I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I’d try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there’s a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon’s later entries since there’s more than one.

Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm doesn’t seem as big, you don’t have a way to know that you’re tired as readily, you just have to watch for the signs and the village you visit doesn’t seem as characteristic. It’s a basic farming sim, it has to start somewhere.

But Stardew Valley does so many things that it is easier to revisit.

  • shalafi@lemmy.world
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    6 days ago

    OK, maybe a slight twist, but Left 4 Dead absolutely sucks vs. Left 4 Dead 2. Want L4D? Fine. Play it inside L4D2 with better guns and zombies.

    • VitoRobles@lemmy.today
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      6 days ago

      There’s something different between the two that I can’t put my finger on. Like everything feels a lot more solid?

      I personally have a lot more memories of L4D and it’s cast of characters over L4D2.

    • SuspiciousCatThing@pawb.social
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      6 days ago

      Oof, can not agree. I found the first one being much easier to palate, not having any of those sections where you have to collect a bunch of items into another item. Like fueling the car in the mall. Absolutely frustrating trash.

  • dantheclamman@lemmy.world
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    6 days ago

    I have set up the original Fallout (fully modded and running through Fallout 1n2), but it’s pretty hard to get into. Not because of the graphics, which are actually fine, but just because the mechanics are quite intricate and I think my ability to learn new gameplay mechanics is declining as I enter my mid-30s (I’ve only played Fallout starting with Fallout 3). I’m going to keep trying to get into it!

    • CileTheSane@lemmy.ca
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      6 days ago

      As someone who played Fallout 2 as a teen it’s not your age, the first 2 have a lot of little things that end up having a big effect, and they are difficult. They do not pull their punches and will happily smack you around.

      I restarted Fallout 2 many times when I was first playing it trying to figure out a build I liked.

    • the_riviera_kid@lemmy.world
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      5 days ago

      No worries bud, the mechanics for 1 and 2 has always been shit. People sucked it up and played anyway because the writing was so damn good. If you can’t get into the game because the mechanics or controls are bad thats the games fault not yours.

      I have been trying to replay both for years and everytime I give up after a few hours because the experience is just painful.

    • Coelacanth@feddit.nu
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      6 days ago

      The classic Fallouts do have some quirks, but I hope you get through them and can get into it. They are absolutely amazing games, well worth your time.

  • Jakob Fel@retrolemmy.com
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    7 days ago

    Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.

      • Jakob Fel@retrolemmy.com
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        6 days ago

        I’ve known of gzdoom for ages but haven’t gotten around to trying it. I just really like how that duology Steam release because it’s just “pick up and go” with modern resolutions, tweaks and that incredible soundtrack remake.

    • Mandarbmax@lemmy.world
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      6 days ago

      I actually really like OG Dooms just as much as the new ones. I didn’t play either until just a few years ago so no nostalgia. They are very different and so I don’t feel like they step on each other’s toes too much.

      • Buddahriffic@lemmy.world
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        6 days ago

        Also OG doom is good if you get bored while opening your fridge because if your fridge door has a screen, it can handle playing OG doom and pass the time it takes waiting for the door to finish opening.

      • tigeruppercut@lemmy.zip
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        6 days ago

        I love that there’s 30 years of free mods to play as well. People just basically never stopped playing doom, which I think is a beautiful thing.

      • TriflingToad@sh.itjust.works
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        6 days ago

        I agree. Doom 1 and doom 2 are like exactly the same fun level as Doom Eternal, just in a different way.
        Tbh I didn’t like “Doom (2016)” that much. I’m sure when it came out it was amazing considering doom 3 was the most recent thing, but I played Doom Eternal first and compared to the FUN of eternal, it just doesn’t stand up to the “rip that guy in half then latch on that demon with a flaming chain on my double barreled shotgun so I can use a Lazer balista to shoot that other demons head off while in midair to go chainsaw the flying meatballs eyesocket” of Doom Eternal

        • grrgyle@slrpnk.net
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          4 days ago

          Wow yeah, I can say that going from Eternal to 2016 is the “wrong order” since the sequel really _ really_ ups the tempo and ferocity of its predecessor.

