• Ibaudia@lemmy.world
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    3 months ago

    I don’t understand why developers and publishers aren’t prioritizing spectacle games with simple graphics like TABS, mount and blade, or similar. Use modern processing power to just throw tons of shit on screen, make it totally chaotic and confusing. Huge battles are super entertaining.

    • UnderpantsWeevil@lemmy.world
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      3 months ago

      The dream of the '10s/20s game industry was VR. Hyper-realistic settings were supposed to supplant the real world. Ready Player One was what big development studios genuinely thought they were aiming for.

      They lost sight of video games as an abstraction and drank too much of their own cyberpunk kool-aid. So we had this fixation on Ray Tracing and AI-driven NPC interactions that gradually lost sight of the gameplay loop and the broader iterative social dynamics of online play.

      That hasn’t eliminated development in these spheres, but it has bifricated the space between game novelty and game immersion. If you want the next Starcraft or Earthbound or Counterstrike, you need to look towards the indie studios and their low-graphics / highly experimental dev studios (where games like Stardew Valley and Undertale and Balatro live). The AAA studios are just turning out 100 hour long movies with a few obnoxious gameplay elements sprinkled in.

  • pyre@lemmy.world
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    3 months ago

    from the image it seems like you’re expecting a fourth dimension in games now? I don’t think you’d like the development cycle on that. miegakure is still on the way is it?

  • SplashJackson@lemmy.ca
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    3 months ago

    I wouldn’t mind like a new style of controller like maybe a fleshlight with buttons on the side or something

    • AngryishHumanoid@lemmynsfw.com
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      3 months ago

      I don’t know what kind of games you’re playing. No seriously, what are the names of the games you’re playing and where can I download them?

      • SplashJackson@lemmy.ca
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        3 months ago

        Well I play a lot of Street Fighter and I think I’ve perfected a real winner of a control method; but it’d also be good for Minecraft so I can try and fuck a creeper

  • drislands@lemmy.world
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    3 months ago

    The problem as I see it is that there is an upper limit on how good any game can look graphically. You can’t make a game that looks more realistic than literal reality, so any improvement is going to just approach that limit. (Barring direct brain interfacing that gives better info than the optical nerve)

    Before, we started from a point that was so far removed from reality than practically anything would be an improvement. Like say “reality” is 10,000. Early games started at 10, then when we switched to 3D it was 1,000. That an enormous relative improvement, even if it’s far from the max. But now your improvements are going from 8,000 to 8,500 and while it’s still a big absolute improvement, it’s relatively minor – and you’re never going to get a perfect 10,000 so the amount you can improve by gets smaller and smaller.

    All that to say, the days of huge graphical leaps are over, but the marketing for video games acts like that’s not the case. Hence all the buzzwords around new tech without much to show for it.

    • Squizzy@lemmy.world
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      3 months ago

      Graphics are only part of it, with the power that is there I am disappointed in the low quality put to rrlease. I loved Jedi survivor, a brilliant game but it was terribly optimised. I booted it today and had nothing but those assest loading flashes as walls and structures in my immediate vicinity and eyeline flashed white into existence.

      Good games arent solely reliant om graphics but christ if they dont waste what they have. Programmers used to push everything to the max, now they get away with pushing beta releases to print.

    • jj4211@lemmy.world
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      3 months ago

      Well you can get to a perfect 10k hypothetically, you can have more geometric/texture/lighting detail than the eye could process. From a technical perspective.

      Of course you have the technical capabilities, and that’s part of the equation. The other part is the human effort to create the environments. Now the tech sometimes makes it easier on the artist (for example, better light modeling in the engine at run time means less effort to bake lighting in, and ability for author to basically “etc…” to more detail, by smoothing or some machine learning extrapolations). Despite this, more detail does mean more man hours to try to make the most of that, and this has caused massive cost increases as models got more detailed and more models and environments became feasible. The level of artwork that goes into the whole have of pacman is less than a single model in a modern game.

  • HEXN3T@lemmy.blahaj.zone
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    3 months ago

    Let’s compare two completely separate games to a game and a remaster.

    Generational leaps then:

    Good lord.

    EDIT: That isn’t even the Zero Dawn remaster. That is literally two still-image screenshots of Forbidden West on both platforms.

    Good. Lord.

    • HEXN3T@lemmy.blahaj.zone
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      3 months ago

      It is baffling to me that people hate cross gen games so much. Like, how awful for PS4 owners that don’t have to buy a new console to enjoy the game, and how awful for PS5 owners that the game runs at the same fidelity at over 60FPS, or significantly higher fidelity at the same frame rate.

