Haven’t, obviously 🤔
xolatgames
Makes games in Godot Engine, C++, Python 🐍, Lua (Love2D), Rust 🦀, and other game engines, frameworks, and programming languages.
- 5 Posts
- 25 Comments
Did you met them? 🤔
xolatgames@programming.devto
C Programming Language@programming.dev•First final build of my OS!! (D.eSystem 6.0.8)
2·13 days agoWe need a new OS in the case if there’s something will going wrong with Linux 🐧 I think 🙂
xolatgames@programming.devOPto
Selfhosted@lemmy.world•I've try to set up my E-Mail server 📬. Dovecot + Postfix. I can sends, but I can't receives.English
1·13 days agoOMG 😅
But the experience will be an experience 😉
xolatgames@programming.devOPto
Selfhosted@lemmy.world•I've try to set up my E-Mail server 📬. Dovecot + Postfix. I can sends, but I can't receives.English
1·13 days agoHello again! 👋✌️
$cat /etc/aliases mailer-daemon: postmaster postmaster: root nobody: root hostmaster: root usenet: root news: root webmaster: root www: root ftp: root abuse: root noc: root security: root$doveconf -n dovecot_config_version = #just some version that I hide auth_mechanisms = plain login auth_username_format = %{user|username|lower} dovecot_storage_version = #just some version that I hide fts_autoindex = yes fts_autoindex_max_recent_msgs = 999 fts_search_add_missing = yes mail_driver = maildir mail_home = /home/%{user | username} mail_inbox_path = ~/Maildir/INBOX mail_path = ~/Maildir mail_privileged_group = mail protocols { imap = yes lmtp = yes } ssl = required userdb passwd { driver = passwd } service auth { unix_listener /var/spool/postfix/private/auth { group = postfix mode = 0660 user = postfix } } passdb pam { } namespace inbox { inbox = yes mailbox Drafts { auto = subscribe special_use = "\\Drafts" } mailbox Junk { auto = subscribe special_use = "\\Junk" } mailbox Sent { auto = subscribe special_use = "\\Sent" } mailbox Trash { auto = subscribe special_use = "\\Trash" } } service imap-login { inet_listener imap { } inet_listener imaps { } } service pop3-login { inet_listener pop3 { } inet_listener pop3s { } } service submission-login { inet_listener submission { } inet_listener submissions { } } service lmtp { unix_listener lmtp { } } service imap { } service pop3 { } service submission { } service auth-worker { } service dict { unix_listener dict { } } ssl_server { cert_file = /etc/letsencrypt/live/mail.xolat.games/fullchain.pem key_file = /etc/letsencrypt/live/mail.xolat.games/privkey.pem prefer_ciphers = server } protocol lda { mail_plugins { sieve = yes } } protocol imap { mail_plugins { imap_sieve = yes } } protocol lmtp { auth_username_format = %{user | username | lower} mail_plugins { sieve = yes } } sieve_script personal { active_path = ~/.dovecot.sieve driver = file path = ~/.sieve type = personal } sieve_script default { active_path = /var/lib/dovecot/sieve/default.sieve driver = file name = default path = /var/lib/dovecot/sieve type = default }Cool thing, btw! 👍 Didn’t know that I can do this 😁
xolatgames@programming.devOPto
Selfhosted@lemmy.world•I've try to set up my E-Mail server 📬. Dovecot + Postfix. I can sends, but I can't receives.English
11·13 days agoIt’s more harder than I was can thought about it 🤔
xolatgames@programming.devOPto
Selfhosted@lemmy.world•I've try to set up my E-Mail server 📬. Dovecot + Postfix. I can sends, but I can't receives.English
13·15 days agoHow can I prevent my server to put anything to spamlist? 🤔
xolatgames@programming.devOPto
Selfhosted@lemmy.world•I've try to set up my E-Mail server 📬. Dovecot + Postfix. I can sends, but I can't receives.English
12·15 days agoDo you mean to don’t write some message to [email protected]? 🤔
But there’s the problem, if you mean this! I was try to write to [email protected], and I’ve already made separated user on my server for this, and have add it to
mailgroup. But, despite on this, I guess that it still tries to put something to root user 🤷♂️Try emailing a non-root user. It should write to the inbox. I mean, without your Dovecot configs, I can’t tell if there’s anything else wrong with them, but from the errors it seems Dovecot would work if not for the permissions errors.
But what’s the configs do you need? 🤔 Dovecot has about 20 separated configuration files! Do I will need to put each of them? 🤷♂️
xolatgames@programming.devOPto
Godot@programming.dev•WebSocketPeer doesn't works when I'm trying to export the game for WebGL.