          I think I prefer 2016 overall, because I’m just like mentally too slow to fully enjoy Eternal. I don’t have those reflexes anymore lol

    • hobbsc@lemmy.sdf.org
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      6 days ago

      things like dsda improve the game so much. It’s hard to go back to the original game files.

  • oddspinnaker@lemm.ee
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    7 days ago

    This is pretty obscure, but the Game Boy Advance remake of Mario Bros. (Not Super Mario Bros.) is more fun than the original.

    You can run, for one thing, and the controls are more responsive in general.

    It’s one of the games on Super Mario Advance, and one of the main reasons I originally wanted a GBA when it came out! I had the original Mario Bros. for the NES and thought it would be fun to have a portable version. I was right.

    They did a great job updating the game!

    • WolfLink@sh.itjust.works
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      6 days ago

      Yeah the controls in the OG Mario Bros (and even the OG Super Mario Bros, to a bit of a lesser extent) are very clunky compared to modern entries. I’d say SMB3 holds up well though.

      • Buddahriffic@lemmy.world
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        6 days ago

        Literally if you’re playing on the original NES controllers made in a time before Nintendo understood the importance of erganomics. The corners dug into hands and even the buttons wore at fingers and I say that as someone who has naturally thick callouses.

        Iirc, they didn’t even have the satisfying button press mechanism most buttons have these days where the button resistance drops as you pass the threshold of a “press”. And many games involved mashing or holding buttons. Like it was painful to watch my daughter try playing SMB and not just hold the B button to constantly run.

        They were iconic but I prefer to see them than use them.

  • Aielman15@lemmy.world
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    7 days ago

    Having grown up with the PS1, it’s been fun revisiting old classics and see what has aged well and what hasn’t.

    Platformers like Spyro, Crash, Rayman, Abe’s Oddysee and Ape Escape have aged like fine wine (although Crash 1 is a lot more janky than the others). But that back into the past, some games also showed no signs of proper playtesting aimed at kids, which means overly difficult levels, annoying completions and such - I remember spending months playing Tarzan, The Emperor’s New Groove, Croc 2, Kingley’s Adventure and others to 100% them, and some of them I could never finish. I only recently 100% Croc 2 for the first time, for example, and yeah, it wasn’t really that good.

    Some JRPGs are also as great today as they were the day they were released (Final Fantasy IX, Xenogears, Chrono Cross, Star Ocean and even lesser known ones such as Legend of Legaia, Threads of Fate and Wild Arms), and are arguably better than many of their contemporary competitors. But you sometimes have to stomach one too many random encounter, overly distracting old/early PS1-era graphics, bad translations, or all of the above (I’ve never been an omega-fan of FFVII, and let me tell you, revisiting it in the pandemic really didn’t improve my opinion of that game).

    The slow gameplay afforded by the console really allows action-horror games such as Resident Evil, Dino Crisis and Silent Hill to shine, but those that attempted to be more action-oriented, such as Siphon Filter, really show the signs of age. Dino Crisis 2 is the exception here, being very action-heavy, but also distinctly “modern” in many of its design choices.

    Stealth games such as Metal Gear Solid and Tenchu are also great, although very limited in scope by today’s standards, and the latter’s low render distance is something that may annoy players accustomed to modern gaming.

    FPS games (Medal of Honour being the biggest title) really have no place in any contemporary gamer’s playlist. The same can be said about Race/driving games, unless you like revisiting the catchy tunes of the Gran Turismo 2 soundtrack. For example, I found CTR - Crash Team Racing quite dull and too easy even at max difficulty, but had a blast collecting all achievements in the remake (shame it never got released on PC - I wonder why).

    It’s probably the same about fighting games: modern entries are much more fluid and dynamic, have better AI and allow for a greater skill ceiling. I say “probably” because I suck at fighting games and I’ve never played them extensively, aside from a few sparring matches with my brother on Tekken 3.

    There are other cases where I found the original game “good enough, but not worth your time over the most recent entries”. For example, as a kid I spent countless hours crossing the skies of Ace Combat 2, but all the titles that came after it are just better. If I had to chose only one game for this post, AC2 would probably be it. I loved it and I still do, and its soundtrack is bonkers (seriously, it’s really good), but yeah, I’d take 4, Zero and 6, or even Project Wingman, over it any day.