      They should have made the PS4 version the only one. Better yet, we should never make consoles again because they can’t make you comprehend four dimensions to be new enough.

      • Maggoty@lemmy.world
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        3 months ago

        The point isn’t about cross generation games. It’s about graphics not actually getting better anymore unless you turn your computer into a space heater rated for Antarctica.

    • starman2112@sh.itjust.works
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      3 months ago

      The fact that the Game Boy Advance looks that much better than the Super Nintendo despite being a handheld, battery powered device is insane

    • Maggoty@lemmy.world
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      3 months ago

      Yeah no. You went from console to portable.

      We’ve had absolutely huge leaps in graphical ability. Denying that we’re getting diminishing returns now is just ridiculous.

      • HEXN3T@lemmy.blahaj.zone
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        3 months ago

        We’re still getting huge leaps. It simply doesn’t translate into massively improved graphics. What those leaps do result in, however, is major performance gains.

        I have played Horizon Zero Dawn, its remaster, and Forbidden West. I am reminded how much better Forbidden West looks and runs on PS5 compared to either version of Zero Dawn. The differences are absolutely there, it’s just not as spectacular as the jump from 2D to 3D.

        The post comes off like a criticism of hardware not getting better enough faster enough. Wait until we can create dirt, sand, water or snow simulations in real time, instead of having to fake the look of physics. Imagine real simulations of wind and heat.

        And then there’s gaussian splatting, which absolutely is a huge leap. Forget trees practically being arrangements of PNGs–what if each and every leaf and branch had volume? What if leaves actually fell off?

        Then there’s efficiency. What if you could run Monster Hunter Wilds at max graphics, on battery, for hours? The first gen M1 Max MacBook Pro can comfortably run Baldur’s Gate III. Reducing power draw would have immense benefits on top of graphical improvements.

        Combined with better and better storage and VR/AR, there is still plenty of room for tech to grow. Saying “diminishing returns” is like saying that fire burns you when you touch it.

        • I Cast Fist@programming.dev
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          3 months ago

          What those leaps do result in, however, is major performance gains.

          Which many devs will make sure you never feel them by “optimizing” the game for only the most bleeding edge hardware

          Then there’s efficiency. What if you could run Monster Hunter Wilds at max graphics, on battery, for hours? The first gen M1 Max MacBook Pro can comfortably run Baldur’s Gate III. Reducing power draw would have immense benefits on top of graphical improvements.

          See, if the games were made with a performance first mindset, that’d be possible already. Not to dunk on performance gains, but there’s a saying that every time hardware gets faster, programmers make their code slower. I mean, you can totally play emulated SNES games with minimal impact compared to leaving the computer idling.

          Saying “diminishing returns” is like saying that fire burns you when you touch it.

          Unless chip fabrication can figure a way to make transistors “stack” on top of one another, effectively making 3D chips, they’ll continue to be “flat” sheets that can only increase core count horizontally. Single core frequency peaked in early 2000s, from then on it’s been about adding more cores. Even the gains from a RTX 5090 vs a RTX 4090 aren’t that big. Now compare with the gains from a GTX 980 vs a GTX 1080

        • Maggoty@lemmy.world
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          3 months ago

          I am reminded how much better Forbidden West looks and runs on PS5 compared to either version of Zero Dawn.

          Really? I’ve played both on PS5 and didn’t notice any real difference in performance or graphics. I did notice that the PC Version of Forbidden West has vastly higher minimum requirements though. Which is the opposite of performance gains.

          Who the fuck cares if leaves are actually falling off or spawning in above your screen to fall?

          And BG3 has notoriously low minimums, it is the exception, not the standard.

          If you want to see every dimple on the ass of a horse then that’s fine, build your expensive computer and leave the rest of us alone. Modern Next Gen Graphics aren’t adding anything to a game.

          • HEXN3T@lemmy.blahaj.zone
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            3 months ago

            I’m assuming you’re playing on a bad TV. I have a 4k120 HDR OLED panel, and the difference is night and day.

            I also prefer to enjoy new things, instead of not enjoying new things. It gives me a positive energy that disgruntled gamers seem to be missing.

              • HEXN3T@lemmy.blahaj.zone
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                3 months ago

                So you’re claiming new hardware isn’t perceivably better, despite not using a display which is actually capable of displaying said improvements. I use such a display. I have good vision. The quality improvement is extremely obvious. Just because not everyone has a high end display doesn’t mean that new hardware is pointless, and that everyone else has to settle for the same quality as the lowest common denominator.

                My best hardware used to be Intel on-board graphics. I still enjoyed games, instead of incessantly complaining how stagnant the gaming industry is because my hardware isn’t magically able to put out more pixels.

