Rizzler@feddit.org
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        11 days ago

        To human perception a 0.1 seconds isn’t much different than 0.03 seconds

        I forgot if it was you I asked about this or not. But are you sure the one with slightly less ping time isn’t just cheating?

  • Hegar@fedia.io
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    12 days ago

    I lived in Western Australia when I played WoW - 400ms was a good day.

  • AndyMFK@lemmy.dbzer0.com
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    12 days ago

    I gave up sim racing online after a crash and seeing the other players replay of the crash. I didn’t think I was at fault but because of the lag, I totally was.

    My ping from Australia to Europe was just too much in order to ensure others could have a safe race. When everyone else has 20-40 ping and I’m racing with 150+ it’s just too much lag to be safe on the track

    • JordanZ@lemmy.world
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      11 days ago

      Somebody I know that does sim racing on a team has a dedicated internet connection just for racing. A few too many times of somebody starting up something like a Netflix stream in the house and it would spike his ping enough that it had dire consequences to his rating. That just seems crazy to me. He justifies it by it costing him like 3-5 races to play catch up after an incident. Doesn’t really help in your case as your ping was consistently poor though.

      Running like the good old days though when modern cell phones didn’t exist and the house only had one computer…you just plug the modem directly into the computer. No router/wifi.

      • AndyMFK@lemmy.dbzer0.com
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        11 days ago

        Wow a dedicated line is serious commitment. But yeah ultimately when you’re connecting to servers on the other side of the world there’s not a lot you can do.