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Cake day: March 26th, 2025

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    • I don’t want to spoil your fun with the mint, but the runners above ground aren’t the ones to worry about. Mint likes to spread through its roots… a lot. Best kept in a container ;).
    • Most pests are visible to the eye, but there are a few exceptions like spider mites. You’ll typically know you have them by other obvious signs though. A loupe can be helpful for insect ID, but isn’t crucial.
    • You can mostly ignore the nutrition from that compost. You’d have to do some math to know the impact of that fertilized garden soil, but it’s likely quite modest. Feel free to use 1/2 - 3/4 the recommended amount of granular for the first month or two if you want to be conservative.
    • High NPK numbers aren’t necessarily good or bad, but they are more concentrated and can be more liable to burn things, depending on their form factor and nutrient release pattern.
    • As for lettuce/onion seedlings, ideally you till some fertilizer into the bed while you’re prepping it. You could give them some liquid fertilizer at half-strength to make up the difference - but yeah, they’ll still do fine if you just sidedress in a couple of weeks. Both those plants really like higher-nitrogen feeds, so you might want to think about getting a different fertilizer for them down the road.

    All that being said, don’t feel obliged to follow any of this if you don’t want to. You’ve definitely set yourself up to get something edible and tasty, so don’t sweat the details if it starts getting in the way of your fun. Hope it helps and happy gardening!


  • dgdft@lemmy.worldOPtoGardening@lemmy.worldLate April Garden
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    10 hours ago

    Thanks! I’m in central Texas - zone 8.

    My wife and I are talking about moving up north towards the end of the summer, so I’ve been trying to make the most of this last season. I’ll definitely miss the early start of spring, but I’m excited to try out new local plants wherever we end up. Having to hunt for plants that can deal with weeks of >100F days and no rain gets old after a while.



  • dgdft@lemmy.worldtoGardening@lemmy.worldFirst Time Gardening 2: Electric Bugaloo
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    1 day ago

    Great start OP! Some blunt honesty: it’s overcrowded to the point that you will not be getting optimal results - but you’ve set yourself up for some good learning experience nonetheless. Further guidance:

    • Get some balanced granular fertilizer (e.g. 5-5-5) and apply according to package instructions, mixing into the top 1-2 inches of soil beneath the mulch without injuring roots. Do not be afraid to use basic-ass Miracle-Gro or the like; organic ferts do not have magical properties that make them more effective than inorganic.
    • Don’t overtreat for pests: get a spraybottle of insecticidal soap for spot treatment of aphids and the like. Hand-pick larger bugs like hornworms. If you have a problem that the two above steps can’t solve, reach out to your ag extension office for ID help and further guidance. Eschew neem oil; it’s noob bait.
    • Figure out how you want to support those tomatoes. Premade storebought cages will suffice for this year, but you’ll want to make your own cages from wire panel (100x easier than it sounds) or set up a staking system eventually.
    • “Full sun” is a bit of a misnomer: in practice, it’s a shorthand term of art for 8+ hours of direct light. Fortunately, everything you planted will be happy with that 6-8 range. You’ll be sacrificing about a third of your max yield, but you’re spot on that it’ll make life much easier in the summer.
    • Planting mint in-ground is a home gardening rite of passage. You will learn from that. Welcome to the club ;).


  • Yeah, I totally agree with that framing.

    Overwatch definitely has its high-level cheaters, but the reason for that article is their ban wave model that Blizzard carried over from WoW: they often wait a few days/weeks before nuking an account. This approach means it’s possible for trolls to hack their way to high levels of the ranked ladder for a brief window, but those accounts are effectively canned in the long run. The upside is that cheaters have a much harder time figuring out why they’re getting flagged.

    I quit playing after Blitzchung (2019), so OW2 may have a totally different scene going on due to switching from P2P -> F2P, but I only ran into a single aimbotter in the span of several hundred games. I still have friends who play though, and haven’t heard many complaints. A more recent reddit thread seems to agree too, e.g.:

    Been playing for many years, and my roommate can agree with me. Probably the FPS game with the least amount of cheaters I’ve come across.

    Blizzard did something right with the anti cheat.

    https://old.reddit.com/r/Overwatch/comments/xwk02o/how_is_the_anti_cheat_in_this_game/ir6x5k7/



  • Not the case in my experience. Nobody is backing out from server-side checks and nobody is spending a ton of money either developing or purchasing anticheat to appease “non-technical stakeholders”, such as they are.

    Riot Games is a perfect case study where this exact thing happened, IMO.

    League of Legends had millions of MAU and a near zero incidence of cheating, for a ~13-14 year span. They implemented root-level AC for their next game, Valorant, and they ran into aimbot problems within weeks. Root-level AC was rolled out for League a few years later, despite vocal objections from their developers, several of whom were vocally against the move on r/leagueoflinux.

    Overwatch is another example of a super-popular game that manages to stay cheater-free using only heuristics and player reports. They’re doing dramatically better at stamping out cheaters than Valorant, CoD, and other comparable games that include root-level AC.

    Are there any counterexamples where you’ve seen a game struggling with cheaters fix the issue with root-level AC? I can’t think of any, but maybe my gaming pool is just too narrow.


  • Rendering on client means you can still do all sorts of crap in terms of wallhacks, spoofing inputs and so on.

    The solution for this that’s now in vogue is server-side occlusion checking. Basically, map what objects/characters that player has line-of-sight on server-side, and send the client only data for those which are visible.

    Could you do effective autoaim with just a rendered frame fast enough? I bet somebody would try.

    This exists - it’s usually done with a microcontroller that intercepts the monitor feed, scans nearby the player’s cursor or center-of-screen for probable targets, and softly fuzzes mouse movements towards that target.

    Hell, in some cases the cheating isn’t even on software these days. CS had a big argument about some keyboard behaviors recently, as did fighting games about leverless sticks enabling certain shortcuts.

    Yep, 100%. That’s why root-level AC is a bad option: cheaters are just switching over to these out-of-band techniques.

    Companies prefer root-level AC because it gives non-technical stakeholders the impression that a game is “cheat-proof”, and therefore, that they don’t need to fund customer support to monitor and review reports of cheating. They’re not using root-level, client-side AC because it’s more effective than alternative options.



  • I agree with your overall point.

    However, as a professional codemonkey, I promise you that root-level AC is in fact less secure than server-side heuristic AC + user reporting, and tends to be user-hostile due to false-flagging of modified systems. Root-level AC can be bypassed rather easily these days with DMA and other out-of-band tooling.

    As a case-study, League of Legends lacked any root-level AC for well over a decade, and was arguably the most popular game in the world at points. Cheaters were extraordinarily rare; the average player would typically encounter well under a dozen cheaters per thousand games.

    Riot Games then released Valorant with full root-level AC, and had an aimbot explosion within a few months - mostly because they devalued player feedback & reporting in favor of their “robust” automated AC solution. Their overall anticheat strategy became less reliable on the whole, but they stuck to it because root-level AC is cheaper and easier to execute from the corporate-profit POV.