

Played a bit before going to sleep. Wonderful rythm game so far; a bit different from others so it has some novelty. It has fun mix of following the beat/rythm, while reacting to the enemies’ mechanics.
Wish that there was a difficulty between hard and impossible.
Been enjoying the game a lot! Technical problems and multiplayer UI mess aside the game is mostly improvements or sidegrades to me.
Weapons like SnS and Greatsword feel very fluid and varied with their attacks, while some (Swaxe/CB) feel spammier than ever. You win some, lose some.
The new environments are a huge improvement on a technical level. Rocky areas look cool and the forests are beatiful. While I’m not a huge fan of the seikrets (mounts) it is clear that the environments couldn’t have been designed like this without them.
Story was a bit too handholdy and a railed experience in low rank, but high ranks pacing was better. If the low rank story was a bit slower it would have been better imo.
Separating attack skills out from armour was a blunder. While it allows more lenience with weapon switching, it leaves armour sets very boring in their skills.