    • PraiseTheSoup@lemm.ee
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      7 days ago

      On the subject of fighting games, its true that modern games are more fluid and dynamic and obviously visually superior, but they are also chopped up into a thousand microtransactions and dumbed down. There are six games in the Soul Calibur series now, and SC2 is still the peak there. I’d also argue the best games of both the Mortal Kombat and Dead or Alive series lie somewhere in the middle. The latest entries in all three of these series are honestly disappointing, as well as absolutely riddled with microtransactions.

      • skulblaka@sh.itjust.works
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        6 days ago

        Depends on the game I think. Guilty Gear is doing better than ever with Strive and actually has a decent population base for the first time. I do take some issue with the DLC character seasons but it’s hard to fault them too much for following what has become standard practice, and they’ve been continually releasing high quality content in every update. Their netcode needs some work but the game part of the game is pristine, it’s my favorite fighting game by a mile and as they continue to add in the rest of the old roster there’s becoming less and less reason to try and play the older Guilty Gear games.

      • Aielman15@lemmy.world
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        7 days ago

        That’s sad to hear. I was aware of some of them MTX-heavy, but I thought it was compensated by the base game being more feature-rich than their predecessors.

        I appreciate the correction, I really am ignorant when it comes to this genre.

    • fefellama@lemm.ee
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      7 days ago

      Great comment, lots of examples! I agree with pretty much everything you listed.

      Regarding CTR, have you tried Crash Nitro Kart? I always loved that one more than the original. It had a few improvements over the first game, so I wonder if it aged a bit better.

      • Aielman15@lemmy.world
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        7 days ago

        Unfortunately, I haven’t! I didn’t have a PS2 growing up, I went straight from the PS1 to the X360, so I missed on a lot of titles from the sixth gen. I eventually got back to play some of them (.hack games, Ace Combat titles, and a few more), but I don’t have as much free time as I did when I was a kid and I’m still missing a ton of stuff.

        That being said, the CTR remake did have all the Nitro Kart levels in it and they were a true joy to play. I liked them even more than the original’s levels, which I certainly did non expect as I had a lot of nostalgia for the OG. Let me tell you, if the remake had been released on PC with cross-play, me and my brother would still be playing it to this day lol

        • fefellama@lemm.ee
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          7 days ago

          the CTR remake did have all the Nitro Kart levels in it

          :O I did not know that! Will check it out, thanks!

  • njm1314@lemmy.world
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    6 days ago

    Mount and Blade. Warband is just the better version all around. It works in reverse too cause Warband is better than Bannerlord.

  • ChexMax@lemmy.world
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    6 days ago

    I was going to comment harvest moon after reading the title!

    A lot of the older games for me. They’re just a lot harder. Like maybe they expect you to be willing to replay an area or a level over and over, getting a little farther each time until you beat it and I just don’t have the stamina for that anymore, or the time.

    Newer games baby you, they increase the difficultly perfectly along side your ability growth. They might even make a level easier if you’ve failed twice. Older games don’t care if you’re having fun as much. There was less competition (fewer game choices) and more of a “gamers like this. If you don’t like it, you’re not a gamer” attitude, and now games want to attract everyone.

    I have become such a baby about games. I want to have fun the whole time! I can’t handle failing over and over. I’d rather just read a book.

    • Echolynx@lemmy.zip
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      6 days ago

      Same, this is how I got frustrated by Hades. I no longer have endless time to sink into a game to get good.

      • Potatar@lemmy.world
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        5 days ago

        The “story” of Hades is that the guy you control gets better over time and finally escapes. How else can you convey it? With text (cardinal sin)?

        • zalgotext@sh.itjust.works
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          I don’t think anyone is saying that the story of Hades isn’t portrayed well with the rougelike style, but it’s totally ok to say “I don’t have time to play a game that’s designed such that you fail dozens of times before you win”

  • Duamerthrax@lemmy.world
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    6 days ago

    I can’t even leave the starting room of the original System Shock. So glad the remake updated the controls.

    I did manage to finish System Shock 2, but the “puzzles” are just RNG, so I’m hoping the remaster changes that and maybe even fixes the ending.