1·9 months agoDon’t pay attentions on the quality, the meaning is important here. It’s a normal diagram.
And, yeap! The game’s webserver (nginx) locates in the same VPS where locates the game’s APIs. So, a browser loads the game’s client (WebGL version of the game) from the same place, where in the next step, after loading has finished, this browser will connects to that place for connection to the game’s APIs.
xolatgames@programming.devOPto
Godot@programming.dev•WebSocketPeer doesn't works when I'm trying to export the game for WebGL.
1·9 months agoNow the game awaits pending, but then shows “CONNECTION_TIMEOUT”.
xolatgames@programming.devOPto
Godot@programming.dev•WebSocketPeer doesn't works when I'm trying to export the game for WebGL.
1·9 months agoThanks to you, @nobody_special 🤝
But I already guessed where’s the problem was be.
https://developer.mozilla.org/en-US/docs/Web/Security/Mixed_content
If it said shortly, I needed to add to the IP address for a connection (for example 192.168.0.150), one of the name of the secure protocols (wss://, https://, etc.) (result: wss://192.168.0.150/)
So, I think that I’m in one step closer to the solution.
Now the developer consoles seems somehow like that:


But the game still doesn’t works.
Thanks for your help, again 🤝
xolatgames@programming.devOPto
Godot@programming.dev•WebSocketPeer doesn't works when I'm trying to export the game for WebGL.
1·11 months agoI changed the IP address from “127.0.0.1” for connection to the server in the configs of the game to the IP adress of the VPS. And in this case the logs from the browser console looks so now:
Blocked loading mixed active content “http://218.14.40.150:777/abilities/active/all%E2%80%9D game.js:9:186044 TypeError: NetworkError when attempting to fetch resource. create https://example.com/game.js:9 _godot_js_fetch_create https://example.com/game.js:9 callUserCallback https://example.com/game.js:9 runIter https://example.com/game.js:9 Browser_mainLoop_runner https://example.com/game.js:9 game.js:474:18 SCRIPT ERROR: Assertion failed. game.js:474:18 at: HttpHighClient.send_request (res://scripts/common/http/http_high_client.gd:37) game.js:474:18 ERROR: Parse JSON failed. Error at line 0: Unknown error getting token game.js:474:18 at: parse_string (core/io/json.cpp:582) game.js:474:18 �[91m�[1mERROR: �[22mDB API can't read this response: /abilities/active/all�[39m�[0m game.js:459:16 ERROR: DB API can't read this response: /abilities/active/all game.js:474:18 at: push_error (core/variant/variant_utility.cpp:1098) game.js:474:18But the connection still won’t works 🤷♂️
P.S: Some content from the logs was changed for privacy reason.
xolatgames@programming.devOPto
Godot@programming.dev•WebSocketPeer doesn't works when I'm trying to export the game for WebGL.
1·11 months agoThis is a piece of logs from the browser console:
Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at http://127.0.0.1:777/abilities/active/all. (Reason: CORS request did not succeed). Status code: (null). TypeError: NetworkError when attempting to fetch resource. game.js:474:18 Firefox can’t establish a connection to the server at ws://127.0.0.1:888/. game.js:9:219740 SCRIPT ERROR: Assertion failed. game.js:474:18 at: HttpHighClient.send_request (res://scripts/common/http/http_high_client.gd:37) game.js:474:18 ERROR: Parse JSON failed. Error at line 0: Unknown error getting token game.js:474:18 at: parse_string (core/io/json.cpp:582) game.js:474:18 �[91m�[1mERROR: �[22mDB API can't read this response: /abilities/active/all�[39m�[0m game.js:459:16Firewall I’ve already checked.
xolatgames@programming.devOPto
C++@programming.dev•Create a string that contains random characters
12·1 year agoI think that doesn’t respectful to stay in this community for myself. Have a nice day! ✌🏼
xolatgames@programming.devOPto
C++@programming.dev•Create a string that contains random characters
1·1 year agoThanks so much! 👍🏼
xolatgames@programming.devOPto
C++@programming.dev•Create a string that contains random characters
1·1 year agoBut thanks to you! 😄
xolatgames@programming.devOPto
C++@programming.dev•Create a string that contains random characters
1·1 year agoIt will be a really hard work https://github.com/tytso/pwgen/blob/master/pw_rand.c 🤔
xolatgames@programming.devOPto
C++@programming.dev•Create a string that contains random characters
1·1 year agoWhat’s the best encryption algorithm in your opinion?


But what do you think: Do I need to visit this group? 🤔