I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

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Cake day: June 15th, 2023

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  • I don’t know how long ago that was, but the hustle has long ago counter measured pirating or second handing the books by bundling the new books with a 1 time use code to make a profile into the online part of the course where you have to take tests. You could just buy the code on its own when I was going through this, but the code was like 80% the cost of a code and book.

    They also do the thing where questions in the book will be scrambled from edition to edition, so using an older copy of a math book for example won’t track because they’ve arbitrarily changed it just enough.


  • SSTF@lemmy.worldtoGames@lemmy.worldFavorite retro games?
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    3 days ago

    Fallout 1, which I’ve probably replayed about ten times more than the second game. It’s concise, with this depressing and dark world that gives a feeling never fully replicated in sequels.

    Lords Of The Realm 2, a great little strategy game with an effortlessly charming aesthetic.

    Civil War Generals 2, when I feel like really grinding out a strategy game. It has the bright colors and charming graphics which create a clear and readable battlefield that can be brutally difficult as units get ground down into ragged bands.


  • Really it just means the sorts of bugs you find with minimal QA testing combined with stilted voice acting, potentially untranslated audio or text, cultural beats that don’t quite cross over, and some game design choices that are different than how a game developed alongside western games might do things.

    If you can stand this lack of polish, these sorts of games can at least give amusement for their price point.











  • That’s one possible direction, and I think because you favor it you are considering it the “true” and lost ending.

    There was a lot of concept art, such as a volcano throne room that ended up being completely changed.

    I think in the conversation between Lucas and Kasdin the fact that the idea seemed thrown out on the spot and novel means it wasn’t meticulously prepared for previously. Star Wars has never been as planned out as people think, it is full of soft retcons and handwaves. There’s a lot of concepts that get lost. Saying any given tossed off concept is what is “supposed” to have happened is just leaning into a personal preference.









  • SSTF@lemmy.worldtoGames@lemmy.worldWhy So Many Video Games Cost So Much to Make
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    6 days ago

    TLDR Bloated staff sizes and poor workflow management means salary costs skyrocket while a lot of people on staff are left waiting for things to do. The article keeps saying the costs aren’t just about better graphical fidelity, but I think this issue is somewhat related because a big chunk of staff are going to be artists of some variety, and the reason there are so many is to pump up the fidelity.

    Not that it much matters to me personally. I’ve said before that games have long ago hit diminishing returns when it comes to technical presentation and fidelity. I’d rather have a solid game with a vision, and preferably a good visual style rather than overproduced megastudio visuals. Those kinds of games are still coming out from solo developers and small studios, so it doesn’t affect me one bit if big studios want to pour half a billion into every new assemblyline FPS they make.








  • In the stealth section there are static guards and patrolling guards. At the bottom of every turn the players pull from a deck of cards which says which of the patrolling guards will move and also a special event- this can be the meter towards the alarm ticking down, some of the guards reversing direction of their patrol, or reinforcements prestaging just off board.

    During stealth if a dead guard or a player character is spotted by a specific guard, it will shout alerting other guards inside a certain radius and act according to the combat logic. At this point the stealth section will likely shortly end because of all the negative stealth modifiers.

    In the combat section, enemies will move towards and fire at whatever spotted player character is nearest. The combat is very simple, which is balanced by it being very difficult for the players to survive, which means you want to delay combat as long as possible.