“First Grandchild” has been used previously (mostly tabloids), but I think the “first” term is usually limited to immediate family
“First Grandchild” has been used previously (mostly tabloids), but I think the “first” term is usually limited to immediate family
I’m surprised they thought it was going to do well. I heard absolutely nothing about the game until after it launched, which is never a good sign to me.
If it was free, I’d definitely give it a try, but paid multiplayer shooters just aren’t worth it to me anymore.
I can tell you, as someone who has done tax prep for friends for the last few years, that the customer service this year compared to last year was miles better. Shorter waits, less turnaround, I was actually kinda impressed.
I get why people downvoted this, but you’re not entirely incorrect. The two “sides” do exist, they just both happen to be on the same side and aren’t entirely opposites like “left” and “right” would imply.
Until we see a socioeconomic party platform that wants similar reforms to what is seen in the Nordics presently when it comes to policy, there’s no true “left” party in the US, IMO
Hands down my least favorite companion.
The original is in English, though?
https://old.reddit.com/r/funny/comments/1yk23w/the_magical_wish/
The problem is, I don’t want a screen always on. I just want the option to have a blinky light.
Inefficient/unoptimized would be an accurate description. I think it’s important to add, for bethsoft games specifically, that the save includes all changes to objects, even if the player themselves didn’t interact with them(e.g. Physics interactions, explosions moving things, npcs bumping stuff around), and also includes all NPC changes. Master files(ESMs) get loaded, then the save loads the changes it has baked in to the databases. So, when you load up a save that has traveled the world and loaded a lot of things into save memory, the engine has to sit there and reconcile all the changes with the ESMs, which can add up quick if you’re playing modded.
Save bloat is more often related to excess values not being properly discarded by the engine, if I remember right. So it’s not that the objects themselves take up a lot of space, but the leftover data gets baked into the save and can end up multiplying if the same scripts/references/functions get called frequently.
It was a lot worse with Skyrim’s original engine, and got better in Fallout 4 and Skyrim SE. The worst bloat happens with heavy modlists, of course, as they’re most likely to have poor data management in some mod.
By definition? No.
But if there was a situation like that, I’m willing to bet people would default to using the “first” title anyway out of custom.