“I was expecting shrinkage after the sale, because that always happens, but not immediately, and honestly not myself because RPS doesn’t have an editor at the moment, so without [me] it just won’t have editorial leadership. More fool me, eh?”
“I was expecting shrinkage after the sale, because that always happens, but not immediately, and honestly not myself because RPS doesn’t have an editor at the moment, so without [me] it just won’t have editorial leadership. More fool me, eh?”
I think you could do a LOT better for $10
Sounds kinda like Deathspank, which was awesome.
Arrowhead has less than 100 employees. Helldivers 1 sold much, much less than 2. It has an all-time peak of 6,744 players, and that was seven years ago.
These were the conditions going in. I’m sure they’re trying to scale up and meet the insane demand for bug fixes and content, but that ain’t done in two months. In most respects this is a small developer who hasn’t planned for this kind of popularity.
Dunkey’s promo vid had the dev say he wrote it himself.
He’s also been saying that he wants to take a more active role in the game’s development. It would be logical that he then evaluates what he needs to do to have the time for that, and decides to move away from the business side of things.