Jürgen Hubert
Long-time role-player. Translator of old German folk tales.
Main Mastodon account where I share German folk tales is @[email protected].
- 33 Posts
- 53 Comments
Jürgen Hubert@ttrpg.networkto
rpg@ttrpg.network•Why isn't Worlds Without Number more popular? It's a great fantasy OSR-style game with a great skill system.English
0·1 month agoI will buy any Sine Nomine Publishing books unseen for their amazing worldbuilding tools, but I’m not particularly fond of OSR rules as a whole. I can deal with D&D 5E or Pathfinder 2E, but beyond that I have little interest in level-and-class systems.
It’s a book reviewing/organizing site, similar to Goodreads - but noncommercial, distributed, and part of the Fediverse.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Show me your BookWyrm RPG lists!English
0·1 month agoWhoops! I don’t know how that link got messed up, but it should work now.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Folk Tale Metafiction for Fantasy TTRPG settings?English
0·3 months agoGood point - there have been similar types of metafiction, although I don’t know any where the focus was on folk tales.
Jürgen Hubert@ttrpg.networkto
pathfinder@ttrpg.network•Paizo Restructuring: A Difficult Update About Our Future | Paizo Blog
0·5 months agoI feel I ought to buy a bunch of Pathfinder/Starfinder stuff in order to support them.
Jürgen Hubert@ttrpg.networkto
RPGMemes @ttrpg.network•Cover Art [Wraeththu: From Enchantment to Fulfilment]
0·5 months agoAnd now you have introduced a new generation of #ttrpg players to the existence of this game.
You fiend!
Jürgen Hubert@ttrpg.networkOPto
Map Enthusiasts@sopuli.xyz•Have you done a map with a GIS system?English
2·5 months agoThe idea would be a custom fantasy world, starting with continental outlines and working my way inwards to focus regions.
And I would use QGIS.
Jürgen Hubert@ttrpg.networkOPto
Map Enthusiasts@sopuli.xyz•Have you done a map with a GIS system?English
3·5 months agoYeah, if I were to do this, I would use QGIS.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•What RPG rules would you use for Brancalonia instead of D&D?English
0·5 months agoPathfinder 2E has a very similar power curve as D&D 5E. In fact, it might even be worse for Brancalonia as characters basically get their level as a flat bonis on everything.
Sounds like a fun game!
I am personally not overly enarmored of OSR rule systems, but I’m a sucker for good worldbuilding and worldbuilding tools - I buy Sine Nomine Publishing stuff unseen, for instance. Maybe I should give this a closer look.
Ouch! That sounded rough. But I’m glad you learned some valuable lessons from it.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Weird Real World Locations for your Games!English
0·6 months ago
Here is a neat bit of ancient technology: A qanat.
A common problem in arid regions is how to get enough water for your irrigation needs. Digging wells is one possibility, of course, but the water table might be far beneath the surface.
However, the neat thing about the water table is that it runs parallel to the surface - so if the terrain rises up and forms a mountain, the water table will rise up beneath the mountain as well. Thus, you can tap the water within the mountain simply by digging a tunnel into the flank of the mountain.
Which isn’t exactly a trivial undertaking, of course. Still, some qanats in the Middle East have been in use for several thousands of years.
And for #TTRPG , such qanats represent a good entrance to the “Underdark”, or whatever the local “Realms Below” are called - or vice versa, and monsters might emerge from them. And what happens if a qanat suddenly ceases to bring water? Naturally, some daring adventurers have to go in there and solve the problem, or else an entire community might starve!
Jürgen Hubert@ttrpg.networkto
rpg@ttrpg.network•What surprised you most when you ran your first full campaign?
0·6 months agoPathfinder 1E or 2E?
I don’t have much practical experience with the latter, but it did move away from the notion that NPCs must be created with the same system as PCs.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Weird Real World Locations for your Games!
0·6 months agoI particularly like the monastery - we need more places like this as adventure locations!
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Weird Real World Locations for your Games!English
0·6 months ago
Another candidate: The Centralia Mine Fire, an underground coal seam fire that has been going for sixty years, and which could continue to burn for 250 further years!
I wonder how dwarves or other subterranean civilizations would deal with something like this?
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Weird Real World Locations for your Games!English
0·6 months agoAnother one: The “Bergpark Wilhelmshöhe” in Kassel, Germany.

This is a masterpiece of Baroque landscape architecture, and the Hessian landgrave at the time was only able to afford it because his father sold of Hessian subjects to the British so that they could put a stop to those pesky rebels in the North American colonies. The park is built across a hill slope (and covers an elevation change of more than 250 meters). Its highlights are the “Wasserspiele” (“Water Plays”). On every Sunday and Wednesday during the warmer seasons, water is released from a vast cistern at the top, located beneath a giant bronze statue of Hercules. Over the course of 75 minutes, this water flows down a series of artificial waterfalls and channels until it powers a giant fountain close to the bottom of the park.
Beyond that, the park has all sorts of other attractions - a fake ruined castle, a fake ruined Roman aqueduct, and a series of miniature temples to assorted Roman gods. This park makes a perfect setting for all sorts of cinematic adventures and/or occult weirdness!
I took it from Wikipedia, which says that it is from the Monteverde Cloud Forest Reserve in Costa Rica.
Truly, a scenario to warm the shriveled heart of any veteran GM.
From what I gather, there were actually fewer accidents under this system than with the ladders.
There’s even one still in operation, at Sankt Andreasberg where it’s used for maintenance at the local hydroelectric power plant installed in the former mine shaft.

For me, as a GM, this can easily mean more stress since I now need to incorporate player ideas into the setting which might not mesh with my own plans.