                The PS5 is a good console. Modern GPUs are better than older ones. Games look better than they did five or ten years ago. Those are cold, hard, unobjectionable facts. Don’t like it? Don’t buy it.

                I do like it.

  • RightHandOfIkaros@lemmy.world
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    3 months ago

    Ironically, Zelda Link to the Past ran at 60fps, and Ocarina of Time ran at 20fps.

    The same framerates are probably in the Horizon pictures below lol.

    Now, Ocarina of Time had to run at 20fps because it had one of the biggest draw distances of any N64 game at the time. This was so the player could see to the other end of Hyrule Field, or other large spaces. They had to sacrifice framerate, but for the time it was totally worth the sacrifice.

    Modern games sacrifice performance for an improvement so tiny that most people would not be able to tell unless they are sitting 2 feet from a large 4k screen.

    • CancerMancer@sh.itjust.works
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      3 months ago

      One of the reasons I skipped the other consoles but got a GameCube was because all the first party stuff was buttery smooth. Meanwhile trying to play shit like MechAssault on Xbox was painful.

      • RightHandOfIkaros@lemmy.world
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        3 months ago

        I never had trouble with MechAssault, because the fun far outweighed infrequent performance drops.

        I am a big proponent of 60fps minimum, but I make an exception for consoles from the 5th and 6th generations. The amount of technical leap and improvement, both in graphics technology and in gameplay innovation, far outweighs any performance dips as a cost of such improvement. 7th generation is on a game by game basis, and personally 8th generation (Xbox One, Switch, and PS4) is where it became completely unacceptable to run even just a single frame below 60fps. There is no reason that target could not have been met by then, definitely now. Switch was especially disappointing with this, since Nintendo made basically a 2015 mid-range smartphone but then they tried to make games for a real game console, with performance massively suffering as a result. 11fps, docked, in Breath of the Wild’s Korok Forest or Age of Calamity (anyehwere in the game, take your pick,) is totally unacceptable, even if it only happened one time ever rather than consistently.

    • Maalus@lemmy.world
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      3 months ago

      Had to, as in “they didn’t have enough experience to optimize the games”. Same for Super Mario 64. Some programmers decompiled the code and made it run like a dream on original hardware.

      • RightHandOfIkaros@lemmy.world
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        3 months ago

        The programming knowledge did not exist at the time. Its not that they did not have the experience, it was impossible for them to have the knowledge because it did not exist at the time. You can’t really count that against them.

        Kaze optimizing Mario 64 is amazing, but it would have been impossible for Nintendo to have programmed the game like that because Kaze is able to use programming technique and knowledge that literally did not exist at the time the N64 was new. Its like saying that the NASA engineers that designed the Atlas LV-3B spacecraft were bad engineers or incapable of making a good rocket design just because of what NASA engineers could design today with the knowledge that did not exist in the 50s.

    • JoYo@lemmy.ml
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      3 months ago

      when i was a smol i thought i needed to buy the memory expansion pack whenever OoT fps tanked.

    • pjwestin@lemmy.world
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      3 months ago

      Yeah, but the Wii was a very underpowered system, and it didn’t even have HDMI. That transition wouldn’t have been as stark going from PS3 to PS4.

    • A_Union_of_Kobolds@lemmy.world
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      3 months ago

      Horizon Zero Dawn was a stunning game, I did pretty much the same

      I’m kinda annoyed bc my 2 BFFs JUST got PlayStations like for Xmas. I’ve been on PS4+PS5 for a long while now and played both Horizons for free. I really wanted to tell them to give Zero Dawn a whirl just to show what the PS5 could do with it… but for full price? Eh… I’ll leave that up to them.

        • Trainguyrom@reddthat.com
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          3 months ago

          I probably should’ve been more specific. What’s this platform I’m looking at and what’s the significance of these 3d models exactly?

          • tetris11@lemmy.ml
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            3 months ago

            (Nah I was being deliberately coy.)

            These are Gaussian Splats; you take a bunch of photos of a scene from different angles, recording position and orientation (usually in the metadata), and an algorithm tries to match pixels across these independent images to build a 3D virtual scene of pixel density clouds that you can traverse through.

            There are even plans to make it 4D, by making the scenes change with time, by constructing a scene from independent videos of the same object.

            The reason I find this next-gen tech, is that when you navigate these scenes yourself and rotate to angles that were never truly captured the scene begins to “shard” apart and it’s like reality itself falls apart, almost like our own reality is this fleeting illusion that we cannot see past.

            I can imagine highly immersive videogames being built like this, whilst always being just one dexter angle away from these sharding artefacts.

            I dunno, I find it magical.

