GM pro tip, let the player come with the plot, they’ll be so impress by the complex plot you came out with and so proud to have found-it, while actually you just said yes to their ideas
Things get messy when the GM forgot about that minor NPC like I’m going to see Elia ? Who ? but Elia, the fixer we saved from the Corpo guard, she said we’ll always be welcome
This happened last game sesh! I was ready for them to be confronted by my badass NPC only to be reminded they had already befriended him several months ago.
GM pro tip, let the player come with the plot, they’ll be so impress by the complex plot you came out with and so proud to have found-it, while actually you just said yes to their ideas
Wait was this the minor character from that side quest all along?
…yes…it was now
Barry blue jeans!
Things get messy when the GM forgot about that minor NPC like I’m going to see Elia ? Who ? but Elia, the fixer we saved from the Corpo guard, she said we’ll always be welcome
This happened last game sesh! I was ready for them to be confronted by my badass NPC only to be reminded they had already befriended him several months ago.
My favorite is when the players break out some custom item you have them thirty sessions ago and you have to figure out what it does on the fly.
“Remember that potion you gave us? The one mysteriously labelled ‘Brew 36’? I just drank it, what happens??”
i have a binder of random lists. it’s perfect for scenarios like this.