    • VitoRobles@lemmy.today
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      6 days ago

      I just played the original System Shock and System Shock 2. Incredible games.

      I saw the trailer for the remake for the first one and wanted one last memory before I get my mind blown.

      • Duamerthrax@lemmy.world
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        The remake for the first game is so actuate to the original, you can use the old walkthough guides to beat it.

        You could tell the ending was cut short for time with SS2. It would be nice if they took some creative liberties to bring it closer to what it was originally suppose to be.

    • WordBox@lemmy.world
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      5 days ago

      Esp given 007 on N64 varied so widely.

      Idk how Goldeneye was ever playable yet it damn well was and the best!

  • simple@lemm.ee
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    7 days ago

    Honestly, Diablo 2. It’s a classic, it set the standard for the entire genre and it was a brilliant game. Playing it recently, it feels quite shallow compared to modern ARPGs and lacks a ton of quality-of-life features. Games like Grim Dawn, PoE, Torchlight 2 are way better.

    • AnimalsDream@slrpnk.net
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      6 days ago

      This is kind of the opposite for me. I didn’t try the original Diablo until long after playing plenty of more modern arpgs. While it’s very rough around the edges compared to current titles, I feel like it has something unique that later games lost - even D2. I think it’s the combo of your character feeling underpowered, like not much more than a normal person immersed in a world of otherworldly horrors; the way the darkness and aesthetic really comes together to create an atmosphere; and the slower, crunchier gameplay.

      Pretty much all newer games put way too much emphasis on letting you play essentially a Marvel-style superhero who fills the screen with bright lights, and more more more numbers go up.

      But then again I guess I have to admit I still spend more time playing the newer games.

      • grrgyle@slrpnk.net
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        4 days ago

        Diablo 1 is like actually scary. I love all those other games but they are farther on the Halloweeny/spooky/edgy spectrum, if that makes sense. I mean so was the original, but in that one I felt like an insignificant little mote, a pathetic ember of humanity, up against overwhelming evil.

        The PoE aesthetic definitely comes closest to capturing that feeling. But like you said, it’s more of a power fantasy once you get going.

        • venotic@kbin.melroy.orgOP
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          4 days ago

          Diablo I was indeed unsettling, the soundtrack really assisted in that feeling well throughout the game. The enemies are done well and the bosses are intimidating to boot.

          Diablo II kept up the horror but you could tell the action overtakes the theme a bit, because you’re clearing mobs of enemies.

          Diablo III is completely all action than horror. I’ve got a character that just mowed through enemies with barely a thought so there wasn’t much time to sit and think of the theme.

        • AnimalsDream@slrpnk.net
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          4 days ago

          Completely agree. I almost said something about PoE, but then I remembered how within a few areas explored I had quickly turned my character into a flying meat grinder who could bonk explosive materials out of monsters.

    • Ashtear@lemm.ee
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      7 days ago

      Action RPGs, especially the ones with a heavy focus on loot, suffer the most for me. Trying to play through Vagrant Story now is brutal. MP for fast travel!

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    6 days ago

    I recently finished playing Breath of the Wild and declared it as one of my favorite games ever played. I just started Tears of the Kingdom, and it feels like I may not go back to BOTW, which is crazy that I could consider it one the best experiences ever, and also feel like I may never play it again so shortly after beating it. TotK seems to have everything in BotW and more, with quality of life changes on top of it all.

    • MintyAnt@lemmy.world
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      6 days ago

      Totk is… more of an expansion/dlc than a sequel. Even the intro has near identical beats. The map is literally re used.

      Fun game still.

  • JTskulk@lemmy.world
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    6 days ago

    Starcraft! I really think Starcraft Brood War is a better, more balanced game. The quality of life changes in Starcraft 2 make it so hard to go back to playing Brood War. I don’t know if I can adjust back to only selecting a lot amount of units or needing to click on each building to build stuff or not having smart-casting and good pathing.

  • VitoRobles@lemmy.today
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    6 days ago

    Halo MCC version over the original.

    I saw Halo running on a classic Xbox and tried to play with the clunky Xbox controller. Couldn’t do it. Everything looked so low res and blurry.