I was being a bit facetious, thanks for the corrections and insight. Cheers!
I was being a bit facetious, thanks for the corrections and insight. Cheers!
They became a poster child for why you should never “start over from scratch” even if your current codebase is awful. Because when you do that your competitors keep going, then they have years on your now stale product. Netscape lost all on their own…
Also: selling a browser? Man, the 90’s where wild.
I look forward to the delay announcement in two years.
Same for me, though I did splurge a bit ($150 I think) to get the game on a USB key shaped like one of the starships in the game. I will never get that USB key…
If they ever get done I will consider spending more time with it, I don’t really care for early access into an unfinished game.
I should have asked for a refund when we had the chance…
I thought I read elsewhere there were some GPL 2 parts in there too, I guess not.
I tried to find a source for this more credible than “I remember reading it on Lemmy” but couldn’t, now that the repo is deleted nobody can confirm. Perhaps some forks still exist… 🤔
That is my recollection as well. Also I remember Psycho Mantis would make some comments about the content of your memory card before the fight.
Another favorite of mine is The End in MGS3: Snake Eater, he is a sniper hiding in the woods and it takes like an hour of game time to beat him down. I seem to recall if you save during the fight and change the date forward a few years on your PS3, when you reload he has died of old age waiting for you to come back.
Yeah it was not a surprise, and I understand someone has to pay for the bandwidth those features use up. But I still resent them for making remote start app-only.
I am otherwise happy with the car itself, but this does leave kind of a sour aftertaste. I feel like it’s only going to get worse with my next car…
Subaru does the same thing, on my car it was free for three years then you pay or lose all connected features. That includes remote start, there is no way to start the car from the keyfob.
What bothers me the most here is that those are 64 bit instructions, which did not exist when PS/2 was a Thing. But I still chuckled, nice work.
Back then our registers were 32 bits wide, and we liked it 🤣
You’d just point yourself in a random direction and see what popped out as interesting.
Fallout 3 was the same, and I loved this so much. Somehow they failed to keep this up with 4 (I never played 76).
I guess they felt like worlds you were a part of, rather than the center of. So many things to discover!
Vulkan and DirectX could already share shaders, because the input for both was already HLSL. The difference is the intermediate representation of the compiled shaders that will now be the same in the future (SPIR-V for both).
The real winners here are driver programmers at NVIDIA/AMD/Intel, since they will no longer have to develop support for both DXIL and SPIR-V (which are similar in concept but different in implementation). How much of that will be true in practice remains to be seen, but I am hopeful.
There are tools to analyze, process and transform SPIR-V bytecode already, presumably those will work for DX12 shader model 7 too. It might make performance analysis easier, same with debugging via a tool like RenderDoc that supports SPIR-V but not DXIL.
As for the overhead of DirectX, with DX12 this is largely not true anymore, both are high performance APIs with comparable overhead (i.e. as little as possible).
Amazon is a prime example
I see what you did there…
I remember your previous post, congrats on not giving up.
Whipping up a script to solve a very specific problem is super satisfying, but I found that anything you write quickly becomes a liability. Debugging Perl can be super difficult, especially when returning to something you wrote a while back.
Personally I grew tired of the punishment and left it all behind! If I need a quick script I’ll use Python instead, and if it doesn’t work I can use a real debugger to fix it.
In any case it’s always fun learning new things, I hope this experience ends up being useful to you in the future and you get to easily solve a problem that stumps everyone else involved.
Cheers!
some people on IRC
Well there’s your problem! (just kidding)
Honestly though I don’t know why you would pick Perl unless you want to learn an obscure language that is both painful to read and write. May $deity have mercy on your soul.
I was quite amazed reading NopHead’s blog a while back because he uses OpenSCAD exclusively, even managing to design an entire printer and its upgrades in there. I didn’t think any sane person could do this.
I should have prefaced that I did not actually run this myself, but I did take a note of it, it looked promising. Sorry for the false hope!
I would expect it to work after a lot of fussing about, and then break at the slightest update. Easier to run it in a VM (which is also not easy in order to get GPU acceleration without dedicating a card to it - I never managed to get Intel GVT-g nor GVT-d to work reliably).
It looks like Fusion 360 runs fine on Linux these days, I don’t know how reliable that is in practice (I would expect not very much).
OnShape is a great option if the licensing terms are compatible with what you are doing. They used to have similar licensing terms as Fusion 360 where you could still get paid for your work with a free version (i.e. YouTube) but changed the terms to remove this loophole. Fusion still allows this with the Startup license but of course could change their mind at any time, then you’d be out of luck.
I dislike the lockdown of Fusion 360 but its mental model works with my own (I can’t “get” SolidWorks and never remember how to do anything). Speaking of SolidWorks, they added a reasonably-priced license for DIY/hobbyists, but it’s the same lockdown as Fusion 360 and still Windows only.
I’m in the same boat as you, just a hobbyist doing this for my own use, I have no interest in becoming an industrial engineer. For now I will keep using Fusion 360, and when that stops being an option I’ll move on to something else. I can whip out models for my prints easily enough and the 10 documents limit is just an annoyance, not a real limitation.
At the very least whatever you design in Fusion 360 or OnShape won’t be stuck in there, you can export it out via .step files. You lose design history (if applicable) but not the model itself.
I loved HZD so much on PS4, it is a great world, really good sci-fi story and awesome character progression. It feels so good to easily take down machines that you struggle with at the beginning, it never gets old to tear off parts and weapons to use against them. The DLC for it was a great addition.
Needless to say I jumped into Horizon Forbidden West as soon as it was released, and it did not live up to my expectations! The second go around everything feels so forced, I gave up midway through.
Solid recommendations throughout this thread…