• jmcs@discuss.tchncs.de
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    1 month ago

    What 8GB. Some of the best games ever fit in a floppy disk (a real life save icon for the gen z people around here).

    • Beardsley@lemmy.world
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      1 month ago

      Lmao, I didn’t know someone could be condescending about floppy disc’s, but here we are.

        • bstix@feddit.dk
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          1 month ago

          The first section of my disc box was for demos. The rest for games. The games sometimes got overwritten, but the demos never got sacrificed, because those were hard to get.

          These days I just go to pouet.net and watch the YouTube clips. I know, it’s a ridiculous procedure to stream megabytes of video to watch a 100kb demo run, but I just can’t be bothered to make my pc run anything by itself anymore.

    • Retro_unlimited@lemmy.world
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      1 month ago

      Back in high school i had a floppy with an NES emulator and several games. Was able to play nes game on school computers. Never got caught doing that lol

  • Venator@lemmy.nz
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    1 month ago

    8gb is probably a bit too small for most photorealistic style games at maximum settings, but maybe they should introduce optional games asset support to steam. No point downloading the full resolution textures if you’re playing on low texture settings.

    • Tarquinn2049@lemmy.world
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      1 month ago

      Yeah, alot of games in their own launchers have that option, but bought through steam don’t, steam needs a clean way of supporting multiple install formats, I guess.

        • Tarquinn2049@lemmy.world
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          1 month ago

          Halo lets you choose to not install the 4k textures in steam? And they use the dlc system to present that option? That doesn’t sound like it would be super clear. But I’ll check it out and see. Which halo?

  • Psythik@lemmy.world
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    1 month ago

    I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.

  • What’s that FPS someone made to be as small of a file as possible? It’s like a Quake rip-off, but the game runs as a single executable and is small enough to barely take up the space of a floppy disk (like just a few kilobytes)?

  • andrew_bidlaw@sh.itjust.works
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    1 month ago

    Game’s size depends on many factors. Besides devs’ laziness or the abundance of inique assets and dupes, I had a fun ride with Vermintide 2 whose devs were able to cut game’s size from 100gb+ to 60gb+ at once because they added all incrimental updates as additional archives and also prefered to have all assets for one level in one place even if they are shared, so it grew out of proportion over the years before they decided to cause a complete asset restructurement and dublicate hunt before the major update. It made players redownload big chunks of the game but resulted in a way less terrifying size to those players they wanted to start it or return into.

  • rumba@lemmy.zip
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    1 month ago

    There are plenty of 8GB games, we need to lower our expectations.

    you don’t get 4k with matching textures and pre-lit levels the size of texas for free.

    Go back to 8GB and 3-4 year releases

    • Psythik@lemmy.world
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      1 month ago

      So what you’re saying is that we need more ray traced games. Don’t have to waste a bunch of space pre-baking lighting when it’s calculated in realtime!

      • rumba@lemmy.zip
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        1 month ago

        That helps. We are heading that way. But as a whole we’re just chasing the prettiest most expensive graphics. Nobody gives a damn how the game plays or how it performs. Or demanding huge worlds, Hi-Rez, high refresh rate, and then bitching about it.

    • The Snark Urge@lemmy.world
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      1 month ago

      It’s great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.

  • VerilyFemme@lemmy.blahaj.zone
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    1 month ago

    I redownloaded Stardew Valley last night and was amazed to find it’s still less than a Gigabyte.

    I know it’s not the same as a hyperrrealistic 3D game, but I’m still amazed at how much stuff he keeps adding, but it hasn’t even scratched a GB.

    • Venator@lemmy.nz
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      1 month ago

      Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.

        • Allero@lemmy.today
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          1 month ago

          In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.

          But it’s also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.

          As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.

          It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).

    • rumba@lemmy.zip
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      1 month ago

      I wonder if we put serious effort into it how many GB we could fit on 3.5" media

        • rumba@lemmy.zip
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          1 month ago

          Super disc was the same size package and stored 12 0 MB in the US and 240 MB a few years later abroad. But this is all around 1996.

  • bluewing@lemm.ee
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    1 month ago

    Meanwhile, I’m play FreeDoom 1 and 2. Maybe 70MG installed for both?