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Cake day: July 3rd, 2023

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  • I loved HZD so much on PS4, it is a great world, really good sci-fi story and awesome character progression. It feels so good to easily take down machines that you struggle with at the beginning, it never gets old to tear off parts and weapons to use against them. The DLC for it was a great addition.

    Needless to say I jumped into Horizon Forbidden West as soon as it was released, and it did not live up to my expectations! The second go around everything feels so forced, I gave up midway through.

    Solid recommendations throughout this thread…



  • fulg@lemmy.worldtoTechnology@lemmy.worldWhat Ever Happened to Netscape?
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    6 days ago

    They became a poster child for why you should never “start over from scratch” even if your current codebase is awful. Because when you do that your competitors keep going, then they have years on your now stale product. Netscape lost all on their own…

    Also: selling a browser? Man, the 90’s where wild.





  • That is my recollection as well. Also I remember Psycho Mantis would make some comments about the content of your memory card before the fight.

    Another favorite of mine is The End in MGS3: Snake Eater, he is a sniper hiding in the woods and it takes like an hour of game time to beat him down. I seem to recall if you save during the fight and change the date forward a few years on your PS3, when you reload he has died of old age waiting for you to come back.






  • Vulkan and DirectX could already share shaders, because the input for both was already HLSL. The difference is the intermediate representation of the compiled shaders that will now be the same in the future (SPIR-V for both).

    The real winners here are driver programmers at NVIDIA/AMD/Intel, since they will no longer have to develop support for both DXIL and SPIR-V (which are similar in concept but different in implementation). How much of that will be true in practice remains to be seen, but I am hopeful.

    There are tools to analyze, process and transform SPIR-V bytecode already, presumably those will work for DX12 shader model 7 too. It might make performance analysis easier, same with debugging via a tool like RenderDoc that supports SPIR-V but not DXIL.

    As for the overhead of DirectX, with DX12 this is largely not true anymore, both are high performance APIs with comparable overhead (i.e. as little as possible).



  • I remember your previous post, congrats on not giving up.

    Whipping up a script to solve a very specific problem is super satisfying, but I found that anything you write quickly becomes a liability. Debugging Perl can be super difficult, especially when returning to something you wrote a while back.

    Personally I grew tired of the punishment and left it all behind! If I need a quick script I’ll use Python instead, and if it doesn’t work I can use a real debugger to fix it.

    In any case it’s always fun learning new things, I hope this experience ends up being useful to you in the future and you get to easily solve a problem that stumps everyone else involved.

    Cheers!




  • I should have prefaced that I did not actually run this myself, but I did take a note of it, it looked promising. Sorry for the false hope!

    I would expect it to work after a lot of fussing about, and then break at the slightest update. Easier to run it in a VM (which is also not easy in order to get GPU acceleration without dedicating a card to it - I never managed to get Intel GVT-g nor GVT-d to work reliably).


  • It looks like Fusion 360 runs fine on Linux these days, I don’t know how reliable that is in practice (I would expect not very much).

    OnShape is a great option if the licensing terms are compatible with what you are doing. They used to have similar licensing terms as Fusion 360 where you could still get paid for your work with a free version (i.e. YouTube) but changed the terms to remove this loophole. Fusion still allows this with the Startup license but of course could change their mind at any time, then you’d be out of luck.

    I dislike the lockdown of Fusion 360 but its mental model works with my own (I can’t “get” SolidWorks and never remember how to do anything). Speaking of SolidWorks, they added a reasonably-priced license for DIY/hobbyists, but it’s the same lockdown as Fusion 360 and still Windows only.

    I’m in the same boat as you, just a hobbyist doing this for my own use, I have no interest in becoming an industrial engineer. For now I will keep using Fusion 360, and when that stops being an option I’ll move on to something else. I can whip out models for my prints easily enough and the 10 documents limit is just an annoyance, not a real limitation.

    At the very least whatever you design in Fusion 360 or OnShape won’t be stuck in there, you can export it out via .step files. You lose design history (if applicable) but not the model itself.