  • renegadespork@lemmy.jelliefrontier.net
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    3 months ago

    This is true of literally any technology. There are so many things that can be improved in the early stages that progress seems very fast. Over time, the industry finds most of the optimal ways of doing things and starts hitting diminishing returns on research & development.

    The only way to break out of this cycle is to discover a paradigm shift that changes the overall structure of the industry and forces a rethinking of existing solutions.

    The automobile is a very mature technology and is thus a great example of these trends. Cars have achieved optimal design and slowed to incremental progress multiple times, only to have the cycle broken by paradigm shifts. The most recent one is electrification.

    • Maggoty@lemmy.world
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      3 months ago

      Okay then why are they arbitrarily requiring new GPUs? It’s not just about the diminishing returns of “next gen graphics”.

      • Obelix@feddit.org
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        3 months ago

        If you think about it, the gaming GPUs have been in a state of crisis for over half a decade. First shortages because everybody used them to mine bitcoins, then the covid chip shortages happened and now AI is killing cheaper GPUs. Therefore many people are stuck with older hardware, SteamDecks, consoles and haven’t upgrades their systems and those highly flammable $1000+ GPUs will not lead to everyone upgrading their PCs. So games are using older GPUs as target

      • AdrianTheFrog@lemmy.world
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        3 months ago

        path tracing is a paradigm shift, a completely different way of showing a scene to that normally done, it’s just a slow and expensive one (that has existed for many years but only started to become possible in real time recently due to advancing gpu hardware)

        Yes, usually the improvement is minimal. That is because games are designed around rasterization and have path tracing as an afterthought. The quality of path tracing still isn’t great because a bunch of tricks are currently needed to make it run faster.

        You could say the same about EVs actually, they have existed since like the 1920s but only are becoming useful for actual driving because of advancing battery technology.

        • Maggoty@lemmy.world
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          3 months ago

          Then let the tech mature more so it’s actually analogous with modern EVs and not EVs 30 years ago.

          • AdrianTheFrog@lemmy.world
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            3 months ago

            Yea, it’s doing that. RT is getting cheaper, and PT is not really used outside of things like cyberpunk “rt overdrive” which are basically just for show.

            • Maggoty@lemmy.world
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              3 months ago

              Except it’s being forced on us and we have to buy more and more powerful GPUs just to handle the minimums. And the new stuff isn’t stable anyways. So we get the ability to see the peach fuzz on a character’s face if we have a water-cooled $5,000 spaceship. But the guy rocking solid GPU tech from 2 years ago has to deal with stuttering and crashes.

              This is insane, and we shouldn’t be buying into this.

              • AdrianTheFrog@lemmy.world
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                3 months ago

                It’s not really about detail, it’s about basic lighting especially in dynamic situations

                (Sometimes it is used to provide more detail in shadows I guess, but that is also usually a pretty big visual improvement)

                I think there’s currently a single popular game where rt is required? And I honestly doubt a card old enough to not support ray tracing would be fast enough for any alternate minimum setting it would have had instead. Maybe the people with 1080 ti-s are missing out, but there’s not that many of them honestly. I haven’t played that game and don’t know all that much about it, it might be a pointless requirement for all I know.

                Nowadays budget cards support rt, even integrated gpus do (at probably unusable levels of speed, but still)

                I don’t think every game needs rt or that rt should be required, but it’s currently the only way to get the best graphics, and it has the potential to completely change what is possible with the visual style of games in the future.

                Edit: also the vast majority of new solid gpus started supporting rt 6 years ago, with the 20 series from nvidia

                • Maggoty@lemmy.world
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                  3 months ago

                  That’s my point though, the minimums are jacked up well beyond where they need to be in order to cram new tech in and get 1 percent better graphics even without RT. There’s not been any significant upgrade to graphics in the last 5 years, but try playing a 2025 AAA with a 2020 graphics card. It might work, but it’s certainly not supported and some games are actually locking out old GPUs.

  • parlaptie@feddit.org
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    3 months ago

    There’s no better generational leap than Monster Hunter Wilds, which looks like a PS2 game on its lowest settings and still chugs at 24fps on my PC.

    • upandatom@lemmy.world
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      3 months ago

      Could’ve done your research before buying. Companies aren’t held to standards bc people are uninformed buyers.

      • parlaptie@feddit.org
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        3 months ago

        Never said I bought it. Why would I buy a 70€ game without running the benchmark tool first?

        I just still find it ridiculous that it looks and runs like ass when MH World looks and runs way better on the same PC. Makes me wonder what’s really behind whatever ‘technological advancements’ have been put into Wilds. It’s like it’s an actual scam to make people buy new hardware with no actual benefit.